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Create a Meele Combat System in Unity and C#

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Fantacode Studios

8:06:04

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  • 1. Introduction.mp4
    03:58
  • 2.1 Combat System Course.zip
  • 2. Download the completed project.html
  • 3. How to ask questions.mp4
    00:28
  • 1. Section Intro.mp4
    01:14
  • 2.1 third person controller.zip
  • 2. Download the third person controller.html
  • 3. Project Setup.mp4
    04:00
  • 4. Camera Controller.mp4
    22:53
  • 5. Character Movement.mp4
    20:48
  • 6. Animation Setup.mp4
    17:02
  • 7. Adding Animations to Character.mp4
    15:35
  • 8. Collisions and Gravity.mp4
    25:02
  • 9. Controller Input.mp4
    05:38
  • 1. Perfoming Attack.mp4
    30:13
  • 2. Reacting to Attacks.mp4
    29:18
  • 3. Attack States.mp4
    13:36
  • 4. Combos & Architecting Attacks as Scriptable Objects.mp4
    25:25
  • 5. Different Attack Hitboxes.mp4
    15:12
  • 6. Enemy AI.mp4
    25:49
  • 7. Chasing the Player.mp4
    22:54
  • 8. Combat Movement.mp4
    18:40
  • 9. Combat Movement - Circling around the Player.mp4
    21:03
  • 10. Improving Circling.mp4
    34:17
  • 11. Attacking the Player One by One.mp4
    42:21
  • 12. Retreating after Attack.mp4
    15:13
  • 13. Performing Combos.mp4
    05:15
  • 14. Counter Attacks.mp4
    40:01
  • 15. Targeting System.mp4
    30:09
  • 16. More to come.html
  • 1. Bonus Lecture.html
  • Description


    Create a Third-Person Meele Combat System in Unity and C# | Learn Gameplay Programming and Clean Coding Practices

    What You'll Learn?


    • Create a third-person meele combat system in Unity
    • Learn to create scalable, modular and reusable gameplay systems in Unity
    • Learn to write clean & modular code in C#
    • Learn to architect data driven systems in Unity using Scriptable Objects
    • Learn important 3D gameplay programming concepts

    Who is this for?


  • Beginner Unity developers looking to learn intermediate concepts and create reusable systems
  • What You Need to Know?


  • You should know the basics of C# (if, loops etc)
  • You should know the basics of Unity
  • More details


    Description

    In this course, you’ll learn to create a third-person melee combat system in Unity with features like combos, counterattacks, intelligent enemy AI, etc. We'll design this system in a modular, data-driven, and scalable way using clean coding practices. So in this course, you’ll not only learn to build this system, but you’ll also learn lots of valuable game programming concepts that you can use throughout your career


    So the combat system that we’re going to create will be a free-flow combat system. That means enemies won’t attack the player mindlessly; instead, they’ll attack in a coordinated way by circling the player and attacking one at a time. This is the type of combat used in modern-day games like Assassin's Creed, Batman Arkham series, Marvel’s Spider-Man, etc. This combat system will also be easily customizable, so if you want to use punch and kick attacks instead of sword attacks, you can do that easily without changing a single line of code


    So we’ll be building all this step-by-step from scratch. We’ll start by making a basic third-person controller. We’ll not use any assets for it; we’ll build it from scratch because it’s a good way to learn the fundamentals of gameplay programming. And then we'll give our character the ability to attack. We’ll architect the attacks using scriptable objects in Unity so that the designer will be able to create and edit different attack combos without changing the code. Then we'll start building the enemy AI. We'll be architecting the enemy AI using a finite-state machine. It's a technique that’s been used for building AI in games for the last 25 years. It's used in popular games like Last of Us, the Batman Arkham series, and many more. So we'll build a Finite-State Machine from scratch and create our enemies using it. We'll start by creating simple enemy behaviors like Idling and Chasing the player, then we'll implement more advanced behaviors like circling the player and attacking him in a coordinated way. Once we're done with the Enemy AI, we'll implement the counterattacks.


    Throughout this course, you’ll learn lots of game programming skills. You’ll learn lots of intermediate-level C# concepts like Generic Classes, Dictionary, LINQ, Inheritance, etc. You’ll also learn to use Mathematical concepts like Trigonometry, Dot Product, Cross Product, etc. So the skills and techniques that you learn from this course will be really helpful for you if want to pursue a career as a game programmer.

    Who this course is for:

    • Beginner Unity developers looking to learn intermediate concepts and create reusable systems

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    Fantacode Studios
    Fantacode Studios
    Instructor's Courses
    Fantacode is a small team of Software Engineers and Artists building Games, Mobile, and Web Applications. We also create courses on Game Development focused on teaching how to architect and develop games in a scalable way using good practices.The Game Development courses are taught by Athul Dilip, our lead game programmer who has been working with Unity and C# for the last 6 years.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 25
    • duration 8:06:04
    • Release Date 2023/12/16