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Create Everything You Want in Unreal Engine

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26:18:01

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  • 01. Basics of Unreal Navigation.mp4
    01:50
  • 02. Landscape Sizes.mp4
    09:05
  • 03. Worldpartition Basics.mp4
    08:18
  • 04. Sculptingbasics.mp4
    15:44
  • 05. Gaea Intro Viewport.mp4
    06:05
  • 06. Basic Node Operations.mp4
    08:02
  • 07. Combining Nodes.mp4
    07:34
  • 08. Exporting a Tiled Landscape.mp4
    06:25
  • 09. Landmass.mp4
    08:46
  • 10. Customizing Our Landscape.mp4
    08:17
  • 11. Exporting with No Tiles.mp4
    04:32
  • 12. Creating Our Landscape Material.mp4
    14:13
  • 13. Height Blending.mp4
    04:42
  • 14. Creating Our Landscape Palette.mp4
    13:08
  • 15. Creating the Automatic Material.mp4
    11:32
  • 16. Exporting Masks From Gaea.mp4
    08:08
  • 17. Creating Masks in Material 01.mp4
    00:36
  • 18. Creating Masks in Material 02.mp4
    08:46
  • 19. Blending Masks with Height Maps.mp4
    04:15
  • 20. Distance Blending Setup.mp4
    04:34
  • 21. Distance Blending Material Setup.mp4
    09:09
  • 22. Enabling Virtual Texture Support.mp4
    02:28
  • 23. Virtual Heightfield Mesh.mp4
    10:38
  • 24. Virtual Heightfield Mesh Color.mp4
    07:24
  • 25. Virtual Texture Resolution.mp4
    02:49
  • 26. Procedural Grass.mp4
    09:47
  • 27. Preparing Our Master Landscape Instance.mp4
    04:22
  • 28. Creating Functions.mp4
    10:19
  • 29. Creating a Library.mp4
    02:21
  • 30. Exporting a New Terrain.mp4
    04:07
  • 31. Creating a New Landscape.mp4
    08:56
  • 01. Opening Fracture Panel.mp4
    00:59
  • 02. Destruction Hierarchy.mp4
    10:30
  • 03. Most Common Hotkeys.mp4
    02:49
  • 04. Selection Modes.mp4
    03:44
  • 05. Uniform Fracture.mp4
    05:42
  • 06. Clustered Fracture.mp4
    02:53
  • 07. Radial Fracture.mp4
    03:54
  • 08. Planar Fracture.mp4
    04:08
  • 09. Mesh Fracture.mp4
    04:18
  • 10. Slice Fracture.mp4
    02:37
  • 11. Brick Fracture.mp4
    02:27
  • 12. Cluster Options.mp4
    03:14
  • 13. Collision Types.mp4
    03:29
  • 14. Mass.mp4
    01:18
  • 15. Damage Threshold.mp4
    04:41
  • 16. UVs.mp4
    03:03
  • 17. Migrating Fields From Chaos Demo.mp4
    02:03
  • 18. Anchor Fields.mp4
    03:57
  • 19. Cluster Strain Field.mp4
    05:33
  • 20. Force and Strain.mp4
    04:08
  • 21. Force Woth Falloff.mp4
    02:48
  • 22. Noise Field.mp4
    03:37
  • 23. Random Force.mp4
    02:56
  • 24. Disable Field.mp4
    02:51
  • 25. Sleeping Field.mp4
    02:23
  • 26. Niagara Spawn with Chaos.mp4
    12:37
  • 27. Niagara with Gameplay.mp4
    06:22
  • 00. Intro Catch.mp4
    00:11
  • 01. Exporting Our Asset.mp4
    02:11
  • 02. Importing Our Column to ZBrush.mp4
    04:33
  • 03. Adding Dynamesh.mp4
    03:19
  • 04. Trim Edges.mp4
    05:17
  • 05. Trim Speed Sculpt.mp4
    18:43
  • 06. Sculpting Tips for Damaging.mp4
    04:15
  • 07. Flakes Speed Sculpt.mp4
    03:32
  • 08. Sculpting with Alphas.mp4
    07:20
  • 09. Importing Our Column to Unreal.mp4
    03:15
  • 10. Uving Column.mp4
    05:11
  • 11. Wrap Up.mp4
    01:21
  • 00. Intro.mp4
    00:42
  • 01. Intro Navigation.mp4
    06:20
  • 02. Modeling Our Platform.mp4
    05:11
  • 03. Creating Our Blueprint Platform.mp4
    04:45
  • 04. Adding Movement to Our Platform.mp4
    03:29
  • 05. Adding Position Variables.mp4
    04:43
  • 06. Adding Splines.mp4
    04:01
  • 07. Prototyping the Level.mp4
    02:29
  • 08. Decorating Our Level.mp4
    06:25
  • 09. Adding Water.mp4
    04:33
