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Create an Online Game with Unity, NodeJS, Strapi, TypeScript

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David Movsisian

8:13:36

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  • 1. Introduction.mp4
    14:25
  • 2. Peer to Peer vs Client Server.mp4
    09:21
  • 3. The Tools and Software that we will use.mp4
    27:15
  • 4. A quick note about Security.mp4
    10:16
  • 1. Unity Start Setup.mp4
    04:12
  • 2. Setting up our scene.mp4
    28:56
  • 3.1 SocketIO repo for Unity.html
  • 3.2 unitysetupauthpackage.zip
  • 3. Setting up our authentication flow.mp4
    22:29
  • 1.1 How to enable hyper v for docker desktop.html
  • 1.2 onlineudemygame.zip
  • 1. Setup Node server with Strapi.mp4
    01:03:48
  • 2.1 Characterpic1.html
  • 2.2 Characterpic2.html
  • 2.3 Types.txt
  • 2. Create our Characters and Authenticate user.mp4
    57:15
  • 3.1 GetTexture.txt
  • 3. Process the roster of characters and populate selection screen.mp4
    19:00
  • 1.1 Socketiosetup.txt
  • 1. Connect the Frontend with your Backend using Socket.IO.mp4
    27:35
  • 2.1 Strapi schema to Typescript types generator.html
  • 2. Fetch and Validate the user with their chosen character.mp4
    44:20
  • 3.1 Skill1.html
  • 3.2 Skill2.html
  • 3.3 Skill3.html
  • 3. Create the Skills & generate Typescript types for your entities and start battle.mp4
    50:31
  • 4. Populate battle screen with the available skills of your character & pass turn.mp4
    29:53
  • 5. Structure skills so you can build them visually in your admin panel (Strapi).mp4
    34:29
  • 1.1 DatabaseDockerfilesAndDbExportCommands.txt
  • 1. Deploy your game on the internet on Production so everyone can start playing.mp4
    49:51
  • Description


    Unity & NodeJS Mastery: Crafting Multiplayer Games with Strapi, TypeScript, and Advanced Networking Principles. 2024

    What You'll Learn?


    • Create an online multiplayer game hosted on a dedicated Authoritative Server with Unity as a front-end and NodeJS as a backend.
    • Use Strapi as an admin panel/database Content Management System and API Framework to organize your content and database.
    • Understand how modern Online Networking in gaming works, regardless of which tools or programs you use.
    • Learn the importance of Object Oriented Programming in Game Development.
    • Understand the differences between a Peer-to-Peer system and Client-Server system and when to use either of them.
    • Learn how to use TypeScript to code the backend of your game using Object Oriented Programming principles.
    • Make your online game as unhackable as possible (Games can never be 100% hackproof).
    • Create an online Turn-Based Strategy game with characters, skills, buffs/debuffs.
    • Learn how to update your already published game to add new content and features.

    Who is this for?


  • This course is for beginner and intermediate Unity game developers who want to learn how to make a serious modern online multiplayer game.
  • What You Need to Know?


  • Only very basic programming experience needed. If you already have Unity experience then this course will be a breeze.
  • I do expect you to have beginner experience in Javascript.
  • If you know the basics of Javascript and C# then you will automatically understand TypeScript
  • More details


    Description

    Welcome to the straightforward guide on building a multiplayer game using Unity and NodeJS. If you're seeking a no-nonsense approach, you're in the right place.

    Here's what this course offers:

    1. Unity & NodeJS Integration: Dive deep into using Unity for your game's visual elements while harnessing the power of NodeJS for the backend mechanics. We simplify the complex parts, making integration easy.

    2. Content Management with Strapi: Manage your game's content efficiently. Learn the ins and outs of Strapi, ensuring you have a dynamic and easily updatable game environment.

    3. Networking Essentials: Delve into the fundamentals of online game networking. Learn the distinct features of Peer-to-Peer and Client-Server systems, making sure your game provides the best multiplayer experience.

    4. TypeScript & OOP: Go beyond the basics. Understand how TypeScript and Object Oriented Programming can be combined to produce more organized, scalable, and efficient backend code.

    5. Game Security: In today's digital age, security is paramount. We'll guide you through the steps to safeguard your game, reducing vulnerabilities and ensuring a safer platform for your players.

    6. Publishing and Updates: Once your game is out there, it needs to stay relevant. Get insights on best practices for updating and improving your live game, adding new content, and ensuring continuous player engagement.

    Designed for both beginners and those with some game development background, this course promises a holistic understanding of creating, managing, and updating online multiplayer games. Dive in, and let's start building!

    Who this course is for:

    • This course is for beginner and intermediate Unity game developers who want to learn how to make a serious modern online multiplayer game.

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    David Movsisian
    David Movsisian
    Instructor's Courses
    Hi, I'm David. I'm from the Netherlands and I have a degree in Mechanical Engineering. For 10+ years I have been studying Software Engineering and Game Development in my free time and worked with great people and companies. I am here to share everything I have learned in my game dev career and teach you the secrets your teachers usually don't teach you. Remember the best way to learn is by doing, so my courses will be as practical as possible.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 16
    • duration 8:13:36
    • Release Date 2023/11/14

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