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Complete Unity® and Android Development: Build Games & Apps

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John Bura,Mammoth Interactive

40:16:23

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  • 001 1.1 Introduction.mp4
    03:13
  • 002 1.2 Unity Editor.mp4
    13:21
  • 003 1.3 Moving a Cube.mp4
    12:03
  • 004 1.4 Materials.mp4
    08:55
  • 005 1.5 Lights.mp4
    06:15
  • 006 1.6 Particle System.mp4
    06:20
  • 007 1.7 Applying Physics.mp4
    04:58
  • 008 1.8 Asset Store.mp4
    03:11
  • 001 2.1 Introduction.mp4
    02:09
  • 002 2.2 Variables.mp4
    16:59
  • 003 2.3 Methods.mp4
    16:19
  • 004 2.4 If Blocks.mp4
    07:40
  • 005 2.5 Loops.mp4
    12:45
  • 001 3.1 Introduction.mp4
    01:59
  • 002 3.2 Key Presses.mp4
    13:35
  • 003 3.3 Moving a Player.mp4
    11:03
  • 004 3.4 Jumping.mp4
    10:58
  • 005 3.5 Moving Forward.mp4
    07:18
  • 006 3.6 Cycling Cameras.mp4
    14:07
  • 001 4.1 Introduction.mp4
    01:49
  • 002 4.2 Introduction to Prefabs.mp4
    16:51
  • 003 FAQ on Instantiating Objects.html
  • 004 4.3 Random Angles.mp4
    09:15
  • 005 FAQ on Destroying Objects.html
  • 006 4.4 Explosion Effect.mp4
    13:12
  • 007 4.5 Adding Explosion Effects.mp4
    10:08
  • 001 g1.1 Creating a Project.mp4
    02:23
  • 002 g1.2 Designing the Player.mp4
    11:33
  • 003 g1.3 Moving the Player.mp4
    10:22
  • 004 g1.4 Key Input.mp4
    04:59
  • 005 g1.5 Activating Physics.mp4
    07:03
  • 006 g1.6 Jumping.mp4
    05:23
  • 007 g1.7 Double Jump Block.mp4
    08:22
  • 008 g1.8 Velocity.mp4
    06:11
  • 009 g1.9 Velocity Optimizations.mp4
    04:09
  • 010 g1.10 Looking Around.mp4
    10:18
  • 001 g2.1 Designing a Sword.mp4
    07:23
  • 002 FAQ on Rotating Objects.html
  • 003 g2.2 Swinging the Sword.mp4
    08:11
  • 004 g2.3 Moving the Sword Back.mp4
    07:56
  • 005 g2.4 Retreating the Sword.mp4
    05:34
  • 006 g2.5 Designing the Bomb.mp4
    03:09
  • 007 g2.6 Bomb Script.mp4
    02:49
  • 008 g2.7 Exploding the Bomb.mp4
    10:24
  • 009 g2.8 Throwing Bombs.mp4
    12:09
  • 010 g2.9 Bow.mp4
    14:08
  • 011 g2.10 Swapping Weapons.mp4
    01:38
  • 001 g3.1 Simple Enemies.mp4
    17:03
  • 002 g3.2 Strong Enemy.mp4
    06:39
  • 003 g3.3 Hit Area.mp4
    01:58
  • 004 g3.4 Patrolling Logic.mp4
    09:47
  • 005 g3.5 Shooting Enemy.mp4
    08:24
  • 006 g3.6 Enemy Bullet.mp4
    06:44
  • 007 g3.7 Damaging the Player.mp4
    12:45
  • 001 g4.1 Camera.mp4
    08:36
  • 002 g4.2 Game Interface.mp4
    21:31
  • 003 g4.3 Health Bar.mp4
    08:17
  • 004 g4.4 Main Menu.mp4
    09:49
  • 001 g5.1 Terrain Basics.mp4
    10:48
  • 002 g5.2 Painting the Terrain.mp4
    11:59
  • 003 g5.3 Trees and Grass.mp4
    10:55
  • 004 g5.4 Water.mp4
    06:23
  • 005 g5.5 Flare and Camera Effects.mp4
    08:15
  • 001 g6.1 Level Terrain.mp4
    12:36
  • 002 g6.2 Dungeon Entrance.mp4
    09:11
  • 003 g6.3 Teleporting.mp4
    12:57
  • 004 g6.4 Dungeon.mp4
    11:30
  • 005 g6.5 Adding Shooting Enemies to the Dungeon.mp4
    08:34
  • 006 g6.6 Adding Remaining Enemies.mp4
    02:42
  • 007 g6.7 Remaining Enemies.mp4
    03:07
  • 001 Introduction and Setting Changes.mp4
    03:10
  • 002 Camera Controls.mp4
    01:37
  • 003 Emulated Numbpad Camera.mp4
