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Creating A Monolithic City In Unreal Engine 5

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Jianfeng Li (allan)

9:23:15

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  • 00. Preview.mp4
    01:59
  • 01. Introduction of Workflow, References and Concept Creation.mp4
    33:44
  • 02. Blocking Out with Maya and Assets Breakdown.mp4
    33:13
  • 03. Making Terrain Base Model with Houdini.mp4
    24:23
  • 04. Adding Details to Terrain Assets with Gaea.mp4
    26:53
  • 05. Finalizing Terrain Models with Houdini.mp4
    26:45
  • 06. Creating Vegetation with SpeedTree.mp4
    41:38
  • 07. Hard Surface Modeling with Maya.mp4
    35:57
  • 08. Modeling Ground Entrance with Maya and Houdini.mp4
    32:55
  • 09. Vehicle Sculpting and Assets Publishing.mp4
    24:02
  • 10. UE Project Setup and Basic Material Setup for Vegetation.mp4
    22:12
  • 11. Procedural Lookdev for Terrain Assets Part 1.mp4
    22:48
  • 12. Procedural Lookdev for Terrain Assets Part 2.mp4
    36:41
  • 13. Texturing Architecture Assets with Substance Painter.mp4
    37:14
  • 14. Procedural Texture Setup for Other Props.mp4
    22:10
  • 15. Rebuilding Layout in Unreal Engine.mp4
    17:37
  • 16. Vegetation Set Dressing and Introduction of PCG Tool.mp4
    36:13
  • 17. Importing Animated Characters and Render Setup.mp4
    24:03
  • 18. Matte Painting and Compositing in Nuke Part 1.mp4
    36:04
  • 19. Matte Painting and Compositing in Nuke Part 2.mp4
    26:44
  • Description


    Explore the complete workflow for creating a cinematic environment in this comprehensive workshop by Senior Environment Generalist Jianfeng Li (Allan). This in-depth tutorial details everything from gathering references and crafting concept sketches to bringing to life a grand-scale environment in Unreal Engine.


    This workshop is tailored for intermediate-to-advanced artists with a basic understanding of various tools such as Maya, Houdini, Gaea, SpeedTree, Substance Painter, ZBrush, Unreal Engine, Photoshop, and Nuke. While the tutorial aims to provide a complete overview of asset creation and environment finishing, some details won't be shown step by step; therefore, having a foundational grasp of the tools used in the workshop is recommended.


    Throughout the workshop, you'll acquire invaluable insights into the art of CG environment creation through asset making, scene assembling, basic matte-painting techniques, and compositing your final cinematic animation.


    A highlight of this workshop is the introduction of insights and approaches as a VFX artist, which Allan skillfully incorporates into his process of creating cinematic animations within the game engine. By completing the workshop, you'll be equipped to craft more immersive and photorealistic environments in Unreal Engine, setting you up for success in future projects.


    Throughout this workshop, Allan uses assets and plugins from PolyHaven, the Greeble Generator from SideFX, Psyop’s Cryptomatte tool from GitHub, plus assets from Mixamo.

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    Jianfeng Li (allan)
    Jianfeng Li (allan)
    Instructor's Courses

    Senior Environment Generalist at DNEG

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 20
    • duration 9:23:15
    • Release Date 2024/12/03