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Creating Props For Games, Vol. 1

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Nick Reynolds

7:23:35

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  • 00 Introduction.mp4
    02:36
  • 01 Project Overview.mp4
    11:37
  • 02 Normal Map Introduction Part 1.mp4
    28:26
  • 03 Normal Map Introduction Part 2.mp4
    42:21
  • 04 Normal Map Introduction Part 3.mp4
    23:26
  • 05 Normal Map Introduction Part 4.mp4
    20:37
  • 06 Blockout Concept.mp4
    31:50
  • 07 HighPoly.mp4
    35:52
  • 08 LowPoly Part 1.mp4
    01:06:34
  • 09 LowPoly Part 2.mp4
    41:57
  • 10 Lowpoly Sidewall.mp4
    26:28
  • 11 Lowpoly Retopo.mp4
    36:12
  • 12 UVs and Bakes.mp4
    44:07
  • 13 In Game.mp4
    31:32
  • NIR01 ProjectFiles.zip
  • Description


    Creating assets for real-time game projects has become more intuitive and streamlined than ever. By breaking down the entire process into easily digestible sections, we can focus on the most important parts in the creative process while staying non-destructive and open to improvements all the way through to our final bakes. In this introduction to creating props for games, senior environment artist Nick Reynolds examines each step of the process starting with the basic fundamentals and building up to a final low poly model of a sci-fi vehicle. Beginning with easy to follow lectures using simple primitives, Nick explains how you can take detailed information from your high poly models and bake it into a texture for use on an optimized low poly object. Once the fundamentals are fully examined, the lessons are then shown in practice on a complex model using Maya, ZBrush, Substance Painter, Marmoset Toolbag and xNormal. In the end, viewers will have a full understanding of how to create their own game assets from start to finish, moving forward with confidence through all of the steps and hurdles involved in getting a great end result for your real-time game project.

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    Focused display
    Nick Reynolds
    Nick Reynolds
    Instructor's Courses

    Senior Environment Artist at Riot Games

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 14
    • duration 7:23:35
    • Release Date 2023/05/29