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Designing A Modular Environment Using Unreal

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Brian Recktenwald

3:00:40

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  • 01. Introduction.mp4
    10:52
  • 02. Reference.mp4
    10:36
  • 03. Modeling Modular Blockouts in 3DSMax.mp4
    45:25
  • 04. Testing BlockOuts in Unreal.mp4
    14:14
  • 05. Texturing Using TrimSheet and Substance Designer.mp4
    43:35
  • 06. Final Modeling and UVs Using 3DSMAx and VRayNext.mp4
    14:09
  • 07. Photogrammetry with Reality Capture and Substance Painter.mp4
    05:02
  • 08. Organic Modeling Using ZBrush and Substance Painter.mp4
    07:11
  • 09. Unreal Materials and Blending.mp4
    20:14
  • 10. Unreal Scene Assembly, Lighting and Post Process.mp4
    09:22
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  • Description


    In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv’s, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides invaluable tips and techniques.

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    Brian Recktenwald
    Brian Recktenwald
    Instructor's Courses

    Environment Artist at Naughty Dog

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 10
    • duration 3:00:40
    • Release Date 2023/06/17