    02:01
  • 004 Basic Object Manipulation.mp4
    04:16
  • 005 Frequently Used Tools.mp4
    10:57
  • 006 Mirror Modifier.mp4
    03:48
  • 001 Reference Images.html
  • 001 Zenda-Ref.zip
  • 002 1.1 Headset Ref.mp4
    03:32
  • 003 1.2 Head Basic Shaping.mp4
    10:18
  • 004 1.3 Head Medium Shaping.mp4
    17:06
  • 005 1.4 Head Lips Shaping.mp4
    13:38
  • 006 1.5 Head Shape Fixing.mp4
    12:14
  • 007 1.6 Body Set Ref.mp4
    02:03
  • 008 1.7 Body Basic Blocking.mp4
    10:06
  • 009 1.8 Body Base Detailing.mp4
    25:40
  • 010 1.9 Body Torso Detailing.mp4
    15:09
  • 011 1.10 Body Hand Detailing.mp4
    18:30
  • 012 1.11 Body Head Attaching.mp4
    25:01
  • 013 1.12 Edge Flow Fixing.mp4
    10:27
  • 014 1.13 Body UV Unwrapping.mp4
    23:47
  • 015 1.14 Body Base Painting.mp4
    07:16
  • 016 1.15 Body Painting Base Cleaning Up.mp4
    23:41
  • 017 1.16 Body Painting Coloring.mp4
    23:52
  • 018 1.17 Body Painting Detailing Eyes.mp4
    06:15
  • 019 1.18 Body Painting Face.mp4
    13:56
  • 020 1.19 Body Painting Full-Body Detailing.mp4
    31:29
  • 021 1.20 Helmet Modeling.mp4
    17:51
  • 022 1.21 Helmet Unwrapping and Texturing.mp4
    17:18
  • 023 1.22 Rigging 01.mp4
    11:13
  • 024 1.23 Rigging 02.mp4
    06:24
  • 025 1.24 Rigging End Fix.mp4
    06:56
  • 026 1.25 Weight Painting and Export.mp4
    05:12
  • 027 1.26 Importing to Unity.mp4
    09:04
  • 001 2.1 Super Basic Prop Modeling.mp4
    10:09
  • 002 2.2 Sword Basic Prop Modeling.mp4
    17:12
  • 003 2.3 Bomb Basic Prop Modeling.mp4
    06:14
  • 004 2.4 Shield Basic Prop Modeling.mp4
    10:15
  • 005 2.5 Bow Basic Prop Modeling.mp4
    14:01
  • 006 2.6 Arrow Basic Prop Modeling.mp4
    11:57
  • 007 2.7 Arrow Quiver Basic Modeling.mp4
    07:34
  • 008 2.8 Unity Weapon Toon Shading.mp4
    07:34
  • 001 3.1 Basic Enemy Head.mp4
    05:35
  • 002 3.2 Basic Enemy Body.mp4
    22:31
  • 003 3.3 Basic Enemy Body Fixing.mp4
    11:56
  • 004 3.4 Basic Enemy Body Rigging.mp4
    12:08
  • 005 3.5 Basic Enemy UV Unwrapping.mp4
    11:46
  • 006 3.6 Basic Enemy Texture Painting.mp4
    25:38
  • 007 3.7 Basic Enemy Unity Importing.mp4
    04:46
  • 001 4.1 Strong Enemy Basic Modeling.mp4
    28:50
  • 002 4.2 Strong Enemy Model Detailing.mp4
    13:54
  • 003 4.3 Strong Enemy Basic Coloring.mp4
    16:07
  • 004 4.4 Strong Enemy Rigging.mp4
    18:42
  • 005 4.5 Strong Enemy Weight Painting.mp4
    10:06
  • 006 4.6 Strong Enemy Toon Shading.mp4
    10:06
  • 001 5.1 Swivel Cannon Modeling.mp4
    18:36
  • 002 5.2 Swivel Cannon Unity.mp4
    03:55
  • 001 6.1 Modular Dungeon 1.mp4
    04:56
  • 002 6.2 Modular Dungeon 2.mp4
    07:27
  • 003 6.3 Modular Dungeon 3.mp4
    15:25
  • 004 6.4 Modular Walls Unwrapping 1.mp4
    08:26
  • 005 6.5 Modular Walls Unwrapping 2.mp4
    10:43
  • 006 6.6 Modular Walls Exporting UVs.mp4
    03:25
  • 007 6.7 Dungeon Texturing 1 Floors.mp4
    03:25
  • 008 6.8 Dungeon Texturing 2 Single Wall.mp4
    05:39
  • 009 6.9 Dungeon Texturing 3 Angled Walls.mp4
    05:14
  • 010 6.10 Dungeon Textures Wall Fixing.mp4
    08:00
  • 011 6.11 Corner Wall Texture Quick Fix.mp4
    03:08
  • 012 6.12 Dungeon Ceiling 1.mp4
    03:56
  • 013 6.13 Dungeon Ceiling 2.mp4
    03:56
  • 014 6.14 Dungeon in Unity.mp4
    13:58
