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Creating Key Illustrations For Videogames

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Eddie Bennun

2:59:21

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  • 00 - Preview.mp4
    01:46
  • 01 - Introduction.mp4
    03:10
  • 02 - Planning your Work.mp4
    01:52
  • 03 - Story Development.mp4
    01:20
  • 04 - Working with References.mp4
    03:54
  • 05 - Rough Ideation Sketching.mp4
    04:17
  • 06 - Modeling Simple Assets & Building a Scene in 3D.mp4
    09:25
  • 07 - Creating a Black-and-White Illustration from a 3D Base - Part 1.mp4
    31:57
  • 08 - Creating a Black-and-White Illustration from a 3D Base - Part 2.mp4
    28:07
  • 09 - Finalizing a Polished Key Illustration - Part 1.mp4
    42:41
  • 10 - Finalizing a Polished Key Illustration - Part 2.mp4
    50:52
  • Description


    Videogame concept artists are tasked with the responsibility of designing the most memorable and visually vibrant game universes possible to inspire players and trigger their imaginations. This 3-hour workshop by AAA videogame Senior Art Director and Concept Artist Eddie Bennun reveals the principles of creating key concept art for an imaginary open-world game, explaining how to combine historical accuracy and fictional settings to create worlds that border the fantastical and the real.


    This workshop shares professional techniques from concepting an idea and story, gathering references, roughing out the 3D block-out, and sketching initial concepts. Eddie then walks through the more painterly stages to create both a black-and-white and a fully polished, high-resolution final illustration. This demonstration teaches the art of effectively conveying a story through successful design and is particularly helpful for those looking to create memorable marketing illustrations for their game ideas.


    Whether you’re a beginner, junior, or established professional artist, this workshop will provide inspiration and techniques useful for all levels, for those aspiring to work in the industry as well as those already working in studio roles or simply looking to broaden their knowledge.

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    Eddie Bennun
    Eddie Bennun
    Instructor's Courses

    Art Director, Senior Concept Artist and Illustrator

    Eddie Bennun is an art director and senior concept artist with a Master's degree in Direction for Animated Movies, and over 15 years of experience working in the game industry. In the early part of his career, Eddie taught art classes and worked on a variety of projects as a 2D animator, illustrator and painter. His first job in the game industry was at Gameloft, and a year later he joined Ubisoft Sofia, where he has been for the last twelve years. He began by working on small projects such as CSI, Tom Clancy's H.A.W.X 2, Rayman Raving Rabbits, and Prince of Persia Trilogy HD, to name a few. In 2009, after gaining a lot of experience and expertise making games for a variety of platforms and in different genres, he started working on one of the biggest Ubisoft franchises: Assassin's Creed. He is currently working on two AAA game projects of Ubisoft - Tom Clancy's The Division 2 and Skull & Bones, plus one more title, yet unannounced. He also gives art lectures at several academies and universities and continues to work on personal projects.

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 11
    • duration 2:59:21
    • Release Date 2024/12/03