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Creating a Traditional Chinese Room Environment in UE5

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Aniket Rawat

10:54:44

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  • 1. Introduction to Class.mp4
    02:18
  • 2. Setting up the Reference Images.mp4
    07:14
  • 3. Creating the Writing Table - Part 1.mp4
    19:23
  • 4. Creating the Writing Table - Part 2.mp4
    29:33
  • 5. Creating the Writing Table - Part 3.mp4
    22:24
  • 6. Creating the Chair.mp4
    24:13
  • 7. Fixing the Chair.mp4
    04:00
  • 8. Creating the Windows Part - 1.mp4
    18:53
  • 9. Creating the Windows Part - 2.mp4
    23:19
  • 10. Creating the Small Shelf.mp4
    22:09
  • 11. Creating the Big Shelf.mp4
    24:29
  • 12. Creating the 4-Fold Screen.mp4
    22:19
  • 13. Setting up the Room.mp4
    17:52
  • 14. Creating Small Table and Chairs.mp4
    31:41
  • 15. Detailing the Room.mp4
    21:29
  • 16. UV Unwrapping the Table and Chair.mp4
    19:39
  • 17. Texturing the Table Part - 1.mp4
    16:26
  • 18. Understanding Masks.mp4
    24:08
  • 19. Texturing the Table Part - 2.mp4
    27:56
  • 20. Texturing the Chair.mp4
    10:40
  • 21. Texturing the Shelf and Tables.mp4
    11:52
  • 22. Texturing the 4-Fold Screen and Shelf.mp4
    26:23
  • 23. Adding the Balcony.mp4
    14:51
  • 24. Texturing the Room.mp4
    19:39
  • 25. Setting up the Scene in Unreal Engine.mp4
    24:10
  • 26. Exporting Textures.mp4
    20:25
  • 27. Setting up the Lighting and Post-Processing.mp4
    16:34
  • 28. Creating the Vases.mp4
    15:28
  • 29. Creating Small Props Part - 1.mp4
    21:36
  • 30. Creating Small Props Part - 2.mp4
    22:24
  • 31. Texturing the Props.mp4
    22:17
  • 32. Placing the Props.mp4
    19:27
  • 33. Adding More Props and Taking Hi-Res Screenshots.mp4
    29:33
  • Description


    Learn to create a High-Quality 3D environment using Blender, Unreal Engine (UE5) and Substance Painter

    What You'll Learn?


    • Learn to create a High-Quality 3D environment from Start to Finish
    • Learn 3D modelling in Blender
    • Learn to create realistic textures in Substance Painter
    • Using Smart Masks and Materials in Substance Painter
    • Level Design, Composition and Lighting in Unreal Engine 5

    Who is this for?


  • Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.
  • What You Need to Know?


  • Basic understanding of 3D and the softwares used - Blender, Substance Painter, Unreal Engine 5
  • More details


    Description

    Hello everyone and welcome to this new course. In this course, we will go over the entire process of creating a Traditional Chinese Room Environment using Unreal Engine 5, Blender, Substance Painter.

    We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting, and materials in Unreal Engine 5.


    You will get:

    1. 33 Full HD video lectures with over 11+ hours of content and AUDIO commentary.

    2. All the files related to the course including .blend files, unreal project files, substance files, reference images, textures etc.


    SOFTWARES USED - (BLENDER, Substance Painter, Unreal Engine 5):

    All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.

    In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment.

    This course has over 11 hours of content! (All the videos have audio commentary)

    We will go over every step in this course together and nothing will be skipped. The course does not have any kind of timelapse so that you can follow every step easily.

    We will start by gathering some reference images to gain some initial ideas and the mood for our scene. We will arrange these reference images in a free program called Pure Ref. After this we will move on to Blender and start modelling our main assets. We will start by modelling things like the Writing Table, Chairs, Shelfs and all the different props in our scene, the entire process of modelling will be covered in Blender only.

    After we have modeled all our main assets, we will UV Unwrap and export them to Substance Painter to start the texturing process. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.

    After this we will import all our models and textures into Unreal Engine and set up the scene over there. The next step would be to set up our lighting and create a mood and atmosphere for our scene. We will use the new features of Unreal Engine such as Lumen to get realistic lighting for our scene and set up a Post-Processing volume to further enhance our scene's visuals.

    Then we will spend some more time creating a lot of small props to further detail the scene even more like some Vases, Lamps, Tea Pots etc. We will end this course by adding a couple of props from Quixel Megascans to give the environment a finishing touch, setting up different camera angles and taking high resolution screenshots for our portfolio.

    So, I hope to see you there in the course, thank you.


    Who is this course for?

    Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything on this course would be explained in detail but some prior knowledge of the software would be helpful.


    Who this course is for:

    • Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.

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    Aniket Rawat
    Aniket Rawat
    Instructor's Courses
    Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. The main 3D programs that I work in are Blender, Substance Painter, Zbrush and Unreal Engine. I am proficient in 3D modelling and texturing.Thank you for stopping by my profile, I hope my courses are able to help you learn new stuff.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 33
    • duration 10:54:44
    • Release Date 2023/09/30

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