  • 001 7.1 Modeling Spawn Temple Basic.mp4
    11:18
  • 002 7.2 Spawn Temple UV Unwrapping.mp4
    09:47
  • 003 7.3 Spawn Texturing.mp4
    06:00
  • 001 8.1 Modeling Temple Entrance Basics.mp4
    16:40
  • 002 8.2 Temple Entrance Detailing.mp4
    04:35
  • 003 8.3 Temple UV Unwrapping 1.mp4
    23:27
  • 004 8.4 Temple Mountain UV Unwrapping.mp4
    23:27
  • 005 8.5 Temple Entrance Texturing.mp4
    13:02
  • 006 8.6 Unity Dungeon Entrance Temple.mp4
    13:02
  • 001 g7.1 Integrating Cannons.mp4
    13:32
  • 002 g7.2 Humanoid and Animators.mp4
    09:02
  • 003 g7.3 Player Animations.mp4
    08:15
  • 004 g7.4 Player Walking.mp4
    05:08
  • 005 g7.5 Enemy Humanoids.mp4
    09:28
  • 006 g7.6 Patrolling Rotation.mp4
    03:24
  • 001 g8.1 Bomb Art.mp4
    08:05
  • 002 g8.2 Sword and Bow.mp4
    07:29
  • 003 g8.3 Attaching Weapons.mp4
    15:06
  • 004 g9.1 Sword Adjustments.mp4
    05:31
  • 005 g9.2 Dungeon Enemies.mp4
    12:55
  • 006 g9.3 Dungeon UI.mp4
    23:56
  • 007 g9.4 Designing a Treasure.mp4
    06:06
  • 008 g9.5 Collecting the Treasure.mp4
    10:56
  • 009 g9.6 Clearing Dungeons.mp4
    05:13
  • 001 g10.1 Effect Manager.mp4
    16:29
  • 002 g10.2 Navigation.mp4
    08:17
  • 003 g10.3 Agents.mp4
    10:30
  • 004 g10.4 Agent Animation.mp4
    08:40
  • 005 g10.5 Enemy Chasing 1.mp4
    11:02
  • 006 g10.6 Enemy Chasing 2.mp4
    02:07
  • 007 g10.7 Challenge Time.mp4
    06:56
  • 008 g10.8 New Player Orientation.mp4
    05:12
  • 009 g10.9 Camera Rotation.mp4
    04:40
  • 010 g10.10 Smooth Camera Rotation.mp4
    04:04
  • 001 Complete-Zenda-Source-Files.zip
  • 001 Legend-of-Zenda-Blender-Files.zip
  • 001 ($2000 value!) Art Assets and Source Code.html
  • 001 01. Introduction to starting an app.mp4
    03:20
  • 002 02. Adding a new layout and talking about XML.mp4
    03:30
  • 003 03. Item properties.mp4
    03:18
  • 004 04. Folders and application development.mp4
    02:38
  • 005 05. Portrait or landscape.mp4
    02:08
  • 006 06. Changing the view for the objects.mp4
    02:00
  • 007 07. The importance of testing the app.mp4
    02:30
  • 008 08. Setting the text objects to center.mp4
    02:41
  • 009 09. Hooking up the files to the activity main file.mp4
    03:51
  • 010 10. Hooking up the code to specific objects.mp4
    02:27
  • 011 11. Changing the text.mp4
    02:13
  • 012 12. Adding in the on click listener.mp4
    03:10
  • 013 13. Adding in integers to the text.mp4
    02:56
  • 014 14. Adding an edit text.mp4
    03:02
  • 015 15.Taking the user input and using it on the screen.mp4
    03:31
  • 016 16. Testing the app and adding in some math.mp4
    01:29
  • 017 17. Number Variables.mp4
    03:22
  • 018 18. String variables.mp4
    04:52
  • 019 19. If Statements.mp4
    06:00
  • 020 20. More than one if statement.mp4
    03:07
  • 021 21. Adding variables to the project.mp4
    01:48
  • 022 22. A common mistake that is made when developing. Using the wrong variable.mp4
    01:45
  • 023 23. Else if and else statements.mp4
    04:03
  • 024 24. Adding in a string.mp4
    05:24
  • 025 25. Adding in the hint instead of the name.mp4
    01:23
  • 026 26. Adding in a clear button.mp4
    03:59
  • 027 27. Dismissing the keyboard.mp4
    04:47
  • 028 28. Setting up a private void to make it easier to read.mp4
