Creating A Monolithic City In Unreal Engine 5
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Jianfeng Li (allan)
9:23:15
7 View
00. Preview.mp4
01:59
01. Introduction of Workflow, References and Concept Creation.mp4
33:44
02. Blocking Out with Maya and Assets Breakdown.mp4
33:13
03. Making Terrain Base Model with Houdini.mp4
24:23
04. Adding Details to Terrain Assets with Gaea.mp4
26:53
05. Finalizing Terrain Models with Houdini.mp4
26:45
06. Creating Vegetation with SpeedTree.mp4
41:38
07. Hard Surface Modeling with Maya.mp4
35:57
08. Modeling Ground Entrance with Maya and Houdini.mp4
32:55
09. Vehicle Sculpting and Assets Publishing.mp4
24:02
10. UE Project Setup and Basic Material Setup for Vegetation.mp4
22:12
11. Procedural Lookdev for Terrain Assets Part 1.mp4
22:48
12. Procedural Lookdev for Terrain Assets Part 2.mp4
36:41
13. Texturing Architecture Assets with Substance Painter.mp4
37:14
14. Procedural Texture Setup for Other Props.mp4
22:10
15. Rebuilding Layout in Unreal Engine.mp4
17:37
16. Vegetation Set Dressing and Introduction of PCG Tool.mp4
36:13
17. Importing Animated Characters and Render Setup.mp4
24:03
18. Matte Painting and Compositing in Nuke Part 1.mp4
36:04
19. Matte Painting and Compositing in Nuke Part 2.mp4
26:44
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Jianfeng Li (allan)
Instructor's CoursesSenior Environment Generalist at DNEG

Gnomon Workshop
View courses Gnomon WorkshopThe Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
- language english
- Training sessions 20
- duration 9:23:15
- Release Date 2024/05/09