  • 10. Make Our Platforms Fall.mp4
    04:25
  • 11. Adding Camera Shake.mp4
    04:16
  • 12. Creating a Pause Menu.mp4
    08:20
  • 13. Outro.mp4
    00:47
  • 01. Intro PBR.mp4
    04:23
  • 02. Metalness Question.mp4
    01:25
  • 03. Intro Editor.mp4
    08:13
  • 04. Important Nodes Add Mult.mp4
    12:27
  • 05. Important Blend Modes.mp4
    11:23
  • 06. Creating Our First Material.mp4
    07:09
  • 07. Manipulating Normal Maps.mp4
    09:24
  • 08. Creating Material Instance.mp4
    06:05
  • 09. Material Functions.mp4
    08:23
  • 10. Question Material Function Parameters.mp4
    02:55
  • 11. Material Parameter Collection.mp4
    07:35
  • 12. Additive Materials.mp4
    12:55
  • 13. Wrap Up.mp4
    01:09
  • 01. Plugin.mp4
    01:03
  • 02. Creating Shapes.mp4
    41:13
  • 03. Poly Modeling.mp4
    18:23
  • 04. Tri Model.mp4
    16:40
  • 05. Sculpting.mp4
    10:19
  • 06. Deformers.mp4
    03:18
  • 07. Displace.mp4
    05:56
  • 08. Transform.mp4
    04:38
  • 09. Mesh Ops.mp4
    06:59
  • 10. Voxel Ops.mp4
    06:07
  • 11. Material Groups.mp4
    05:26
  • 12. Baking Models.mp4
    08:25
  • 13. UV Mapping.mp4
    04:34
  • 01. Setup.mp4
    02:11
  • 02. Creating a Niagara Emitter.mp4
    14:03
  • 03. Creating the Spark Material.mp4
    03:55
  • 04. Creating our Niagara System.mp4
    22:25
  • 05. Flare Material.mp4
    06:19
  • 06. Final Touches.mp4
    25:13
  • 01. Creating Our Level.mp4
    02:34
  • 02. Creating Our Brick Wall.mp4
    02:55
  • 03. Adding Detail to Our Brick Wall.mp4
    03:50
  • 04. Creating the Boolean Mesh.mp4
    04:32
  • 05. Cut My Meshes.mp4
    02:29
  • 06. Adding Secondary Materials.mp4
    01:23
  • 07. Adding Wall Variations.mp4
    04:40
  • 08. Creating Level Instanced Blueprints.mp4
    04:14
  • 09. Assembling the Ruins.mp4
    03:55
  • 10. Painting Ground.mp4
    06:50
  • 11. Painting Grass.mp4
    02:34
  • 12. Adding Collision.mp4
    02:10
  • 13. Brick Simulation.mp4
    05:56
  • 14. Finishing Touches.mp4
    04:35
  • 00. Introduction.mp4
    00:29
  • 01. Defining Jiggle Physics.mp4
    01:42
  • 02. Requirements for Jiggle Physics.mp4
    00:20
  • 03. Create the Project.mp4
    00:39
  • 04. Importing the Character.mp4
    02:08
  • 05. Introducing the Physics Asset Editor in Persona.mp4
    06:35
  • 06. Creating the Breast Physics Body and Constraint.mp4
    07:10
  • 07. Tweaking the Body and Constraint Settings.mp4
    09:54
  • 08. Mirroring the Work Done.mp4
    02:26
  • 09. Showing Different Examples Depending On What Your Game Needs.mp4
    09:07
  • 00. Intro.mp4
    00:52
  • 01. Defining the Core Elements of the Shooter.mp4
    04:22
  • 02. Defining the Game We Are Going to Develop.mp4
    01:30
  • 03. Developing the Character Mechanics and the 3cs.mp4
    06:32
  • 04. Project Creation.mp4
    04:09
  • 05. Blueprints Basics and Adding a Double Jump.mp4
    10:14
  • 06. Add Camera Shake Twhile Moving and Landing.mp4
    12:34
  • 07. Add Sprint Ability to Our Character.mp4
    12:26
  • 08. Add a Crosshair to Our Hud.mp4
    08:57
  • 09. Line Trace to Simulate Bullets.mp4
    11:54
  • 10. Spawning an Explosion to Where the Bullet Hit.mp4
    05:36
  • 11. Creating the Game Mode and the State of the Game.mp4
    12:33
  • 12. Create the Goal Blueprint and Set Up the Win Condition for Our Game.mp4
    11:25
  • 13. Creation of the Intel Blueprint and Its Interaction.mp4
    16:54
  • 14. Checking If All the Intel Is Gathered in Order to Win.mp4
    16:39
  • 15. Creating the Guard.mp4
    08:23
  • 16. Guard Movement.mp4
    12:00
  • 17. Guard Patrol Behavior.mp4
    13:20
