Companies Home Search Profile

Creating a Character Stat System in Unity

Focused View

Thomas Winkley

1:42:08

45 View
  • 01 - Course Overview.mp4
    00:57
  • 02 - Scriptable Objects Explained.mp4
    03:45
  • 03 - Debugging the Aggro Radius.mp4
    04:53
  • 04 - Building Your SO.mp4
    05:28
  • 05 - Encapsulation and Item Pickups.mp4
    04:51
  • 06 - Stat Increasers.mp4
    06:59
  • 07 - Stat Reducers.mp4
    03:48
  • 08 - Leveling Up and Dying.mp4
    06:07
  • 09 - Equipping Weapons.mp4
    07:18
  • 10 - Equipping Armor.mp4
    08:14
  • 11 - Un-equipping Weapons.mp4
    13:09
  • 12 - Un-equipping Armor.mp4
    06:04
  • 13 - Writing Your Character Stats Monobehaviour.mp4
    09:47
  • 14 - Using Your Scriptable Objects Methods.mp4
    08:36
  • 15 - Leveling Up.mp4
    02:59
  • 16 - Configuring Your Systems.mp4
    09:13
  • Description


    Learn the power of scriptable objects when designing scalable systems for games in Unity.

    What You'll Learn?


      Do you have beautiful art for your game, and are ready to start implementing game systems? If so, this course, Tracking and Adjusting Character Stats with Unity, is for you! First, you’ll outline your game systems in a relational graph so you can track the communication between your Game Objects. Then, you’ll define your methods and scripts as you build them out. Finally, you'll get to prepare the systems to be integrated with other systems in the project. When you're finished with this course, you'll have your data structure laid out and be ready to start building smart, scalable systems for your game ideas. Required Software: Unity 2019

    More details


    User Reviews
    Rating
    0
    0
    0
    0
    0
    average 0
    Total votes0
    Focused display
    Thomas Winkley
    Thomas Winkley
    Instructor's Courses
    Thomas Winkley is an audio engineer, podcast producer and, Street Fighter junkie. As a Unity Certified Instructor and Programmer, he finds joy in teaching others skills and helping them skill up in whatever areas they prefer. He's always ready to talk video production and Game Development
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 16
    • duration 1:42:08
    • level average
    • Release Date 2023/10/10