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Creating An MMO Game Character

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14:15:08

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  • 01 Introduction.mp4
    01:47
  • 02 Choosing a Concept.mp4
    03:13
  • 03 Planning your Concept.mp4
    04:00
  • 04 Shape Language and Material Type.mp4
    05:59
  • 05 Shape Relationship and Line Flow.mp4
    05:17
  • 06 Color, Sculpting Planes, and Feeling.mp4
    06:36
  • 07 Accessories, Symmetry, and Contrast.mp4
    07:51
  • 08 Breaking Down Subtools.mp4
    06:31
  • 09 Q&A Session.mp4
    09:52
  • 10 Technical Limitations Part 1.mp4
    09:04
  • 11 Technical Limitations Part 2.mp4
    06:28
  • 12 Technical Limitations Part 3.mp4
    05:31
  • 13 Base Mesh Discussion.mp4
    07:12
  • 14 Base Mesh in Production.mp4
    05:19
  • 15 Sculpting the Base Mesh Part 1.mp4
    07:38
  • 16 Sculpting the Base Mesh Part 2.mp4
    08:14
  • 17 Sculpting the Base Mesh Part 3.mp4
    06:42
  • 18 Sculpting the Base Mesh Part 4.mp4
    06:02
  • 19 Sculpting the Base Mesh Part 5.mp4
    04:04
  • 01 Introduction.mp4
    05:30
  • 02 Anatomy References.mp4
    06:34
  • 03 Proportions.mp4
    05:42
  • 04 Using a Relaxed Pose.mp4
    07:05
  • 05 Planes and Major Shapes.mp4
    08:03
  • 06 Silhouette.mp4
    05:39
  • 07 Muscle Forms.mp4
    05:37
  • 08 Beginning on the Legs and Rapid Prototyping.mp4
    07:40
  • 09 Working the Feet.mp4
    06:03
  • 10 Establising Planes of the Feet.mp4
    08:06
  • 11 Working the Legs.mp4
    06:50
  • 12 Forming the Planes of the Legs.mp4
    06:47
  • 13 Refining the Legs.mp4
    09:39
  • 14 Working on the Head.mp4
    08:50
  • 15 Forming the Planes of the Head.mp4
    10:00
  • 16 Continuing the Head and Advice on Work flow.mp4
    07:51
  • 17 Shaping the Horns.mp4
    05:47
  • 18 Shaping the Mane and Question on Job Entry.mp4
    05:01
  • 01 Introduction.mp4
    08:18
  • 02 Shaping the Mane.mp4
    07:58
  • 03 T-Pose vs. Modified Poses.mp4
    10:06
  • 04 Save File Types and Continuing the Mane.mp4
    09:23
  • 05 Positioning the Armor.mp4
    07:32
  • 06 Placing Landmarks on Armor.mp4
    08:06
  • 07 Retopologizing Shoulder Armor.mp4
    07:05
  • 08 Low Poly Edge Creasing.mp4
    08:32
  • 09 Bringing New Low Poly Mesh Back to Zbrush.mp4
    08:32
  • 10 Adding Form to Saddle pt.1.mp4
    06:16
  • 11 Adding Form to Saddle pt. 2.mp4
    07:18
  • 12 Refining Back Armor Adding Tail Accessory.mp4
    10:22
  • 13 Refining the Tail Accessory.mp4
    08:19
  • 14 Symmetry and Horns.mp4
    07:37
  • 15 Assignment Goals.mp4
    04:38
  • 02 Exporting Zbrush Model Pieces into Maya.mp4
    05:59
  • 01 Introduction.mp4
    00:30
  • 02 Planning Out The Retopology Process Part 1.mp4
    07:25
  • 03 Planning Out The Retopology Process Part 2.mp4
    09:50
  • 04 Retopologizing The Leg.mp4
    10:08
  • 05 Covering Hotkeys and Tools in TopoGun.mp4
    06:22
  • 06 Accounting For Leg Deformation Part 1.mp4
    06:07
  • 07 Accounting For Leg Deformation Part 2.mp4
    06:36
  • 08 Retopologizing The Body and Hind Leg.mp4
    08:44
  • 09 Retopologizing The Saddle Part 1.mp4
    08:22
