Creating High-resolution Custom Trees Using Speedtree
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Jean-michel Bihorel
3:36:02
9 View
00 - Preview.mp4
02:32
01 - Introduction.mp4
01:24
02 - Generating the Main Trunk.mp4
16:45
03 - Placing the Bifurcating Branches.mp4
18:01
04 - Finishing the Branches.mp4
12:17
05 - Generating the Main Leaves.mp4
15:21
06 - Growing the Roots.mp4
13:58
07 - Ivy-Covered Trunks.mp4
11:12
08 - Ivy Leaves.mp4
12:59
09. - Exporting a Tree into Houdini.mp4
10:23
10 - Importing a Tree And Textures into Houdini.mp4
13:02
11 - Generating High-Poly Leaves from Atlas in Houdini.mp4
22:55
12 - Procedurally Instance a Leaf on a Point Cloud in Houdini.mp4
29:29
13 - Creating the Shader for a Leaf in Houdini.mp4
08:57
14 - Exporting a Tree into Maya And How to Set Up Shaders.mp4
18:41
15 - How to Make Extra Root Assets for a Scene.mp4
07:13
16 - Final Montage created with SpeedTree Houdini ZBrush And Guerilla Render.mp4
00:53
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Jean-michel Bihorel
Instructor's CoursesDigital Artist & Mentor at Creative Seeds

Gnomon Workshop
View courses Gnomon WorkshopThe Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
- language english
- Training sessions 17
- duration 3:36:02
- Release Date 2024/05/09