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Creature Rigging for Games

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Jeremy Ernst

6:25:32

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  • 01 - Course Overview.mp4
    01:43
  • 02 - Getting Started.mp4
    01:23
  • 03 - Creating the Skeleton.mp4
    06:20
  • 04 - Creating the Animation Controls.mp4
    06:43
  • 05 - Building the Ribbon Surface.mp4
    05:30
  • 06 - Adding Hair Follicles to the Ribbon.mp4
    04:35
  • 07 - Driving the Ribbon with a Wire Deformer.mp4
    04:42
  • 08 - Adding Twist to the Spine.mp4
    06:55
  • 09 - Finalizing the Twist Setup.mp4
    04:03
  • 10 - Driving the Mid Spine Control.mp4
    05:53
  • 11 - Adding Driven Bend Functionality.mp4
    02:53
  • 12 - Fixing the Body Anim Twist.mp4
    04:23
  • 13 - Creating the Stretch Blendshape.mp4
    03:54
  • 14 - Creating the Squash Blendshape.mp4
    03:24
  • 15 - Hooking up Squash and Stretch.mp4
    05:29
  • 16 - Finalizing the Spine Rig.mp4
    04:53
  • 17 - Creating the Leg Joints.mp4
    05:09
  • 18 - Building the IK Hind Leg Rig.mp4
    04:48
  • 19 - Adding Foot Roll.mp4
    06:49
  • 20 - Creating the Pole Vector Control.mp4
    02:53
  • 21 - Adding Space Switching.mp4
    06:53
  • 22 - Integrating the Leg Rig.mp4
    03:10
  • 23 - Adding the Twist Joints.mp4
    05:53
  • 24 - Finalizing the Leg Rig.mp4
    05:43
  • 25 - Setting up the IK Rig.mp4
    04:38
  • 26 - Adding Foot Roll and Knee Controls.mp4
    04:50
  • 27 - Adding the FK Space Switching.mp4
    06:11
  • 28 - Setting up Twists and Finalizing.mp4
    03:42
  • 29 - Creating the Arm Skeleton.mp4
    08:07
  • 30 - Building the IK Arm Rig.mp4
    05:45
  • 31 - Building the FK Arm Rig.mp4
    09:15
  • 32 - Setting up Rig Blending.mp4
    04:57
  • 33 - Setting up Arm Twists.mp4
    04:57
  • 34 - FK Arm Space Switching.mp4
    04:58
  • 34 - FK Arm Space Switching (fix).mp4
    04:58
  • 35 - Finalizing the Arm Rig.mp4
    04:00
  • 36 - Placing the Finger Joints.mp4
    06:26
  • 37 - Placing the Thumb Joints.mp4
    03:59
  • 38 - Creating the Finger Controls.mp4
    04:18
  • 39 - Setting up IK Hand Roll.mp4
    04:27
  • 40 - Finalizing IK Hand Roll.mp4
    05:24
  • 41 - Finalizing Hand Rigging.mp4
    03:23
  • 42 - Building the Wing Proxy Mesh.mp4
    04:25
  • 43 - Creating the Wing Skeleton.mp4
    04:39
  • 44 - Skinning the Proxy Wing.mp4
    04:06
  • 45 - Building the Wing Rig.mp4
    06:03
  • 46 - Adding Animation Controls.mp4
    04:22
  • 47 - Adding Offset Controls.mp4
    05:27
  • 48 - Finalizing the Wing Rig.mp4
    07:36
  • 49 - Mirroring the Joints and Weights.mp4
    02:17
  • 50 - Mirroring the IK Arm Rig.mp4
    04:25
  • 51 - Mirroring the FK Arm Rig.mp4
    03:21
  • 52 - Setting up Rig Blending.mp4
    05:37
  • 53 - Wrapping up the Arm Rig.mp4
    06:04
  • 54 - Mirroring the Finger Rigs.mp4
    04:05
  • 55 - Setting up the Hand Roll.mp4
    04:13
  • 56 - Wrapping up the Hand Rig.mp4
    05:45
  • 57 - Mirroring the IK Wing Rig.mp4
    07:46
  • 58 - Mirroring the FK Wing Rig.mp4
    03:51
  • 59 - Wrapping up the Wing Rig.mp4
    05:39
  • 60 - Adding the Head Joint and Weighting.mp4
    03:09
  • 61 - Building the Head Rig.mp4
    04:52
  • 62 - Rigging the Jaw.mp4
    04:42
  • 63 - Rigging the Left Ear.mp4
    05:15
  • 64 - Mirroring the Ear Rig.mp4
    03:37
  • 65 - Adding the Eye Joints and Weights.mp4
    02:16
  • 66 - Rigging the Left Eye.mp4
    06:06
  • 67 - Rigging the Right Eye.mp4
    04:33
  • 68 - Weighting the Upper Eyelid.mp4
    03:34
  • 69 - Weighting the Lower Eyelid.mp4
    04:16
  • 70 - Setting up Blink Controls.mp4
    05:46
  • 71 - Wrapping up the Head Rig.mp4
    02:55
  • 72 - Fixing the Spine Twist.mp4
    05:56
  • 73 - Rigging the Ring and Fur.mp4
    05:06
  • 74 - Placing the Cloth Joints.mp4
    03:21
  • 75 - Building the Cloth Proxy Mesh.mp4
    04:36
  • 76 - Setting up the Cloth Simulation.mp4
    05:19
  • 77 - Prepping the Scene for Delivery.mp4
    05:54
  • 78 - Pose Tests and Engine Tests.mp4
    06:22
  • creature-rigging-games.zip
  • Description


    During this course, you will be rigging a creature that has some unique challenges not often found in your typical biped rig. You'll be learning some more advanced rigging techniques that are intended to take your rigging knowledge to the next level.

    What You'll Learn?


      Have you ever been tasked with rigging something other than a human, and didn't know how to take your existing knowledge and apply it to the task? Do you want to expand your understanding of rigging so that you have the ability to tackle any type of rig? In this course, Creature Rigging for Games, you will learn how to build upon foundational knowledge to be able to tackle more unique rigging challenges. First, you will learn about the unique constraints when building a rig for games. Next, you will discover how to rig each aspect of the character, using some more advanced techniques that you can apply to future rigging challenges. Then, you will learn how to take a cloth simulation in Maya, and export it to something a game engine can use. Finally, you will explore how to finalize your rig for delivery by doing pose tests and testing your work in Unity. When you’re finished with this course, you will have the knowledge needed to create clean, professional rigs, that will work in a game engine.

    More details


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    Jeremy Ernst
    Jeremy Ernst
    Instructor's Courses
    Jeremy currently works at Riot Games as a Principal Technical Artist. He was formerly at Epic Games, as the Lead Technical Animator. He builds rigs, writes animation pipeline tools, and completes various other technical tasks, like character deformations and cloth simulations. He's had the great opportunity to work on some amazing games so far in his career, like many games in the Gears of War series, Paragon, and Fortnite. He has also released the Animation and Rigging Toolkit with Unreal Engine 4 and is currently working on the second version.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 79
    • duration 6:25:32
    • level preliminary
    • Release Date 2022/12/14