    04:31
  • 029 29. Changing the color of the text.mp4
    04:08
  • 030 30. Other ways to change the color.mp4
    01:26
  • 031 31. Deleting items in apps.mp4
    02:14
  • 032 32.Table layouts.mp4
    05:05
  • 033 33. Distributing weights evenly.mp4
    01:40
  • 034 34. Talking about margins.mp4
    02:45
  • 035 35. Portrait versus landscape.mp4
    02:10
  • 036 36. Vertical linear layout.mp4
    01:20
  • 037 37. Horizontal layouts.mp4
    00:57
  • 038 38. Grid layout.mp4
    03:32
  • 001 01. Introduction to the tip calculator.mp4
    01:58
  • 002 02. Designing the app.mp4
    05:44
  • 003 03. Importing the widgets.mp4
    02:11
  • 004 04. Declaring the objects.mp4
    02:18
  • 005 05. Taking in the user input.mp4
    02:44
  • 006 06. Setting up the buttons.mp4
    02:38
  • 007 07. Adding a private void.mp4
    01:50
  • 008 08. Setting up variables.mp4
    03:25
  • 009 09. Making the user percent decimal percent.mp4
    02:51
  • 010 10. Adding in the total tip math.mp4
    02:42
  • 011 11. Printing the text to the screen.mp4
    03:43
  • 012 12. Adding in more objects to the code.mp4
    02:16
  • 013 13. Testing the app.mp4
    01:51
  • 014 14. Rounding variables.mp4
    01:59
  • 015 15. Dismissing the keyboard.mp4
    04:30
  • 016 16. Adding in the clear button.mp4
    02:48
  • 017 17. Course conclusion.mp4
    01:22
  • 001 01. Introduction to the innovative calculator.mp4
    02:24
  • 002 02. Designing the app.mp4
    04:56
  • 003 03. Changing the ids to make more sense.mp4
    02:31
  • 004 04. Importing the objects to the main activity file.mp4
    02:30
  • 005 05. Finding the specific item.mp4
    03:54
  • 006 06. The importance of double checking the work.mp4
    00:58
  • 007 07. Fixing an error and testing the simulator.mp4
    01:18
  • 008 08. Setting up a private void for buttons.mp4
    04:06
  • 009 09. Changing the color of the buttons.mp4
    02:58
  • 010 10. Adding in the changing button logic.mp4
    07:04
  • 011 11. Adding in the calculate button logic.mp4
    02:09
  • 012 12. Variable scope.mp4
    03:10
  • 013 13. Adding in the math.mp4
    01:08
  • 014 14. Printing the answer to the screen.mp4
    01:31
  • 015 15. Setting up the btnClear.mp4
    03:47
  • 016 16. Checking to see if the edit text has text.mp4
    06:26
  • 017 17. Adding in a failsafe.mp4
    02:16
  • 018 18. Course conclusion.mp4
    00:54
  • 001 01. Introduction to the savings app.mp4
    01:10
  • 002 02. Designing the app.mp4
    03:58
  • 003 03. Changing the IDs to make sense.mp4
    02:59
  • 004 04. Adding the objects to the ActivityMain File.mp4
    03:20
  • 005 05. Finding the objects with the right ID.mp4
    04:46
  • 006 06. Adding in the buttons.mp4
    01:57
  • 007 07. Adding in the calculate private voids.mp4
    02:03
  • 008 08. Adding in a calculate private void.mp4
    01:52
  • 009 09. Declaring variables in the private void.mp4
    03:25
  • 010 10. Adding in the variables to the project.mp4
    04:30
  • 011 11. Printing the text to the screen.mp4
    04:00
  • 012 12. Tips on finding mistakes.mp4
    01:00
  • 013 13. Testing the app.mp4
    01:51
  • 014 14. Hiding the keyboard.mp4
    03:11
  • 015 15. Making the variables only two decimal places.mp4
    02:55
