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Create Iconic Characters With Blender!

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Gustavo Rosa

10:09:32

8 View
  • 1 - Introduction to the Interface.mp4
    03:50
  • 2 - Navigating the 3D Environment.mp4
    05:00
  • 3 - Selecting and Transforming Objects.mp4
    08:50
  • 4 - Creating and Deleting Objects.mp4
    08:49
  • 5 - Modeling Part 1 Selection.mp4
    09:11
  • 6 - Modeling Part 2 Creating and Deleting Components.mp4
    07:43
  • 7 - Modeling Part 3 Modeling Tools.mp4
    08:40
  • 8 - Copying Objects.mp4
    03:49
  • 9 - Applying the Scale.mp4
    05:32
  • 10 - Modeling Exercise.mp4
    07:08
  • 11 - Subdivision.mp4
    09:25
  • 12 - Smoothing.mp4
    04:54
  • 13 - Modeling the Head Part 1.mp4
    10:47
  • 14 - Modeling the Head Part 2.mp4
    09:09
  • 15 - Modeling the Body.mp4
    08:24
  • 16 - Modeling the Arm.mp4
    08:13
  • 17 - Modeling the Hand.mp4
    05:09
  • 18 - Modeling the Fingers.mp4
    07:49
  • 19 - Materials Part 1.mp4
    08:07
  • 20 - Materials Part 2.mp4
    06:20
  • 21 - Checking the Joints.mp4
    07:18
  • 22 - Parenting Objects.mp4
    06:12
  • 23 - Mirroring the Arm.mp4
    03:18
  • 24 - Introduction to Animation.mp4
    06:23
  • 25 - Animation 1.mp4
    10:56
  • 26 - Animation 2.mp4
    09:26
  • 27 - Lights and Render.mp4
    08:21
  • 28 - Preparing the References.mp4
    12:28
  • 28 - reference-front.zip
  • 28 - reference-side.zip
  • 29 - Modeling the Head.mp4
    07:54
  • 30 - Modeling the Mouth.mp4
    05:09
  • 31 - Modeling the Face Features.mp4
    07:12
  • 32 - Modeling the Ear.mp4
    04:44
  • 33 - Modeling the Mouth Interior.mp4
    07:09
  • 34 - Modeling the Teeth.mp4
    08:47
  • 35 - Modeling the the Base of the Hair.mp4
    05:33
  • 36 - Modeling Hair Strands.mp4
    08:49
  • 37 - Modeling the Torso.mp4
    07:50
  • 38 - Modeling the Legs.mp4
    08:37
  • 39 - Modeling the Fingers.mp4
    06:10
  • 40 - Modeling the Hand Part 1.mp4
    07:45
  • 41 - Modeling the Hand Part 2.mp4
    08:44
  • 42 - Modeling the Hand Part 3.mp4
    05:45
  • 43 - Modeling the Arm.mp4
    06:27
  • 44 - Modeling the Pants.mp4
    05:46
  • 45 - Modeling the Shoes.mp4
    04:51
  • 46 - Modeling the Shirt.mp4
    08:10
  • 47 - Fixing Symmetry Problems.mp4
    05:55
  • 48 - Fixing Modeling Problems.mp4
    09:02
  • 49 - Creating Clothing Materials.mp4
    09:38
  • 50 - Creating Character Materials.mp4
    06:03
  • 51 - What is Rigging.mp4
    02:02
  • 52 - Vertex Groups.mp4
    06:35
  • 53 - Introduction to Armatures.mp4
    05:26
  • 54 - Weight Paint Part 1.mp4
    07:08
  • 55 - Weight Paint Part 2.mp4
    11:12
  • 56 - Introduction to the Rigify Addon.mp4
    06:17
  • 57 - Checklist for the Rig Creation.mp4
    05:49
  • 58 - Creating the Metarig.mp4
    10:24
  • 59 - Adjusting the Metarig Proportions Part 1.mp4
    12:12
  • 60 - Adjusting the Metarig Proportions Part 2.mp4
    06:38
  • 61 - Adjusting the Bone Rolls.mp4
    06:27
  • 62 - Generating the Final Rig.mp4
    06:11
  • 63 - Automatic Weights.mp4
    03:45
  • 64 - Using the Rigify Controls Part 1.mp4
    07:29
  • 65 - Using the Rigify Controls Part 2.mp4
    10:18
  • 66 - Using the Rigify Controls Part 3.mp4
    06:16
  • 67 - Weight Paint Adjustments.mp4
    12:07
  • 68 - Parenting Objects to Bones.mp4
    03:28
  • 69 - Transfer Weights From Body to Clothes.mp4
    09:21
  • 70 - Introduction to Shape Keys.mp4
    06:50
  • 71 - Drivers.mp4
    08:02
  • 72 - Creating Shape Keys Part 1.mp4
    08:24
  • 73 - Creating Shape Keys Part 2.mp4
    08:17
  • 74 - Adding Bones to the Facial Rig.mp4
    11:35
  • 75 - Using Custom Shapes.mp4
    07:17
  • 76 - Using Bone Constraints Part 1.mp4
    07:20
  • 77 - Using Bone Constraints Part 2.mp4
    05:41
  • 78 - Setting Up Drivers for the Facial Rig Part 1.mp4
    05:37
  • 79 - Setting Up Drivers for the Facial Rig Part 2.mp4
    05:19
  • 80 - Weight Painting the Face Elements.mp4
    06:58
  • 81 - Creating a Simple Animation Part 1.mp4
    07:00
  • 82 - Creating a Simple Animation Part 2.mp4
    08:30
  • 83 - Rendering the Final Video.mp4
    06:26
  • Description


