Companies Home Search Profile

Creating A Laser Sword For Games

Focused View

2:58:31

0 View
  • 00 - Preview.mp4
    01:34
  • 01 - The Concept.mp4
    04:13
  • 02 - Model Blockout In 3Ds Max.mp4
    31:31
  • 03 - Mid-Poly Modeling.mp4
    30:11
  • 04 - High-Poly Sculpting In Zbrush.mp4
    22:42
  • 05 - Retopology.mp4
    18:38
  • 06 - Uv Unwrapping.mp4
    09:51
  • 07 - Baking Normals & Ambient Occlusion.mp4
    17:33
  • 08 - Texturing In Substance Painter.mp4
    25:27
  • 09 - Presentation & Polish In Marmoset Toolbag 4.mp4
    15:11
  • 10 - In Closing.mp4
    01:40
  • DYM01 ProjectFiles.zip
  • Description


    Learn the complete process for creating professional-quality, hard-surface 3D game assets. In this 3-hour workshop, Bungie’s Dylan Mellott shares his entire 3D game art pipeline to teach how to create an impressive game-ready weapon.

    The workshop starts with the concept and begins with the initial model block-out of the 3D model in 3ds Max before moving into ZBrush, where Dylan spends time sculpting and detailing the organic elements of the concept. With everything sculpted, Dylan dives back into 3ds Max, where he covers retopology and UV unwrapping using RizomUV before tackling baking using Marmoset Toolbag 4 and texturing in Substance Painter.


    This workshop is intended for artists with basic working knowledge of 3ds Max, ZBrush, Marmoset Toolbag, and Substance Painter. Dylan’s goal is to teach those interested in learning how to blend hard-surface poly modeling with organic sculpting — all wrapped up in a cyberpunk package.


    Throughout the workshop, Dylan shares his thoughts, perspective, and experience of the role of a modern hard-surface 3D artist following eight years of experience working in the videogame industry. He shares his personal reflections on the game art process and offers his raw, tried-and-tested tips and techniques.


    Project files provided with this workshop include Dylan’s complete 3ds Max modeling scene, his Marmoset Toolbag 4 baking scene, the complete high-poly and low-poly FBX models, his Substance Painter texturing file, the ZBrush ZTool of the high-poly sculpt, and the rendered scene from Marmoset Toolbag.


    Dylan recommends that 3ds Max users install the Zero-Center Pivot Unimover plugin and the TexTools plugin to follow along with this workshop.

    More details


    User Reviews
    Rating
    0
    0
    0
    0
    0
    average 0
    Total votes0
    Focused display
    Category
    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 11
    • duration 2:58:31
    • Release Date 2024/12/03