  • 016 16. Adding in the clear button.mp4
    03:34
  • 017 17. Adding in the clear logic.mp4
    00:59
  • 018 18. Adding in the text box logic.mp4
    04:57
  • 019 19. Course conclusion.mp4
    01:30
  • 001 01. Introduction to the stock price app.mp4
    01:39
  • 002 02. Designing the app.mp4
    04:00
  • 003 03. Adding the items to the activity main file.mp4
    02:04
  • 004 04. Changing the IDs.mp4
    01:53
  • 005 05. Finding the specific items.mp4
    03:54
  • 006 06. Adding in the button logic.mp4
    02:50
  • 007 07. Adding in the doubles.mp4
    02:56
  • 008 08. Adding in the math.mp4
    03:31
  • 009 09. Rounding your variables to two decimal places.mp4
    02:10
  • 010 10. Printing the text to the screen.mp4
    01:41
  • 011 11. Making the text objects clickable.mp4
    04:09
  • 012 12. Making the keyboard disappear.mp4
    03:14
  • 013 13. Adding in a clear button.mp4
    01:55
  • 014 14. Testing the app.mp4
    01:34
  • 015 15. Fixing a small math problem.mp4
    01:40
  • 016 16. Course conclusion and challenge.mp4
    00:55
  • 001 01.Introduction to the Canadian tax calculator.mp4
    02:07
  • 002 02. Desgining the App.mp4
    04:06
  • 003 03. Making a string array.mp4
    03:45
  • 004 04. Bringing in the widget items.mp4
    04:11
  • 005 05. Setting up the Calculate button.mp4
    05:45
  • 006 06. Taking in the other elements.mp4
    03:39
  • 007 07. Testing early and often.mp4
    02:34
  • 008 08. Setting up the if statements.mp4
    06:28
  • 009 09. Adding in the tax amount.mp4
    03:26
  • 010 10. Changing the text to suit the province.mp4
    03:12
  • 011 11. Fixing the GUI.mp4
    05:05
  • 012 12. Adding in the Math.mp4
    03:48
  • 013 13. Formatting to two decimal places.mp4
    03:33
  • 014 14. Testing the app.mp4
    02:02
  • 015 15. Adding in the clear button.mp4
    05:21
  • 001 01. Caffeine Calculator.mp4
    01:20
  • 002 02. Designing the app.mp4
    05:49
  • 003 03. Adding the text to the main activity file.mp4
    05:43
  • 004 04. Setting up the onClick Listeners.mp4
    02:55
  • 005 05. Talking about development issues.mp4
    01:47
  • 006 06. Adding in the number variables.mp4
    03:45
  • 007 07. Setting up the String array.mp4
    03:05
  • 008 08. Populating the spinner with the string array.mp4
    01:19
  • 009 09. Optimizing the project.mp4
    02:28
  • 010 10. Adding in print drinks method.mp4
    03:12
  • 011 11. Adding in add and subtract buttons.mp4
    03:32
  • 012 12. Setting up the spinner logic.mp4
    05:07
  • 013 13. Adding in the math the printing logic.mp4
    03:15
  • 014 14. Printing the milligrams of caffeine.mp4
    02:14
  • 015 15. Formatting the decimal place.mp4
    02:49
  • 016 16. Running the application and fixing bugs.mp4
    01:54
  • 017 17. Course conclusion.mp4
    01:14
  • 001 01. How rich are you.mp4
    00:58
  • 002 02. Designing the app.mp4
    05:09
  • 003 03. Linking the GUI and the MainActivity file.mp4
    05:13
  • 004 04. Setting up the OnClick Listener.mp4
    02:55
  • 005 05. Setting up a printing Private void.mp4
    03:06
  • 006 06. Taking in the Edit Texts.mp4
    02:34
  • 007 07. Parsing doubles.mp4
    04:06
  • 008 08. Precision versus precise.mp4
    03:35
  • 009 09. Adding in the if statements.mp4
    03:31