    Learn How to Model Captivating Characters in 3D with Blender!

    What You'll Learn?


    • Know the Blender interface.
    • Learning to create and transform objects.
    • Polygonal modeling techniques and tools.
    • Character modeling techniques.
    • Creating materials for your character.
    • Learning to use the Rigify Addon to create a character's body rig.
    • Using Drivers and Shape Keys to create a character's facial rig.

    Who is this for?


  • Designers
  • Ilustrators
  • Content Creators
  • Digital Artists
  • What You Need to Know?


  • Have basic knowledge of computer science.
  • Have a computer with internet access.
  • Have a computer that meets the basic requirements to run Blender. The prerequisites can be found on Blender's own website.
  • More details


    Description

    Hello and welcome to the course Create Iconic Characters with Blender!


    In this engaging and focused course, you'll have the opportunity to learn the essential techniques and tools of polygonal modeling in Blender to create memorable 3D characters from scratch.


    This means you'll be guided through Blender from the very beginning. In the first section, you'll be introduced to the interface and learn to use the fundamental tools for navigation, creation, and transformation of objects. Additionally, you'll be challenged to create a simple project of an animated robot to apply and solidify the knowledge gained.


    In the second part of the course, we'll begin the 3D character modeling from scratch. You'll learn how to set up references in the interface and model each part of the body. Furthermore, you'll be introduced to a simple and effective approach to create different pieces of clothing for your model. Later on, we'll delve into creating materials to add color and life to your creation.

    After completing the modeling of your character, you'll learn to use the Rigify addon to create an animation skeleton for your character's body. Additionally, we'll explore the use of Shape Keys and Drivers to create controls for facial expressions. This will allow you to create customized poses and expressions, preparing your character for animation!

    If you've always dreamed of creating your own 3D character, don't miss this opportunity and enroll now!


    Who this course is for:

    • Designers
    • Ilustrators
    • Content Creators
    • Digital Artists

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    Gustavo Rosa
    Gustavo Rosa
    Instructor's Courses
    My name is Gustavo Rosa and I am a 3D Artist.Over the years I have delivered several jobs as a freelancer for different kinds of clients. I also have been working as a 3D Modeling and Animation teacher for over 15 years. A few years ago i decided to use all this knowledge to create online courses so that I can help more people learn how to enter the amazing world of 3D Scene Creation. Formation: Post Degree in Computer Graphics and Multimedia at the University of the Rio de Janeiro State - UERJ.Over 10 years of experience teaching in universities. Over 15 years of experience teaching 3D Modeling and Animation.Over 15 years of experience working as a freelancer delivering 3D jobs for several clients.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 83
    • duration 10:09:32
    • Release Date 2024/04/24

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