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Designing a Film-Quality Fish Bust with ZBrush and Keyshot

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3dmotive LLC

3:54:06

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  • 1. Introduction to the Course.mp4
    01:57
  • 2. Workflow and Approach.mp4
    07:25
  • 3. Starting the Base Mesh.mp4
    18:08
  • 4. Base Mesh Continued.mp4
    16:43
  • 5. Finishing Up the Base Mesh.mp4
    18:20
  • 6. Prepping the Base for Sculpting.mp4
    12:26
  • 1. Intro to Module 2.mp4
    01:20
  • 2. Starting the Head Details.mp4
    13:33
  • 3. Finishing the Head Details.mp4
    11:19
  • 4. Detailing the Body.mp4
    19:53
  • 5. Starting the Base Details.mp4
    11:20
  • 6. Finishing the Base Details.mp4
    09:55
  • 7. Finishing Touches.mp4
    09:34
  • 1. Intro to Module 3.mp4
    01:23
  • 2. Starting the Color Pass in ZBrush.mp4
    09:24
  • 3. Finishing the Color Pass.mp4
    12:15
  • 4. Starting the Texture in ZBrush.mp4
    18:21
  • 5. Continuing the Texture.mp4
    13:42
  • 6. Texturing Finishing Touches.mp4
    10:56
  • 7. Prepping for Rendering in Keyshot.mp4
    11:00
  • 8. Creating a Final Render and Closing Thoughts.mp4
    05:12
  • Description


    Learn to model and paint this creature mesh with ZBrush Spotlight and present it in Keyshot!

    What You'll Learn?


    • Develop a film-quality sculpt
    • Create 3d characters from a 2d sketch
    • Texture quickly using photo references and hand painting
    • Sculpt quickly using a mix of different techniques

    Who is this for?


  • Advanced or Expert-Level digital creature sculptures looking to expand their knowledge
  • ZBrush modelers and character artists
  • What You Need to Know?


  • A strong understanding of ZBrush
  • An understanding of modeling and texturing
  • Previous familiarity of Keyshot will help
  • More details


    Description

    In this course on Designing a Film-Quality Fish Bust with ZBrush and Keyshot, we will start by using a very basic mesh to create a unique and film-quality model in ZBrush. Starting with this mesh as a base, we'll learn to use a 2D sketch painted in Photoshop as a reference for fleshing out the main shapes of the 3D sculpt. We will then cover a mix of speed sculpting techniques in order to achieve a detailed surface without adding too many details. This mesh will allow us to eventually focus more on the texturing side, using real photos and hand painting to create an extremely detailed texture map. Next up, inside of ZBrush we'll learn the basics of using Spotlight and focus on understanding the hand painted technique therein. Finally - we'll learn to bridge the gap by bringing the sculpt into Keyshot and then create quick shading, and then breakdown the setup for the materials for our object. We'll then wrap everything up by adding a cinematic light set everything up to create a film quality oceanic monster.


    This course utilizes sculpting, texturing, detailing, lighting, and rendering. It is intended for more expert students. By the end of the course, students should learn to develop a film-quality sculpt.

    Who this course is for:

    • Advanced or Expert-Level digital creature sculptures looking to expand their knowledge
    • ZBrush modelers and character artists

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    3dmotive LLC
    3dmotive LLC
    Instructor's Courses
    3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 21
    • duration 3:54:06
    • Release Date 2024/06/16

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