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Creating High-resolution Custom Trees Using Speedtree

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Jean-michel Bihorel

3:36:02

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  • 00 - Preview.mp4
    02:32
  • 01 - Introduction.mp4
    01:24
  • 02 - Generating the Main Trunk.mp4
    16:45
  • 03 - Placing the Bifurcating Branches.mp4
    18:01
  • 04 - Finishing the Branches.mp4
    12:17
  • 05 - Generating the Main Leaves.mp4
    15:21
  • 06 - Growing the Roots.mp4
    13:58
  • 07 - Ivy-Covered Trunks.mp4
    11:12
  • 08 - Ivy Leaves.mp4
    12:59
  • 09. - Exporting a Tree into Houdini.mp4
    10:23
  • 10 - Importing a Tree And Textures into Houdini.mp4
    13:02
  • 11 - Generating High-Poly Leaves from Atlas in Houdini.mp4
    22:55
  • 12 - Procedurally Instance a Leaf on a Point Cloud in Houdini.mp4
    29:29
  • 13 - Creating the Shader for a Leaf in Houdini.mp4
    08:57
  • 14 - Exporting a Tree into Maya And How to Set Up Shaders.mp4
    18:41
  • 15 - How to Make Extra Root Assets for a Scene.mp4
    07:13
  • 16 - Final Montage created with SpeedTree Houdini ZBrush And Guerilla Render.mp4
    00:53
  • JBI01 ProjectFiles.zip
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    Jean-michel Bihorel
    Jean-michel Bihorel
    Instructor's Courses

    Digital Artist & Mentor at Creative Seeds

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 17
    • duration 3:36:02
    • Release Date 2024/05/09

    Courses related to 3D Modeling