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Create an Animated Character in Blender 2. 9

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Darrin Lile

14:33:52

27 View
  • 01 course promo video.mp4
    02:04
  • 02 introduction.mp4
    01:34
  • 03 importing reference images.mp4
    08:27
  • 04 beginning the loop mask.mp4
    10:21
  • 05 completing the loop mask.mp4
    07:47
  • 06 pulling the face into 3d.mp4
    11:28
  • 07 adjusting the face and adding the eyes.mp4
    14:44
  • 08 extruding the forehead and top of head.mp4
    09:47
  • 09 creating the back and side of the head.mp4
    09:46
  • 10 extruding the neck.mp4
    12:17
  • 11 creating the ears.mp4
    10:12
  • 12 creating the inner mouth.mp4
    12:43
  • 13 adjusting the lips and extruding the tongue.mp4
    08:17
  • 14 beginning the gums.mp4
    10:50
  • 15 modeling the top teeth.mp4
    12:07
  • 16 finishing the teeth.mp4
    11:06
  • 17 extruding the torso.mp4
    07:45
  • 18 modeling the legs.mp4
    10:45
  • 19 creating the arms.mp4
    08:34
  • 20 creating a finger.mp4
    10:10
  • 21 extruding the hand.mp4
    12:34
  • 22 connecting the thumb.mp4
    06:08
  • 23 extruding the foot.mp4
    08:56
  • 24 finishing the feet.mp4
    10:29
  • 25 creating the shirt.mp4
    08:29
  • 26 modeling the shorts.mp4
    09:33
  • 27 beginning the shoes.mp4
    08:34
  • 28 continuing the shoes.mp4
    10:12
  • 29 finishing the shoe.mp4
    07:42
  • 30 creating the shoelaces.mp4
    06:52
  • 31 sculpting the socks.mp4
    12:17
  • 32 preparing the model for uv mapping.mp4
    05:59
  • 33 uv mapping the shirt.mp4
    08:27
  • 34 uv mapping the clothes.mp4
    09:16
  • 35 uv mapping the legs and arms.mp4
    06:41
  • 36 uv mapping the head.mp4
    10:39
  • 37 organizing the uv map.mp4
    11:12
  • 38 uv mapping the eyes and teeth.mp4
    08:55
  • 39 establishing the materials.mp4
    10:33
  • 40 beginning the color map.mp4
    10:20
  • 41 working on the color map.mp4
    09:38
  • 42 generating a normal map in krita.mp4
    10:28
  • 43 texturing the eyes.mp4
    06:23
  • 44 beginning to texture paint.mp4
    08:36
  • 45 texture painting the skin details.mp4
    11:53
  • 46 painting the freckles.mp4
    08:13
  • 47 painting the shirts stripes.mp4
    09:52
  • 48 beginning the character s hair.mp4
    09:35
  • 49 texturing the hair.mp4
    08:21
  • 50 cutting and combing the hair.mp4
    11:12
  • 51 creating the eyebrows.mp4
    09:42
  • 52 placing the joints of the rig.mp4
    12:24
  • 53 adjusting the finger joints.mp4
    08:46
  • 54 placing the joints of the face.mp4
    10:07
  • 55 continuing the face joints.mp4
    08:17
  • 56 modeling the eyelids.mp4
    09:46
  • 57 arranging the joints of the eyelids.mp4
    06:23
  • 58 completing the metarig.mp4
    03:45
  • 59 adjusting alignment of the rig.mp4
    08:48
  • 60 rig layers and control objects.mp4
    07:49
  • 61 modifying the control objects.mp4
    05:00
  • 62 binding the character to the rig.mp4
    10:41
  • 63 parenting the eyes hair and teeth.mp4
    08:15
  • 64 adjusting the character weights.mp4
    10:16
  • 65 assigning weights to the leg.mp4
    13:03
  • 66 finishing the leg weights.mp4
    13:32
  • 67 adjusting the torso weights.mp4
    08:31
  • 68 assigning weights for the fingers.mp4
    14:49
  • 69 assigning weights for the arm.mp4
    13:34
  • 70 adjusting the weights of the face.mp4
    11:11
  • 71 creating a shape key for the eye blink.mp4
    07:46
  • 72 testing the rig and adjusting weights.mp4
    13:09
  • 73 setting up the interface for animation.mp4
    08:57
  • 74 beginning the contact poses.mp4
    13:33
  • 75 continuing the contact positions.mp4
    11:03
  • 76 more contact positions.mp4
    11:45
  • 77 ups and downs and planting the feet.mp4
    13:22
  • 78 working on the feet.mp4
    11:27
  • 79 arms fingers shoulders and head.mp4
    14:42
  • 80 animating the wave.mp4
    14:05
  • 81 creating a facecam and eye blinks.mp4
    10:11
  • 82 beginning the lip sync animation.mp4
    12:49
  • 83 continuing with the lip sync animation.mp4
    13:12
  • 84 creating a test render.mp4
    13:23
  • 85 making final adjustments.mp4
    09:13
  • 86 using the graph editor.mp4
    07:31
  • 87 fixing the weights of the shorts.mp4
    04:50
  • 88 adding music and sound fx.mp4
    06:46
  • 89 rendering the final animation.mp4
    12:11
  • 90 conclusion.mp4
    00:35
  • Description


    Welcome to "Create an Animated Character in Blender 2.9." This course uses only open-source software, Blender and the paint program Krita, to create an animated character from the first polygon to the final rendered animation.

    We will begin by first bringing in the reference images of the character. And use Blender’s modeling tools to create the face with proper edge-flow for animation. We’ll create the hands, the feet, and the clothes. And when the modeling is done, we will UV map all the parts of the character, and we will use that UV map for our texturing.

    In the texturing phase, we will use Krita to create the textures for the clothes, and Blender’s own Texture Paint tools to paint the details of the skin. You’ll learn how to use Blender’s Particle System to create, cut, and comb the character’s hair.

    And then we will use Blender’s Rigify rigging system to set-up the bones of the character. We will bind the character mesh to the rig, and adjust the weights to improve the deformations.

    And when all of that is done, we will begin animating the character. You’ll learn how to set-up a reference video in Blender’s interface, how to animate character movements, and how to create lip sync animation for a dialogue track.

    In the end, we will add the music and sound effects, and then render the final animation to a video file.

    If you’ve ever wanted to create your own 3D animated character, then this course is for you. Using all open-source software, this course goes through every step of the process. So join me, and learn how to Create an Animated Character with Blender 2.9.

    What You'll Learn?


      • Animation
      • 3D Animation
      • Character Animation
      • 3D Modeling
      • Rigging
      • Creative
      • Blender

    More details


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    Focused display
    Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.
    Skillshare is an online learning community based in the United States for people who want to learn from educational videos. The courses, which are not accredited, are only available through paid subscription.
    • language english
    • Training sessions 90
    • duration 14:33:52
    • English subtitles has
    • Release Date 2024/01/20