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Creating a stylized prop using Zbrush & Substance Painter

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9:47:59

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  • 1 - Going Over The Zmodeler Tools.mp4
    14:50
  • 2 - Creating The HP Top Blade.mp4
    01:21:25
  • 3 - Creaitng The HP Handle.mp4
    44:25
  • 4 - Creating The HP Center Blade.mp4
    32:41
  • 5 - Creating Small HP Details Part1.mp4
    01:04:23
  • 6 - Creating Small HP Details Part2.mp4
    01:37:29
  • 7 - Adding Small Damages In Our HP.mp4
    50:53
  • 8 - Creating Our Low Poly.mp4
    41:31
  • 9 - Creating Our Uvs.mp4
    33:03
  • 10 - Baking Our Knife.mp4
    20:58
  • 11 - Texturing And Rendering Our Knife.mp4
    01:46:21
  • Description


    Learn how a professional character artist works when creating stylized props for its characters.

    What You'll Learn?


    • Learn how to create stylized assets 100% in zbrush
    • Learn how to texture stylized assets
    • Learn the entire 3D asset creation workflow from start to finish
    • Learn how to render assets in marmoset Toolbag

    Who is this for?


  • This course is intended for Semi-Beginner to intermediate artists
  • What You Need to Know?


  • We recommend that you already know the basics if Zbrush and Substance Painter
  • More details


    Description

    Creating a stylized prop using Zbrush & Substance painter

    Learn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with Zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!Concept art created by Zachary Liao


    Zbrush, 3ds Max, Substance Painter, and Marmoset Toolbag.

    All the modeling and low poly will be done in Zbrush, however, the techniques used are universal and can be replicated in any other 3d modeling package. The textures will be created using Substance Painter and previewed in Marmoset Toolbag 3.


    In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.


    9+ HOURS!

    We will start by going over our reference and then we dive right in and create the base of the knife high poly with zmodeler. Then we will detail it, create our low poly and finish everything up in Zbrush. After that, we will continue to 3ds max to create the UV unwrap and smoothing groups.


    Then, we will bake in marmoset all the pieces separately to achieve a clean result. Next, we will proceed to Substance Painter where we will create stylized textures mostly using the output from the bakes. And lastly, we will do a cool presentation in marmoset for our portfolios using dramatic lighting to accentuate the shapes of our model!


    SKILL LEVEL

    this course is targeted more towards intermediate artists who already have a basic understanding of the programs mentioned – Everything in this tutorial will be explained in detail.

    However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)


    TOOLS USED

    • Zbrush

    • 3ds Max

    • Substance Painter

    • Marmoset Toolbag 3


    YOUR INSTRUCTOR

    Mario Stabile is a senior character artist and studio owner of Ophion Studios who are working in the AAA game industry. He's worked on franchises such as Call of Duty, Mafia, Hitman, Alien, and many others.


    SOURCE FILES

    Please note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals

    Who this course is for:

    • This course is intended for Semi-Beginner to intermediate artists

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    Instructor's Courses
    We are a company that specializes in creating and publishing tutorial courses & learning content for the 3D art industry. Next to this, we are also an outsource studio specializing in the creation of high-quality 3D environments, Assets, and materials. On this page you will find all of our current released courses. have a look around and happy learning!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 11
    • duration 9:47:59
    • Release Date 2024/06/23