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Creating a Street Environment in Unreal Engine 5

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Aniket Rawat

9:19:50

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  • 1 - Introduction.mp4
    02:18
  • 2 - Setting up the Reference Images.mp4
    05:08
  • 3 - Creating the Blockout.mp4
    20:48
  • 4 - Modelling the Residential Building.mp4
    30:29
  • 5 - Detailing the Residential Building.mp4
    11:51
  • 6 - Creating Doors and Windows.mp4
    22:21
  • 7 - Creating the Electric Meters.mp4
    17:00
  • 8 - Modelling the Second Building.mp4
    16:40
  • 9 - Creating the Store Building.mp4
    20:08
  • 10 - Applying the Modifiers.mp4
    11:54
  • 11 - UV Unwrapping the Buildings.mp4
    08:35
  • 12 - Exporting to Substance Painter.mp4
    10:03
  • 13 - Texturing the Residential Building.mp4
    19:39
  • 14 - Adding more Details.mp4
    19:15
  • 15 - Texturing the Variation.mp4
    06:47
  • 16 - Texturing the Second Building.mp4
    15:08
  • 17 - Texturing the Store Building.mp4
    17:39
  • 18 - Setting up in Unreal Engine.mp4
    13:29
  • 19 - Exporting Textures.mp4
    24:49
  • 20 - Texturing the Ground.mp4
    23:09
  • 21 - Setting up Post-Processing.mp4
    17:24
  • 22 - Modelling the Beer Crates.mp4
    26:44
  • 23 - Texturing the Beer Crates.mp4
    23:41
  • 24 - Modelling the Sign Boards.mp4
    18:48
  • 25 - Texturing the Sign Boards.mp4
    19:18
  • 26 - Modelling the Cardboard Boxes.mp4
    33:44
  • 27 - Importing the Props into UE5.mp4
    08:11
  • 28 - Placing the Props.mp4
    28:50
  • 29 - Modelling the Electric Pole.mp4
    31:37
  • 30 - Texturing the Electric Pole.mp4
    08:41
  • 31 - Adding the Cables.mp4
    16:01
  • 32 - Finishing Touches.mp4
    09:41
  • ResourcesFilesDownloadLink.txt
  • Description


    Learn to create a Japanese Street 3D environment using Blender, UE5 and Substance Painter

    What You'll Learn?


    • Learn to create a High-Quality 3D environment from Start to Finish
    • Learn 3D modelling in Blender
    • Learn to create realistic textures in Substance Painter
    • Using Smart Masks and Materials in Substance Painter
    • Level Design, Composition and Lighting in Unreal Engine 5

    Who is this for?


  • Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.
  • More details


    Description

    Hello Everyone and welcome to this new course. In this course, we will go over the entire process of creating a Japanese Street Environment using Unreal Engine 5, Blender, Substance Painter.

    We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting and materials in Unreal Engine 5.


    You will get:

    1. 32 Full HD video lectures with over 9+ hours of content and AUDIO commentary.

    2. All the files related to the course including .blend files, unreal project files, substance files, reference images, textures etc.


    SOFTWARES USED - (BLENDER, Substance Painter, Unreal Engine 5):

    All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.

    In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment.

    This course has over 9 hours of content! (All the videos have audio commentary)

    We will go over each and every step in this course together and nothing will be skipped. The course does not have any kind of timelapse so that you can follow every step easily.

    We will start by gathering some reference images to gain some initial ideas and the mood for our scene. We will arrange these reference images in a free program called Pure Ref. After this we will move on to Blender and start modelling our main assets. We will start by modelling the main buildings in our scene and after we are done with them, we will also create a bunch of different props to detail our scene even more, the entire process of modelling will be covered in Blender only.

    After we have modeled all our main assets, we will export them to Substance Painter to start the texturing process. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.

    After this we will import all our models and textures into Unreal Engine and setup the scene over there. The next step would be to setup our lighting and create a mood and atmosphere for our scene. We will make use of the new features of Unreal Engine such as Lumen to get realistic lighting for our scene, next we will set up a post-Processing volume to further enhance the visuals of our scene.

    Then we will spend some more time creating a lot of small props to further detail the scene even more like some cardboard boxes, beer crates etc. We will end this course by adding a couple of props from Quixel Megascans to give the environment a finishing touch, setting up different camera angles and taking high resolution screenshots for our portfolio.

    So, I hope to see you there in the course, thank you.

    Who is this course for?

    Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.



    Who this course is for:

    • Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.

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    Aniket Rawat
    Aniket Rawat
    Instructor's Courses
    Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. The main 3D programs that I work in are Blender, Substance Painter, Zbrush and Unreal Engine. I am proficient in 3D modelling and texturing.Thank you for stopping by my profile, I hope my courses are able to help you learn new stuff.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 32
    • duration 9:19:50
    • Release Date 2023/09/21

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