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Creating UI Elements for Games in Unity

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Joshua Kinney

2:04:13

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  • 01 - Introduction and Project Overview.mp4
    00:57
  • 02 - Mocking up a UI Design.mp4
    10:11
  • 03 - Splitting the Sprites.mp4
    06:50
  • 04 - Creating the Main Menu Canvas.mp4
    08:26
  • 05 - Setting up the Buttons.mp4
    10:00
  • 06 - Creating the Hud.mp4
    08:47
  • 07 - Setting up the Timer UI.mp4
    09:52
  • 08 - Setting up the Anchors.mp4
    06:48
  • 09 - Adding Button Interactivity.mp4
    09:49
  • 10 - Animating UI Elements.mp4
    10:34
  • 11 - Fading in the Hud.mp4
    08:15
  • 12 - Updating the Coin Count and Lives Count.mp4
    07:12
  • 13 - Scripting the Time Bar.mp4
    10:31
  • 14 - Cleaning up and Testing the UI.mp4
    16:01
  • Description


    In this series of Unity tutorials we'll discuss how to create and implement UI elements created for the Unity game engine. Software required: Photoshop CS4, Unity 5 beta.

    What You'll Learn?


      In this series of Unity tutorials we'll discuss how to create and implement UI elements created for the Unity game engine. We'll begin by discussing how to properly set up and import your texture sheets. Then we'll move into laying them out onto the UI canvas and discuss how to manipulate them to get the final look we want. After that, we'll learn how to create interactive buttons and how the OnClick events work. Then we'll learn how a simple animation can be applied to create a more interesting UI. We'll even learn how to create a time bar that decreases over time once we click Start. Then we'll wrap up the Unity training by discussing some common pitfalls when trying to create a flexible UI that plays well with various screen resolutions. Software required: Photoshop CS4, Unity 5 beta.

    More details


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    Joshua Kinney
    Joshua Kinney
    Instructor's Courses
    Joshua is a devoted games author at Pluralsight. For years Joshua has been a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games. He gets a huge sense of pride in knowing that he can make a difference in helping people create incredible games. From platformers to puzzlers, Joshua will gladly guide any artist who wants to start using a game engine and learn to put some power behind their polygons. At Pluralsight, he has been honored to develop the core curriculum for CryENGINE, Unity, UDK, and Unreal Engine 4.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 14
    • duration 2:04:13
    • level average
    • Release Date 2023/10/14