Creating An MMO Game Character
Focused View
14:15:08
7 View
01 Introduction.mp4
01:47
02 Choosing a Concept.mp4
03:13
03 Planning your Concept.mp4
04:00
04 Shape Language and Material Type.mp4
05:59
05 Shape Relationship and Line Flow.mp4
05:17
06 Color, Sculpting Planes, and Feeling.mp4
06:36
07 Accessories, Symmetry, and Contrast.mp4
07:51
08 Breaking Down Subtools.mp4
06:31
09 Q&A Session.mp4
09:52
10 Technical Limitations Part 1.mp4
09:04
11 Technical Limitations Part 2.mp4
06:28
12 Technical Limitations Part 3.mp4
05:31
13 Base Mesh Discussion.mp4
07:12
14 Base Mesh in Production.mp4
05:19
15 Sculpting the Base Mesh Part 1.mp4
07:38
16 Sculpting the Base Mesh Part 2.mp4
08:14
17 Sculpting the Base Mesh Part 3.mp4
06:42
18 Sculpting the Base Mesh Part 4.mp4
06:02
19 Sculpting the Base Mesh Part 5.mp4
04:04
01 Introduction.mp4
05:30
02 Anatomy References.mp4
06:34
03 Proportions.mp4
05:42
04 Using a Relaxed Pose.mp4
07:05
05 Planes and Major Shapes.mp4
08:03
06 Silhouette.mp4
05:39
07 Muscle Forms.mp4
05:37
08 Beginning on the Legs and Rapid Prototyping.mp4
07:40
09 Working the Feet.mp4
06:03
10 Establising Planes of the Feet.mp4
08:06
11 Working the Legs.mp4
06:50
12 Forming the Planes of the Legs.mp4
06:47
13 Refining the Legs.mp4
09:39
14 Working on the Head.mp4
08:50
15 Forming the Planes of the Head.mp4
10:00
16 Continuing the Head and Advice on Work flow.mp4
07:51
17 Shaping the Horns.mp4
05:47
18 Shaping the Mane and Question on Job Entry.mp4
05:01
01 Introduction.mp4
08:18
02 Shaping the Mane.mp4
07:58
03 T-Pose vs. Modified Poses.mp4
10:06
04 Save File Types and Continuing the Mane.mp4
09:23
05 Positioning the Armor.mp4
07:32
06 Placing Landmarks on Armor.mp4
08:06
07 Retopologizing Shoulder Armor.mp4
07:05
08 Low Poly Edge Creasing.mp4
08:32
09 Bringing New Low Poly Mesh Back to Zbrush.mp4
08:32
10 Adding Form to Saddle pt.1.mp4
06:16
11 Adding Form to Saddle pt. 2.mp4
07:18
12 Refining Back Armor Adding Tail Accessory.mp4
10:22
13 Refining the Tail Accessory.mp4
08:19
14 Symmetry and Horns.mp4
07:37
15 Assignment Goals.mp4
04:38
02 Exporting Zbrush Model Pieces into Maya.mp4
05:59
01 Introduction.mp4
00:30
02 Planning Out The Retopology Process Part 1.mp4
07:25
03 Planning Out The Retopology Process Part 2.mp4
09:50
04 Retopologizing The Leg.mp4
10:08
05 Covering Hotkeys and Tools in TopoGun.mp4
06:22
06 Accounting For Leg Deformation Part 1.mp4
06:07
07 Accounting For Leg Deformation Part 2.mp4
06:36
08 Retopologizing The Body and Hind Leg.mp4
08:44
09 Retopologizing The Saddle Part 1.mp4
08:22
10 Retopologizing The Sattel Part 2.mp4
07:37
11 Retopologizing The Face Part 1.mp4
08:20
12 Retopologizing The Face Part 2.mp4
09:21
13 Retopologizing The Mane.mp4
09:05
14 Retopologizing The Armor.mp4
10:07
15 Retopology Resources.mp4
05:02
16 Questions and Closeout.mp4
05:19
01 Introduction and Starting UV Unwrap.mp4
07:02
02 Unwrapping in UV 1 to1 Space.mp4
07:50
03 Finishing Decoration and Seperate Head.mp4
07:12
04 Manage UV Texture Space.mp4
06:07
05 Stacking UV.mp4
05:46
06 Seperating the Rest of the Body.mp4
07:05
07 Closeout.mp4
09:02
08 Further Shell Fixes in Maya.mp4
06:44
09 Useing Headus for Visualising Texture Space.mp4
06:15
10 Conneting UV Shells.mp4
06:05
11 UV Packing Pt. 1.mp4
06:58
12 UV Packing Pt. 2.mp4
06:37
13 Mirror Low Poly Model and Use of Baking Cage.mp4
06:32
14 Setting up the Bake Cage.mp4
08:45
15 Bakeing Maps to Intended Render.mp4
06:04
16 XNormal Map Bakeing.mp4
07:50
17 Previewing Bakes on Model.mp4
06:28
18 Closeout.mp4
06:49
01 Using an Ambient Occlusion Map.mp4
06:41
02 Creating and Using a Cavity Map.mp4
09:48
03 Creating Selection Sets.mp4
13:22
04 Establishing Base Colors.mp4
10:02
05 Breaking Up Flat Colors.mp4
07:35
06 Adjusting Selection Sets in 3D Coat.mp4
06:04
07 Establishing Value Gradients on the Body.mp4
07:31
08 Adding Subtle Shading to the Eyes and Nose.mp4
06:39
09 Refining Body Gradients.mp4
09:27
10 Introducing Color Variation.mp4
06:56
11 Motteling the Metal Texture.mp4
07:13
12 Using Overlay Layers in 3D Coat.mp4
07:45
13 Painting Theory Discussion.mp4
09:42
14 Gloss and Specular Map Explanation.mp4
05:53
15 Creating the Gloss Map.mp4
04:51
01 Marmoset Toolbag Shader Channels.mp4
06:37
02 Creating and Previewing Gloss Map in Marmoset.mp4
09:12
03 Metallic and Glow Channels.mp4
07:17
04 Previewing Metal and Glow Channels.mp4
10:01
05 Useing Textures to Break up Metallic Highlights.mp4
09:03
06 Refineing the Metallic Highlight Channels.mp4
06:00
07 Changing Viewing Enviorments and Continueing Channel Refinement.mp4
07:56
08 Additional Metallic Work.mp4
06:04
09 General Work Time on Characters.mp4
07:09
10 Useing Fur Textures to Break up Specular.mp4
08:10
11 Useing Cloth Textures to Break up Specular.mp4
07:52
12 Seperating the Cloth and Gems in Specular Map.mp4
07:10
13 Breaking up the Specular Pattern on Saddle.mp4
08:42
14 Fixing the Specular on Rope and Additional Enviorment Viewing.mp4
10:20
15 Final Specular Map Touchups and Closeing.mp4
09:55
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Uartsy
View courses UartsySimplier Is Better! We've simplified and we've moved! Login to access your content. Want new and up to date training on art, sculpting, launching your own ...
- language english
- Training sessions 117
- duration 14:15:08
- Release Date 2024/02/02