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Create a Classic Speedster with Blender

Focused View

Darrin Lile

13:35:49

5 View
  • 1. Overview of Course.mp4
    02:01
  • 2. Creating Background Images in Krita.mp4
    07:03
  • 3. Setting Up Background Images in Blender.mp4
    08:46
  • 1. Beginning to Block in Shapes.mp4
    09:00
  • 2. Two Ways to Mirror Objects.mp4
    11:28
  • 3. Beginning the Front Grill.mp4
    12:16
  • 4. Finishing the Grill.mp4
    07:51
  • 5. Blocking in the Shapes of the Hood.mp4
    08:04
  • 6. Continuing the Line of the Body.mp4
    11:25
  • 7. Modeling the Trunk Area.mp4
    09:34
  • 8. Closing Off the Trunk Shape.mp4
    08:09
  • 9. Beginning the Bumpers.mp4
    09:30
  • 10. Adding Pieces to the Back of the Car.mp4
    10:09
  • 11. Organizing the Scene.mp4
    08:17
  • 12. Connection Pieces for the Bumpers.mp4
    08:37
  • 13. Continuing the Back of the Car.mp4
    07:15
  • 14. GlobalLocal and ObjectEdit Modes.mp4
    09:19
  • 15. Face Orientation and the Path Tool.mp4
    10:59
  • 16. Creating the Rear Fenders.mp4
    11:31
  • 17. Modeling the Headlights.mp4
    06:39
  • 18. Working on the Front Details.mp4
    07:52
  • 19. Modeling More Front Details.mp4
    09:22
  • 20. Connecting the Fender to the Chassis.mp4
    10:22
  • 21. Creating the Connecting Pieces for the Lights.mp4
    09:08
  • 22. Finishing the Headlight Hardware.mp4
    08:55
  • 23. Connecting the Front Bumper to the Chassis.mp4
    07:13
  • 24. Adding Detail to the Front Bumper.mp4
    08:29
  • 25. Modeling the Turn Signals and Vent.mp4
    08:39
  • 26. Modeling the Engine Vents.mp4
    07:11
  • 27. Connecting the Body Panels.mp4
    07:48
  • 28. Beginning the Windshield Frame.mp4
    09:19
  • 29. Finishing the Windshield.mp4
    07:24
  • 1. Organizing the Scene and Beginning the Interior.mp4
    09:56
  • 2. Blocking in the Seats.mp4
    05:46
  • 3. Beginning the Dashboard.mp4
    10:20
  • 4. Beginning the Steering Wheel.mp4
    11:18
  • 5. Finishing the Steering Wheel.mp4
    09:24
  • 6. Modeling the Steering Column Brace.mp4
    09:09
  • 7. Modeling the Interior Door Panels.mp4
    08:00
  • 8. Creating the Interior Door Pockets and Handles.mp4
    07:51
  • 9. Continuing the Interior Panels.mp4
    04:45
  • 10. Creating Trim with the Curve Tool.mp4
    03:57
  • 11. Modeling the Gear Shift.mp4
    11:27
  • 12. Adding Details to the Dashboard.mp4
    06:56
  • 13. Modeling the Rearview Mirror.mp4
    11:10
  • 14. Creating the Interior Door Straps.mp4
    12:25
  • 15. Modeling the Interior Panel of the Rear Seat.mp4
    10:07
  • 1. Beginning the Convertible Top.mp4
    07:29
  • 2. Continuing the Convertible Top.mp4
    08:16
  • 3. Creating the Exterior Door Handle.mp4
    09:59
  • 4. Using Booleans to Create the Trunk.mp4
    08:15
  • 1. Beginning a Tire and Rim.mp4
    08:51
  • 2. Beginning the Wheels.mp4
    08:20
  • 3. Creating the First Row of Spokes.mp4
    09:35
  • 4. Continuing with the Spokes.mp4
    06:33
  • 5. Finishing the Spokes.mp4
    07:35
  • 6. Cleaning up the Body Panels.mp4
    07:55
  • 7. Beginning the Tire Treads.mp4
    13:11
  • 8. Finishing the Tire Treads.mp4
    06:20
  • 1. Adding Detail to the Seats.mp4
    12:48
  • 2. Adjusting the Seats and Creating the Door Hinges.mp4
    07:00
  • 3. Modeling the Hood Ornament.mp4
    08:50
  • 4. Finishing the Hood Ornament and Hood Area.mp4
    09:37
  • 5. Creating a Side Step.mp4
    11:24
  • 6. Finishing the Side Steps.mp4
    10:03
  • 7. Tweaking the Steps and Closing the Rear Fender.mp4
    08:08
  • 8. Filling in Behind the Wheels.mp4
    10:52
  • 9. Placing the Objects Behind the Wheels.mp4
    04:37
  • 10. Modeling the Rear Light.mp4
    09:23
  • 11. Using Blenders Text Tool.mp4
    09:08
  • 12. Connecting the Rear Light to the Car.mp4
    08:11
  • 13. Finishing the Rear Light.mp4
    06:48
  • 14. Redoing the Trunk with a Smoothing Mesh.mp4
    09:39
  • 15. Finishing the Trunk and Rear of Car.mp4
    06:59
  • 1. Beginning to Assign Materials.mp4
    10:38
  • 2. Adding Multiple Materials to an Object.mp4
    09:47
  • 3. Continuing the Materials for the Exterior.mp4
    10:32
  • 4. Finishing the Exterior and Beginning the Interior.mp4
    10:21
  • 5. Assigning Textures with the Node Wrangler.mp4
    08:53
  • 6. Adding Wood Texture to the Steering Wheel.mp4
    07:55
  • 7. Texturing the Headlights.mp4
    08:53
  • 8. Creating the Wheel Logo Plate.mp4
    06:43
  • 9. Texturing the Grill and Front Logo.mp4
    09:58
  • 10. Texturing the Interior Carpet.mp4
    09:20
  • 11. Adding Text to the Dash (process 1).mp4
    06:32
  • 12. Adding Text to the Light Switch (process 2).mp4
    07:49
  • 13. Modeling the Gauges Panel.mp4
    09:35
  • 14. Adding Textures to the Gauges Panel.mp4
    13:09
  • 15. Applying Textures to the Turn Signals.mp4
    09:32
  • 16. Appending and Setting Up the Golf Bag.mp4
    09:26
  • 1. Creating a Test Render.mp4
    11:01
  • 2. Depth of Field and Final Render.mp4
    07:11
  • 3. Conclusion.mp4
    00:42
  • Description