  • 18. Making the Guard See Us and Stopping the Patrol Action.mp4
    18:46
  • 19. Guard Ability to Report Us and Make Us Lose the Game.mp4
    15:44
  • 20. Losing Sight of the Main Character.mp4
    05:28
  • 21. Guard Looking for the Player State.mp4
    09:38
  • 22. Adding a Text Renderer to Let the Player Know the Guard State.mp4
    05:39
  • 23. Learning to the Debug Logic in the Guard.mp4
    15:54
  • 24. Shooting the Guard.mp4
    17:27
  • 25. Fixing Patrol Location Bug.mp4
    03:22
  • 26. Creating the Map and Teaching the Basic Mechanics.mp4
    22:53
  • 27. Finishing the Map and Testing the Game.mp4
    15:31
  • 00. Intro Animation Blueprint for Beginners.mp4
    00:51
  • 01. Importing the Character.mp4
    11:41
  • 02. Animbp and Retarget.mp4
    23:47
  • 03. State Machines.mp4
    22:38
  • 04. Blendspaces.mp4
    15:11
  • 05. Adding an Attack with Anim Montages.mp4
    15:03
  • 06. Conclusion.mp4
    01:22
  • 00. Overview.mp4
    05:11
  • 01. Direct.mp4
    22:02
  • 02. Interface.mp4
    32:04
  • 03. Event Dispatchers.mp4
    31:22
  • 04. Summary.mp4
    08:12
  • 01. Introduction.mp4
    00:27
  • 02. Concept in Photoshop.mp4
    03:19
  • 03. Materials Opaque Core and Fresnel.mp4
    09:08
  • 04. Lightning Materials.mp4
    14:51
  • 05. Lightning Materials Tweaks.mp4
    05:22
  • 06. Niagara System.mp4
    16:47
  • 01. Brief Introduction to Unreal Engine.mp4
    04:27
  • 02. Brief Introduction to Blueprints.mp4
    05:02
  • 03. Blueprint Creation.mp4
    04:09
  • 04. Blueprint Editor Tabs.mp4
    02:15
  • 05. Elements - Menu.mp4
    01:56
  • 06. Elements - Toolbar.mp4
    07:35
  • 07. Elements - Components.mp4
    05:56
  • 08. Elements Myblueprint Panel.mp4
    05:20
  • 09. Elements - Details Panel.mp4
    04:21
  • 10. Construction Script.mp4
    13:50
  • 11. Event Graph - Events.mp4
    06:27
  • 12. Event Graph - Custom Events.mp4
    04:23
  • 13. Event Graph - Functions.mp4
    02:16
  • 14. Event Graph - Events and Functions.mp4
    12:18
  • 15. Frequent Events - Begin Play.mp4
    02:23
  • 16. Frequent Events - Tick.mp4
    08:22
  • 17. Ways to Control the Time of Execution - Delays.mp4
    03:31
  • 18. Ways to Control the Time of Execution - Timers.mp4
    06:46
  • 19. Ways to Control the Time of Execution - Timelines.mp4
    16:13
  • 20. Ways to Control the Execution Flow - Branches.mp4
    08:34
  • 21. Ways to Control the Execution Flow - Sequences.mp4
    03:01
  • 22. Ways to Control the Execution Flow - Flip Flop.mp4
    02:56
  • 23. Ways to Control the Execution Flow - Do Once N.mp4
    05:30
  • 24. Ways to Control the Execution Flow - Gates.mp4
    03:32
  • 25. Ways to Control the Execution Flow - Loops.mp4
    14:10
  • 26. Ways to Control the Execution Flow - Coin Spawn Clean Up.mp4
    05:13
  • 27. Common Data Structures - Enums.mp4
    11:05
  • 28. Common Data Structures - Structures.mp4
    07:45
  • 29. Common Data Structures - Data Table.mp4
    09:38
  • Chapter 1.zip
  • Chapter 2.zip
  • Chapter 13.rar
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    wingfox|yiihuu is a professional online learning platform that helps anyone to perfect skills in digital art. It is dedicated to providing users with excellent and high-quality products, covering software-based tutorials of Photoshop, CAD, Maya, CDR, AI, AE, 3ds Max, from graphic design to game production, visual effect, UI design and so on. In addition to the tutorials provided, it also provides CG source-related material downloads and the latest design information.
    • language english
    • Training sessions 215
    • duration 26:18:01
    • Release Date 2024/02/02