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Creating Procedural Environments In Houdini

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Wojtek Piwowarczyk

8:13:22

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  • 01 Scene Setup And Block Out.mp4
    54:31
  • 02 Terrain.mp4
    56:47
  • 03 Shading Fundamental.mp4
    49:22
  • 04 Scattering Fundamentals Part 1.mp4
    46:58
  • 05 Scattering Fundamentals Part 2.mp4
    59:56
  • 06. Scattering Methods And System 1.mp4
    51:01
  • 07. Scattering Methods And System 2.mp4
    39:45
  • 08. Procedural Modeling of the Ruins Part 1.mp4
    45:17
  • 09. Procedural Modeling of the Ruins Part 2.mp4
    45:01
  • 10. Advanced Shading Finalizing The Image.mp4
    44:44
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    Wojtek Piwowarczyk
    Wojtek Piwowarczyk
    Instructor's Courses

    Environment Artist

    Wojtek Piwowarczyk is an environment artist working in film, television, and game cinematics, and has over 10 years of experience across multiple disciplines. He's worked for companies including MPC, Axis Animation and Double Negative with his most recent credits comprising of Star Wars: The Mandalorian, The Lion King, and Love, Death and Robots. Wojtek works across a variety of projects with an emphasis on full-CG photorealistic content. In recent years, his main focus has been on procedural approaches to creating environments. His workflow is currently almost entirely based in Houdini, from block-out and modeling to shading and rendering, which allows him to be incredibly flexible and adaptable to production changes.

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 10
    • duration 8:13:22
    • Release Date 2023/06/17