    Learn Blender while creating a 1925 Kissel "Gold Bug" Speedster.

    What You'll Learn?


    • 3D Modeling in Blender
    • Blender's Modifier Stack
    • Curves and the Path Tool
    • Pivot Points and Transform Orientation
    • UV Mapping in Blender
    • Node-based Texturing
    • Organizing a Large Project in Blender
    • Rendering with Cycles

    Who is this for?


  • Beginner Blender users who are interested in learning by doing.
  • What You Need to Know?


  • This course only uses free and open-source software: Blender and Krita. You will not need any other programs.
  • More details


    Description

    In this course we will use only free, open-source software to create a 1925 Kissel “Gold Bug” Speedster. It was the luxury car of the stars in its day, owned by Amelia Earhart, Greta Garbo, and Al Jolson. Of the 35,000 cars that were produced, only 150 of them are still around. But we are going to make one more using Blender and Krita.

    We will begin with the fundamental modeling tools of Blender, building up the basic shapes of the car. And as we progress, you’ll be introduced to more advanced tools and hard surface modeling techniques. Once the modeling is complete, we will begin assigning materials and adding textures to the leather seats and the woodgrain steering wheel. You’ll learn how to use Krita to add text to an object, and even try out Blender’s 3D Text tool. Finally, we will set up the lights for our scene and render out our final images.

    If you’re interested in creating vehicles and would like a comprehensive project through which to learn Blender, then this course is for you. This kind of scene is great for building your skills and gaining valuable insights into organizing and managing a complex project.

    So let’s get started! Join me as we “Create a Classic Speedster with Blender.”

    Who this course is for:

    • Beginner Blender users who are interested in learning by doing.

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    Category
    Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 93
    • duration 13:35:49
    • Release Date 2024/04/24