  • 10 Retopologizing The Sattel Part 2.mp4
    07:37
  • 11 Retopologizing The Face Part 1.mp4
    08:20
  • 12 Retopologizing The Face Part 2.mp4
    09:21
  • 13 Retopologizing The Mane.mp4
    09:05
  • 14 Retopologizing The Armor.mp4
    10:07
  • 15 Retopology Resources.mp4
    05:02
  • 16 Questions and Closeout.mp4
    05:19
  • 01 Introduction and Starting UV Unwrap.mp4
    07:02
  • 02 Unwrapping in UV 1 to1 Space.mp4
    07:50
  • 03 Finishing Decoration and Seperate Head.mp4
    07:12
  • 04 Manage UV Texture Space.mp4
    06:07
  • 05 Stacking UV.mp4
    05:46
  • 06 Seperating the Rest of the Body.mp4
    07:05
  • 07 Closeout.mp4
    09:02
  • 08 Further Shell Fixes in Maya.mp4
    06:44
  • 09 Useing Headus for Visualising Texture Space.mp4
    06:15
  • 10 Conneting UV Shells.mp4
    06:05
  • 11 UV Packing Pt. 1.mp4
    06:58
  • 12 UV Packing Pt. 2.mp4
    06:37
  • 13 Mirror Low Poly Model and Use of Baking Cage.mp4
    06:32
  • 14 Setting up the Bake Cage.mp4
    08:45
  • 15 Bakeing Maps to Intended Render.mp4
    06:04
  • 16 XNormal Map Bakeing.mp4
    07:50
  • 17 Previewing Bakes on Model.mp4
    06:28
  • 18 Closeout.mp4
    06:49
  • 01 Using an Ambient Occlusion Map.mp4
    06:41
  • 02 Creating and Using a Cavity Map.mp4
    09:48
  • 03 Creating Selection Sets.mp4
    13:22
  • 04 Establishing Base Colors.mp4
    10:02
  • 05 Breaking Up Flat Colors.mp4
    07:35
  • 06 Adjusting Selection Sets in 3D Coat.mp4
    06:04
  • 07 Establishing Value Gradients on the Body.mp4
    07:31
  • 08 Adding Subtle Shading to the Eyes and Nose.mp4
    06:39
  • 09 Refining Body Gradients.mp4
    09:27
  • 10 Introducing Color Variation.mp4
    06:56
  • 11 Motteling the Metal Texture.mp4
    07:13
  • 12 Using Overlay Layers in 3D Coat.mp4
    07:45
  • 13 Painting Theory Discussion.mp4
    09:42
  • 14 Gloss and Specular Map Explanation.mp4
    05:53
  • 15 Creating the Gloss Map.mp4
    04:51
  • 01 Marmoset Toolbag Shader Channels.mp4
    06:37
  • 02 Creating and Previewing Gloss Map in Marmoset.mp4
    09:12
  • 03 Metallic and Glow Channels.mp4
    07:17
  • 04 Previewing Metal and Glow Channels.mp4
    10:01
  • 05 Useing Textures to Break up Metallic Highlights.mp4
    09:03
  • 06 Refineing the Metallic Highlight Channels.mp4
    06:00
  • 07 Changing Viewing Enviorments and Continueing Channel Refinement.mp4
    07:56
  • 08 Additional Metallic Work.mp4
    06:04
  • 09 General Work Time on Characters.mp4
    07:09
  • 10 Useing Fur Textures to Break up Specular.mp4
    08:10
  • 11 Useing Cloth Textures to Break up Specular.mp4
    07:52
  • 12 Seperating the Cloth and Gems in Specular Map.mp4
    07:10
  • 13 Breaking up the Specular Pattern on Saddle.mp4
    08:42
  • 14 Fixing the Specular on Rope and Additional Enviorment Viewing.mp4
    10:20
  • 15 Final Specular Map Touchups and Closeing.mp4
    09:55
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    Simplier Is Better! We've simplified and we've moved! Login to access your content. Want new and up to date training on art, sculpting, launching your own ...
    • language english
    • Training sessions 117
    • duration 14:15:08
    • Release Date 2024/02/02