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Creating Custom Facial Motion Capture in Maya

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Ron Friedman

1:27:36

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  • 1.mp4
    01:11
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    04:09
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    04:24
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    05:07
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    07:08
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    07:28
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    10:31
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    05:16
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    06:21
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    10:27
  • Creating Custom Facial Motion Capture in Maya.zip
  • Description


    Throughout these Maya tutorials, we'll go through the process of creating custom 3D facial character animation using After Effects, Matchmover 2014, and Maya 2014. Software required: After Effects CC, Matchmover 2014, Maya 2014, Tracksperanto.

    What You'll Learn?


      Throughout these Maya tutorials, we'll go through the process of creating custom 3D facial character animation using After Effects, Matchmover 2014, and Maya 2014. We'll discuss the history of facial mocap animation, the concerns of using facial motion capture in relation to keyframe animation, planning the reference points for the face, recording the full body reference and the facial reference footage, cleaning up the facial reference footage in After Effects, tracking the reference points in Matchmover 2014, exporting the Matchmover tracking information using Tracksperanto, importing the motion capture data into Maya 2014, tying the tracking information to the facial animation controllers, and creating the full body animation to supplement our facial motion capture performance. By the end of this Maya training, you'll have a more thorough understanding of how to create custom facial motion capture animation in an effective yet inexpensive way. Software required: After Effects CC, Matchmover 2014, Maya 2014, Tracksperanto.

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    Ron Friedman
    Ron Friedman
    Instructor's Courses
    Ron comes from a performance background with over 21 years of experience as a Character Animator. Starting in traditional 2D animation, Ron made the conversion to 3D along with the rest of the industry and has never looked back. He has worked in Feature Animation (Pagemaster, Swan Princess), Visual Effects Animation for Film (Van Helsing, Lemony Snicket, The Mist, Snakes On A Plane), and Videogame Animation (Robot Rising, Immortal City, City Of Heroes, Adam Blaster) and was Animation Supervisor for the Academy Award-winning film, “Pan’s Labyrinth.” He was also Animation Director on the Namco/Bandai videogame “Afro Samurai.” Ron is currently Lead Animator at HitPoint Studios in Amherst, Massachusetts on a series of Disney Fairies titles. He also teaches animation at Boston University's Center for Digital Imaging Arts in Waltham, MA and at the New England Institute of Art in Brookline, MA.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 13
    • duration 1:27:36
    • level advanced
    • Release Date 2023/10/11