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Create a Victorian Room with Blender and Substance Painter

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Darrin Lile

18:33:58

4 View
  • 1 - Introduction to the Course.mp4
    01:32
  • 2 - ProjectFiles.pdf
  • 2 - Setting Up a Reference Figure.mp4
    05:54
  • 3 - Beginning the Coffee Table.mp4
    11:19
  • 4 - Continuing the Coffee Table.mp4
    10:45
  • 5 - Finishing the Coffee Table.mp4
    11:34
  • 6 - Modeling the Round End Table.mp4
    09:35
  • 7 - Completing the Round End Table.mp4
    12:51
  • 8 - Starting the Arm Chair.mp4
    09:36
  • 9 - Refining the Shape of the Arm Chair.mp4
    09:56
  • 10 - Creating the Legs of the Chair.mp4
    09:04
  • 11 - Using the Path Tool.mp4
    08:08
  • 12 - Creating the Front Panels of the Arm Chair.mp4
    08:07
  • 13 - Finishing the Arm Chair.mp4
    05:31
  • 14 - Starting the Dining Chair.mp4
    08:45
  • 15 - Creating the Legs of the Dining Chair.mp4
    09:37
  • 16 - Modeling the Back of the Dining Chair.mp4
    11:40
  • 17 - Completing the Dining Chair.mp4
    09:20
  • 18 - Beginning the Chesterfield Sofa.mp4
    10:49
  • 19 - Finishing the Chesterfield Sofa.mp4
    09:19
  • 20 - Creating the Chesterfield Chair.mp4
    11:51
  • 21 - Beginning the Desk.mp4
    09:28
  • 22 - Adding the Drawers to the Desk.mp4
    11:34
  • 23 - Finishing the Desk.mp4
    10:53
  • 24 - Beginning the Desk Chair.mp4
    12:39
  • 25 - Creating the Cushions of the Desk Chair.mp4
    07:24
  • 26 - Modeling the Legs of the Desk Chair.mp4
    10:47
  • 27 - Finishing the Desk Chair.mp4
    12:44
  • 28 - Beginning the Wall Table.mp4
    09:24
  • 29 - Creating the Drawers and Legs of the Wall Table.mp4
    11:31
  • 30 - Finishing the Wall Table.mp4
    13:28
  • 31 - Beginning the Side Chair.mp4
    09:43
  • 32 - Working on the Legs of the Side Chair.mp4
    06:54
  • 33 - Finishing the Side Chair.mp4
    07:47
  • 34 - Starting the End Table.mp4
    10:01
  • 35 - Completing the End Table.mp4
    13:06
  • 36 - Using Walk Navigation.mp4
    10:15
  • 37 - Blocking In the Walls and Panels.mp4
    12:34
  • 38 - Modeling the Mantel of the Fireplace.mp4
    08:29
  • 39 - Continuing the Fireplace.mp4
    11:31
  • 40 - Using the Boolean Modifier.mp4
    12:37
  • 41 - Placing the Fireplace in the Room.mp4
    10:10
  • 42 - Creating the Door Opening and Hallway.mp4
    10:00
  • 43 - Modeling the Door Panels.mp4
    08:43
  • 44 - Working on the Wall Details.mp4
    10:33
  • 45 - Adding the High Windows.mp4
    08:30
  • 46 - Finishing the Wood Panels.mp4
    08:12
  • 47 - Finishing the Window Frames.mp4
    10:18
  • 48 - The Basic Tools of UV Mapping.mp4
    09:37
  • 49 - UV Mapping the Coffee Table.mp4
    09:36
  • 50 - Testing and Organizing the UV Map.mp4
    12:43
  • 51 - UV Mapping the Round Table.mp4
    11:25
  • 52 - Beginning the UV Map for the End Table.mp4
    09:07
  • 53 - Finishing the End Table.mp4
    06:31
  • 54 - UV Mapping the Wall Table.mp4
    11:43
  • 55 - UV Mapping the Dining Chair.mp4
    12:36
  • 56 - UV Mapping the High Back Chair.mp4
    10:13
  • 57 - Finishing the High Back Chair.mp4
    07:27
  • 58 - UV Mapping the Arm Chair.mp4
    11:55
  • 59 - UV Mapping the Desk Chair.mp4
    11:49
  • 60 - UV Mapping the Desk.mp4
    10:26
  • 61 - Finishing the Desk.mp4
    11:27
  • 62 - UV Mapping the Sofa.mp4
    13:08
  • 63 - UV Mapping the Chesterfield Chair.mp4
    08:32
  • 64 - Possible Issues When Exporting.mp4
    07:38
  • 65 - Possible Issues when Baking.mp4
    09:31
  • 66 - Aligning the Wood Grain of the Coffee Table.mp4
    08:42
  • 67 - Exporting Texture Maps from Substance Painter.mp4
    08:39
  • 68 - Using Blenders Vertex Paint Tool.mp4
    07:02
  • 69 - Adding Textures Based on a Color ID Map.mp4
    09:22
  • 70 - Setting Vertex Colors for the Dining Chair.mp4
    08:01
  • 71 - Texturing the Dining Chair.mp4
    08:47
  • 72 - Using Materials Instead of Vertex Colors.mp4
    08:48
  • 73 - Using Paint Layers in Substance Painter.mp4
    07:07
  • 74 - Finishing the Wall Table.mp4
    06:05
  • 75 - Texturing the Desk Chair.mp4
    14:28
  • 76 - Blenders Two Sculpting Methods.mp4
    06:17
  • 77 - Sculpting the Wrinkles of the Desk Chair.mp4
    06:44
  • 78 - Baking a Normal Map in Blender.mp4
    05:25
  • 79 - Using the Baked Normal Map in Substance Painter.mp4
    05:33
  • 80 - Using a Custom UV Test Pattern.mp4
    11:11
  • 81 - Texturing the Desk in Substance Painter.mp4
    08:15
  • 82 - Texturing the Arm Chair.mp4
    06:41
  • 83 - Texturing the End Table.mp4
    08:13
  • 84 - Preparing the Sofa for Export.mp4
    09:04
  • 85 - Texturing the Chesterfield Sofa.mp4
    07:51
  • 86 - Painting Out Problem Areas in the Normal Map.mp4
    06:50
  • 87 - Using Smart Materials in Substance Painter.mp4
    10:33
  • 88 - Texturing the Small Round Table.mp4
    04:50
  • 89 - Beginning to UV Map the Room.mp4
    09:56
  • 90 - UV Mapping the Fireplace.mp4
    11:35
  • 91 - UV Mapping the Walls.mp4
    13:43
  • 92 - Finishing the Room UV Maps.mp4
    10:35
  • 93 - Exporting and Baking the Room.mp4
    09:42
  • 94 - Texturing the Room.mp4
    11:00
  • 95 - Applying Textures to the Room.mp4
    08:22
  • 96 - Exporting the Room Textures.mp4
    07:06
  • 97 - Applying the Room Textures in Blender.mp4
    06:20
  • 98 - Creating the Rugs.mp4
    08:31
  • 99 - Modeling the Crown Molding.mp4
    10:39
  • 100 - UV Mapping the Crown Molding.mp4
    07:15
  • 101 - Texturing the Crown Molding.mp4
    05:14
  • 102 - Using Krita to Texture the Paintings.mp4
    11:27
  • 103 - Creating the Bookshelves.mp4
    10:02
  • 104 - Creating Antique Books.mp4
    14:43
  • 105 - Using Blenders Physics Engine to Drape a Blanket.mp4
    08:05
  • 106 - Modeling the Leaded Glass Windows.mp4
    07:43
  • 107 - Render Settings and Emissive Materials.mp4
    08:19
  • 108 - Practical Lights and Camera Settings.mp4
    09:59
  • 109 - Creating the Window Glass Material.mp4
    10:50
  • 110 - Adding Lights to the Scene.mp4
    08:52
  • 111 - Creating Volumetric Lighting.mp4
    11:02
  • 112 - Render Settings and Light Properties.mp4
    10:14
  • 113 - Creating a Quick Fire Simulation.mp4
    05:17
  • 114 - Setting Up the Scene for Rendering.mp4
    08:24
  • 115 - Rendering an Animation.mp4
    04:01
  • 116 - Using Blenders Video Sequence Editor.mp4
    09:06
  • 117 - Animating the Rotating Record Player.mp4
    03:02
  • 118 - Adding Transitions and Rendering.mp4
    11:37
  • 119 - Adding Music.mp4
    06:24
  • 120 - Thank You.mp4
    00:33
  • Description


