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Create a 3D Car Racing Game with THREE.js and CANNON.js

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Nicholas Lever

2:10:44

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  • 1 - Welcome to the course.html
  • 2 - JavaScript in 12 Easy Lessons ebook.mp4
    00:28
  • 2 - js12easy-complete.pdf
  • 2 - my threejs facebook group.zip
  • 3 - Introduction.mp4
    02:25
  • 4 - Setting up a Web Server.mp4
    03:19
  • 5 - 3D Basics.mp4
    03:58
  • 6 - How to get your assets.mp4
    03:46
  • 7 - Using Blender.mp4
    03:39
  • 7 - rctimetrial.blend.zip
  • 8 - The THREEjs website.mp4
    01:58
  • 9 - Your first 3D app.mp4
    10:53
  • 9 - udemy-car-game.zip
  • 10 - The FBXLoader class.mp4
    04:42
  • 11 - The CANNONjs website.mp4
    02:54
  • 12 - CANNONjs basics.mp4
    12:03
  • 13 - More about rigid bodies.mp4
    03:44
  • 14 - Debugging your physics.mp4
    06:04
  • 15 - Creating a CANNONRaycastVehicle.mp4
    05:38
  • 16 - Adding wheels.mp4
    05:39
  • 17 - Using the JoyStick class to control your vehicle.mp4
    05:15
  • 18 - Limitations for colliders.mp4
    01:13
  • 19 - Sizing your assets.mp4
    03:07
  • 20 - Adding colliders.mp4
    02:32
  • 21 - Loading your assets.mp4
    09:23
  • 22 - Converting the colliders to Cannon Bodies.mp4
    08:39
  • 23 - Adding a SkyBox.mp4
    02:10
  • 24 - Adding checkpoints and resetting the car.mp4
    02:50
  • 25 - Using the Preloader class.mp4
    02:02
  • 26 - Adding SFX.mp4
    03:25
  • 27 - Limiting the GUI to the corners and the centre.mp4
    07:15
  • 28 - Adding onclick events.mp4
    07:08
  • 29 - Controlling the width and height for different screens.mp4
    02:24
  • 30 - What have you learned.mp4
    01:30
  • 31 - More fun with THREEjs and CANNONjs.mp4
    00:41
  • 32 - Bonus Lecture.html
  • Description


    Use the CANNON.js physics library and the WebGL library, THREE.js, to easily create a car racing game.

    What You'll Learn?


    • You will have a knowledge of the THREE js library.
    • You will have a working knowledge of how a physics engine works. Particularly CANNON js
    • You will know how to adapt your assets to work with the CANNON RayCastVehicle class.
    • You'll know how to use the position and rotation information from the physics engine and apply it to your assets.
    • You will know how to use colliders in your scene to prevent your car driving through your 3d environment.

    Who is this for?


  • If you are interested in developing 3D games that work in the browser including on mobile devices.
  • If you are interested in learning how physics engines work while creating a fun game.
  • If you want to know how to add a responsive GUI to your game.
  • More details


    Description

    Creating a car racing game that works in a browser including mobile devices has never been easier. Using the two Open Source libraries THREE.js and CANNON.js this course takes you through the steps you will need to know and builds towards a complete car racing game. On the way you will learn

    1. How to setup your development environment

    2. How to access free and low cost assets to use in your game.

    3. How to edit those assets to work with the THREE.js and CANNON.js libraries.

    4. How to use THREE.js to add 3D to an HTML page.

    5. The basics of THREE.js lights, cameras and meshes.

    6. The basics of the CANNON.js library, including rigid bodies.

    7. How to debug your physics either using the CannonDebugRenderer or using the CannonHelper class created by the author. Both are included in the resources for the course.

    8. How to use the CANNON.RayCastVehicle class to add a car with suspension and fully working wheels.

    9. How to apply your own assets to the RayCastVehicle and add colliders so it bumps into your content.

    10. How to add a responsive GUI to the game

    The course includes the assets for car racing game as shown in the course image and promo video. The author has won awards for the 3D games he has produced. Learn from an expert who has been creating games for over 30 years. The game we'll develop allows the player to choose from optional, body, engine, exhaust and wheels. It involves driving a remote controlled car around a garden track.

    It's a great way to improve your JavaScript skills along the way. All code uses the latest ES6 style, using classes throughout. 

    Who this course is for:

    • If you are interested in developing 3D games that work in the browser including on mobile devices.
    • If you are interested in learning how physics engines work while creating a fun game.
    • If you want to know how to add a responsive GUI to your game.

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    Nicholas Lever
    Nicholas Lever
    Instructor's Courses
    After getting a degree in Graphic Design, I started work in 1980 as a cartoon animator. Buying a Sinclair ZX81 back in 1982 was the start of a migration to a full time programmer. The ZX81 was quickly swapped for the Sinclair Spectrum, a Z80 processor and a massive 48K of ram made this a much better computer to develop games. I developed a few games using Sinclair Basic and then Assembler. The Spectrum was swapped for a Commodore Amiga and I developed more games in the shareware market, moving to using C. At this stage it was essentially a hobby. Paid work was still animated commercials. I finally bought a PC in the early nineties and completed an Open University degree in Maths and Computing. I created a sprite library ActiveX control and authored my first book, aimed at getting designers into programming. In the mid nineties along came Flash and the company I was now running, Catalyst Pictures, became known for creating games. Since then the majority of my working life has been creating games, first in Flash and Director, as Director published the first widely available 3D library that would run in a browser using a plugin. In recent years game development has involved using HTML5 and Canvas. Using both custom code and various libraries. A particular preference is to use the latest version of Adobe Flash, now called Animate that exports to the Javascript library Createjs. I've worked for the BBC. Johnson and Johnson. Deloitte, Mars Corporation and many other blue chip clients. The company I've run for over 30 years has won a number of awards and been nominated for a BAFTA twice, the UK equivalent to the Oscar. Over the last 20 years I have been struck by just how difficult it has been to get good developers and have decided to do something about this rather than just complain. I run a CodeClub for kids 9-13 years old and I'm developing a number of courses for Udemy hoping to inspire and educate new developers. Most of my courses involve real-time 3d either using the popular Open Source library Three.JS or Unity. I'm currently having a lot of fun developing WebXR games and playing with my Oculus Quest.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 30
    • duration 2:10:44
    • English subtitles has
    • Release Date 2023/02/12