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Creating Environment Art For Digital Production

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6:10:01

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  • 00 - Preview.mp4
    01:48
  • 01 - Introduction.mp4
    04:20
  • 02 - Exploring The Role Of The Environment Department.mp4
    11:59
  • 03 - Breaking Down The Concept Design.mp4
    10:36
  • 04 - Exploring The Crucial Role Of Layout In Production.mp4
    11:25
  • 05 - Modeling High-Quality Trees With Speedtree.mp4
    36:31
  • 06 - Modeling Hero Assets In Maya.mp4
    23:18
  • 07 - Modeling Procedural Workflows In Houdini.mp4
    45:35
  • 08 - Setting Up A Lookdev Scene.mp4
    01:06:22
  • 09 - Lookdev & Optimization For Trees.mp4
    29:11
  • 10 - Introduction To Procedural Shading.mp4
    31:23
  • 11 - Scene Assembly Workflows In Houdini.mp4
    54:10
  • 12 - Presenting Work In Studio Dailies.mp4
    13:47
  • 13 - Lighting & Rendering With Arnold.mp4
    16:37
  • 14 - Conclusion & Expert Advice.mp4
    12:59
  • CCA01 ProjectFiles.zip
  • Description


    Master professional environment art workflows using real-world studio practices. This 6-hour workshop by Lead Environment Artist Ciro Cardoso explores various topics, from modeling hero assets in Maya and creating vegetation using SpeedTree to creating your own look-dev tools in Houdini.


    Each chapter of this workshop guides you through the entire process of creating a realistic environment, from selecting a concept design to assembling assets into a meticulously optimized scene. Delve into each stage of environment production, gaining practical insights into effectively navigating studio challenges along the way. Ciro shares many invaluable insights and techniques that are essential for thriving in a production environment.


    The software used in this workshop includes Maya, ZBrush, Houdini, Substance Painter, SpeedTree, Arnold, and Fusion. As a bonus, included with this workshop are Ciro’s key Houdini project files provided with notes that offer in-depth explanations. By the end of the workshop, you’ll have developed confidence as a valuable artist who can deliver polished environments ready for other departments to work with and have learned how to keep your workflow as efficient as possible. The ultimate goal is to build your confidence and help transform you into a proficient and collaborative team player.


    This workshop is geared toward junior and mid-level artists with a foundational knowledge of SpeedTree, Maya, Substance Painter, and Houdini. This comprehensive tutorial is ideal for artists entering the industry or taking initial steps within a studio setting.

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    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 15
    • duration 6:10:01
    • Release Date 2024/12/03