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Create an Animated Character in Blender 2.9

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Darrin Lile

14:33:48

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  • 001 Create an animated character in Blender 2.9.mp4
    02:04
  • 002 What you need to know.mp4
    01:33
  • 003 Importing reference images.mp4
    08:27
  • 001 Beginning the Loop mask.mp4
    10:21
  • 002 Completing the Loop mask.mp4
    07:47
  • 003 Pulling the face into 3D.mp4
    11:27
  • 004 Adjusting the face and adding the eyes.mp4
    14:44
  • 005 Extruding the forehead and top of head.mp4
    09:47
  • 006 Creating the back and side of the head.mp4
    09:46
  • 007 Extruding the neck.mp4
    12:17
  • 008 Creating the ears.mp4
    10:12
  • 009 Creating the inner mouth.mp4
    12:43
  • 010 Adjusting the lips and extruding the tongue.mp4
    08:16
  • 011 Beginning the gums.mp4
    10:50
  • 012 Modeling the top teeth.mp4
    12:07
  • 013 Finishing the teeth.mp4
    11:06
  • 014 Extruding the torso.mp4
    07:45
  • 015 Modeling the legs.mp4
    10:45
  • 016 Creating the arms.mp4
    08:34
  • 017 Creating a finger.mp4
    10:10
  • 018 Extruding the hand.mp4
    12:34
  • 019 Connecting the thumb.mp4
    06:08
  • 020 Extruding the foot.mp4
    08:56
  • 021 Finishing the feet.mp4
    10:29
  • 001 Creating the shirt.mp4
    08:29
  • 002 Modeling the shorts.mp4
    09:33
  • 003 Beginning the shoes.mp4
    08:34
  • 004 Continuing the shoes.mp4
    10:12
  • 005 Finishing the shoe.mp4
    07:42
  • 006 Creating the shoelaces.mp4
    06:52
  • 007 Sculpting the socks.mp4
    12:17
  • 001 Preparing the model for UV mapping.mp4
    05:59
  • 002 UV mapping the shirt.mp4
    08:27
  • 003 UV mapping the clothes.mp4
    09:16
  • 004 UV mapping the legs and arms.mp4
    06:41
  • 005 UV mapping the head.mp4
    10:39
  • 006 Organizing the UV map.mp4
    11:12
  • 007 UV mapping the eyes and teeth.mp4
    08:55
  • 001 Establishing the materials.mp4
    10:33
  • 002 Beginning the color map.mp4
    10:20
  • 003 Working on the color map.mp4
    09:38
  • 004 Generating a normal map in Krita.mp4
    10:28
  • 005 Texturing the eyes.mp4
    06:23
  • 006 Beginning to texture paint.mp4
    08:36
  • 007 Texture painting the skin details.mp4
    11:53
  • 008 Painting the freckles.mp4
    08:13
  • 009 Painting the shirts stripes.mp4
    09:52
  • 001 Beginning the characters hair.mp4
    09:35
  • 002 Texturing the hair.mp4
    08:21
  • 003 Cutting and combing the hair.mp4
    11:12
  • 004 Creating the eyebrows.mp4
    09:42
  • 001 Placing the joints of the rig.mp4
    12:24
  • 002 Adjusting the finger joints.mp4
    08:46
  • 003 Placing the joints of the face.mp4
    10:07
  • 004 Continuing the face joints.mp4
    08:17
  • 005 Modeling the eyelids.mp4
    09:46
  • 006 Arranging the joints of the eyelids.mp4
    06:23
  • 007 Completing the MetaRig.mp4
    03:45
  • 008 Adjusting alignment of the rig.mp4
    08:48
  • 009 Rig layers and control objects.mp4
    07:49
  • 010 Modifying the control objects.mp4
    05:00
  • 011 Binding the rig.mp4
    10:41
  • 012 Parenting the eyes hair and teeth.mp4
    08:15
  • 013 Adjusting the character weights.mp4
    10:16
  • 014 Assigning weights to the leg.mp4
    13:03
  • 015 Finishing the leg weights.mp4
    13:32
  • 016 Adjusting the torso weights.mp4
    08:31
  • 017 Assigning weights for the fingers.mp4
    14:49
  • 018 Assigning weights for the arm.mp4
    13:34
  • 019 Adjusting the weights of the face.mp4
    11:11
  • 020 Creating a shape key for eye blinks.mp4
    07:46
  • 021 Testing the rig.mp4
    13:09
  • 001 Setting up the interface for animation.mp4
    08:57
  • 002 Beginning the contact poses.mp4
    13:33
  • 003 Continuing the contact positions.mp4
    11:03
  • 004 More contact positions.mp4
    11:44
  • 005 Ups downs and planting the feet.mp4
    13:22
  • 006 Working on the feet.mp4
    11:27
  • 007 Arms fingers shoulders and head.mp4
    14:42
  • 008 Animating the wave.mp4
    14:05
  • 009 Creating a FaceCam and eye blinks.mp4
    10:11
  • 010 Beginning the lip-sync animation.mp4
    12:49
  • 011 Continuing with lip-sync animation.mp4
    13:12
  • 012 Creating a test render.mp4
    13:23
  • 013 Making final adjustments.mp4
    09:13
  • 014 Using the graph editor.mp4
    07:31
  • 015 Fixing the weights of the shorts.mp4
    04:50
  • 016 Adding music and sound FX.mp4
    06:46
  • 017 Rendering the final animation.mp4
    12:11
  • 018 Conclusion.mp4
    00:35
  • Description


    If you’ve ever wanted to create your own 3D animated character, this course is for you. Using open-source software—Blender and the paint program Krita—instructor Darrin Lile goes through every step of the process. He starts with creating the look of the character, showing how to bring in reference images, create textures for clothes, rig the bones of the character, and create, cut, and style your character’s hair. Darrin then gets into the animation process, demonstrating how to set up a reference video in the Blender interface, animate character movements, and create lip sync animation for a dialogue track. He finishes the course by adding music and sound effects, then rendering the final animation to a video file, so you can share your new creation.

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    Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 90
    • duration 14:33:48
    • Release Date 2024/09/21

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