Creating Game Audio Explained®
Gary Hiebner
2:19:44
Description
In this Groove3 video tutorial series, sound design guru Gary Hiebner shows you what you need to know to get started on creating audio for the incredibly lucrative gaming industry.
Gary starts by welcoming you and then goes over what is Game Audio and how it differs from other media and sound design, followed by all the different types of sounds found in games.
Then, together you’ll cover topics and sound design creation steps for things such as background sounds, seamless looping backgrounds, background music, and vertical layering.
Now it’s on to sound designing unique sound effects for games such as gunshots and UI and achievement sounds. Game engines are next, and Gary goes through the different game engines available and how you can use them for sound designing.
Using Wwise to Design randomized sounds, sequence sounds, use blend containers for transitions, and use interactive music hierarchy are all explained in detail, along with tons of other gaming audio specific techniques and tricks.
See the individual tutorial descriptions for more info. If you’ve thought it would be cool to get into gaming audio sound design, or just are curious as to what’s involved, this series is the one to watch… Checkout “Creating Game Audio Explained®” today.
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very exciting
A very interesting course. I used to teach computer game design at College, but only the graphic side, not audio, using a now defunct 3D program called Softimage. This course is enlightening. Very well presented and concisely delivered. If you are looking to produce audio for games, (and even, like myself, if you are not), this will likely be very interesting for you to watch. Usual standard of Groove 3 excellence. Keep up the great work!
I am a: Hobbyist, Musician, Logic Pro
great learning
I am a: Beginner, Student, Producer, Beat Maker, Audio Engineer, Sound Designer, Game Designer, Mastering Facility, Sound for Film/TV, Ableton Live, Logic Pro, Pro Tools
Good overview of Wwise.
I am a: Semi-Pro, Professional, Musician, Producer, Audio Engineer, Sound Designer, Sound for Film/TV, Cakewalk Sonar, Pro Tools, Samplitude
Always wondered about the workflow to prepare audio for a game, now I know ;-) . The pace and examples in the course are very good.
I am a: Hobbyist
Although I have read books about game audio/music and seen endless YouTube videos on the subject - this course is well paced with Gary's gentle approach makes learning easy and pleasant. I was originally hoping for more about sound design, but in hindsight, that would have acted more as a distraction. Great course!
I am a: Hobbyist, Musician, Sound Designer, Sound for Film/TV, Logic Pro, Reason, Reaper, Studio One
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Rating
Gary Hiebner
Instructor's Courses
Groove 3
View courses Groove 3- language english
- Training sessions 20
- duration 2:19:44
- Release Date 2023/05/30