    Learn Blender while creating a detailed environment suitable for animation or games.

    What You'll Learn?


    • Model 3D objects in Blender
    • Texture 3D models in Substance Painter
    • Render an animation using Blender's Cycles render engine
    • Edit a video with Blender's Video Sequence Editor

    Who is this for?


  • Beginner Blender users who would like to learn environment creation.
  • What You Need to Know?


  • Blender and Substance Painter are used in this course. The free paint program, Krita, is used briefly to edit images.
  • More details


    Description

    In this course you’ll learn how to create a detailed interior scene using tools and techniques that apply equally to both animation and video games. We’ll use Blender to create the 3D models of the furniture, accessories, and the structure of the room. And then we’ll work on UV mapping all of the 3D objects, getting them ready for export, and taking them into Substance Painter for texturing. You’ll learn how to use layer masks in Substance Painter to quickly create realistic textures for your 3D objects.

    We’ll set up a Blender export template in Substance Painter, and export our texture maps so that we can use Blender’s Node Wrangler to easily apply the textures to our scene. Next we’ll work on lighting the scene, and rendering using Blender’s Cycles render engine. We’ll animate the camera and use Blender’s Video Sequence Editor to edit our rendered shots together. We’ll even add some music and then render it all out to a single mp4 video file.

    If you’re interested in creating environments for animation or video games, then this course is for you. You’ll learn how to create a realistic, detailed scene from the first polygon to the final render. So join me as we “Create a Victorian Room with Blender and Substance Painter.”

    Who this course is for:

    • Beginner Blender users who would like to learn environment creation.

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    Focused display
    Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 120
    • duration 18:33:58
    • English subtitles has
    • Release Date 2024/04/13