Create a Jinx Grenade in Blender and Substance Painter
Porada Vsevolod Aleksandrovich
1:43:12
Description
Create a Jinx Grenade in Blender 3D and Substance Painter, Learn 3D modelling, 3D texturing in Substance Painter
What You'll Learn?
- Learn to create Stylized Models using Blender and Substance
- Learn to texture assets in Substance Painter
- Learn Poly Modelling in Blender
- Learn to create a prop from Start to Finish
Who is this for?
What You Need to Know?
More details
DescriptionWe will start with modelling the Grenade in Blender and we will make use of Poly-modelling and Hard Surface techniques and learn a lot about modifiers such as Solidify, Bevel etc.
You will go through all the stages with me, step by step and will be able to master various tools and techniques of polygon modeling. Each stage of modeling is in a separate lecture to make it easier to navigate the course
Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create stylized textures for our models. You will also learn to add new channels to textures such as emission. and you can manually draw your own texture. And then correctly connect it in a blender. In order to then use this knowledge on your own models.
After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. I will be rendering the scene using Cycles.
This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skillset.
Who this course is for:
- Any type of Blender/Substance user who wants to increase their skill level
We will start with modelling the Grenade in Blender and we will make use of Poly-modelling and Hard Surface techniques and learn a lot about modifiers such as Solidify, Bevel etc.
You will go through all the stages with me, step by step and will be able to master various tools and techniques of polygon modeling. Each stage of modeling is in a separate lecture to make it easier to navigate the course
Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create stylized textures for our models. You will also learn to add new channels to textures such as emission. and you can manually draw your own texture. And then correctly connect it in a blender. In order to then use this knowledge on your own models.
After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. I will be rendering the scene using Cycles.
This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skillset.
Who this course is for:
- Any type of Blender/Substance user who wants to increase their skill level
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Porada Vsevolod Aleksandrovich
Instructor's Courses
Udemy
View courses Udemy- language english
- Training sessions 15
- duration 1:43:12
- English subtitles has
- Release Date 2024/03/11