  • 010 10. Adding in the percentage.mp4
    04:02
  • 011 11. Setting up the brackets.mp4
    03:15
  • 012 12. Fixing the printing variable and testing the app.mp4
    01:03
  • 013 13. Adding in the inputManager.mp4
    03:49
  • 014 14. Setting the text as on click listeners.mp4
    04:13
  • 015 15. Adding in a public view onclick method.mp4
    01:16
  • 016 16. Testing the app.mp4
    01:29
  • 017 17. Fixing a math problem.mp4
    01:56
  • 018 18. Course conclusion.mp4
    00:35
  • 001 01. Introduction to the compound interest calculator.mp4
    02:49
  • 002 02. Designing the app.mp4
    05:52
  • 003 03. Adding in the widgets to the MainActivity.java.mp4
    02:51
  • 004 04. Changing the ids so they make more sense.mp4
    01:29
  • 005 05. Adding the items to the activity main file.mp4
    04:31
  • 006 06. Adding in Private voids.mp4
    03:39
  • 007 07. Adding in the variables.mp4
    04:05
  • 008 08. Adding in the compound formula.mp4
    02:24
  • 009 09. Printing the text to the screen.mp4
    01:07
  • 010 10. Hiding the keyboard.mp4
    03:14
  • 011 11. Making the TextView Editable.mp4
    03:13
  • 012 12. Formatting the string.mp4
    02:01
  • 013 13. Fixing a math problem.mp4
    02:18
  • 014 14. Adding in the clear logic.mp4
    02:21
  • 015 15. Conclusion and challenge.mp4
    00:49
  • 001 01. Introduction to the mortgage calculator.mp4
    00:41
  • 002 02. Setting up the app and designing the app.mp4
    06:38
  • 003 03. Setting up the button and the print method.mp4
    04:05
  • 004 04. Setting up the btn clear.mp4
    03:01
  • 005 05. Setting up the calculation.mp4
    04:50
  • 006 06. Formatting the numbers.mp4
    03:58
  • 007 07. Adding in the monthly payment math.mp4
    03:01
  • 008 08. Adding in the keyboard dismiss logic.mp4
    02:15
  • 009 09. Making the text objects clickable.mp4
    01:52
  • 010 10. Setting up the text views as onclick listeners.mp4
    02:07
  • 011 11. Testing the app.mp4
    05:52
  • 012 12. Course conclusion.mp4
    00:35
  • 001 01. How much Tax do you owe calculator.mp4
    00:35
  • 002 02. Designing the app.mp4
    04:09
  • 003 03. Setting up the ids.mp4
    02:40
  • 004 04. Bringing in the items.mp4
    03:37
  • 005 05. Adding in the Button logic.mp4
    03:06
  • 006 06. Adding in the clear button.mp4
    07:04
  • 007 07. Adding in the seek bar.mp4
    02:12
  • 008 08. Printing the seek bar.mp4
    03:08
  • 009 09. Setting up the percent and the variables.mp4
    02:55
  • 010 10. Adding the print variables method.mp4
    01:28
  • 011 11. Setting up the math in the calculate area.mp4
    04:05
  • 012 12. Adding in the after tax math.mp4
    01:52
  • 013 13. Printing the exact variables.mp4
    04:22
  • 014 14. Formatting the strings.mp4
    05:01
  • 015 15. Making sure the app doesnt crash.mp4
    02:20
  • 016 16. Course conclusion.mp4
    01:14
  • 001 01. Bear market Recovery App.mp4
    01:23
  • 002 02. Designing the app.mp4
    05:38
  • 003 03. Setting up the app IDs.mp4
    02:43
  • 004 04. Setting up the items and the buttons.mp4
    05:03
  • 005 05. Setting up the print variables.mp4
    06:34
  • 006 06. Setting up the clear button.mp4
    04:33
  • 007 07. Adding in the calculations.mp4
    05:21
  • 008 08. Adding in a for loop.mp4
    04:05
  • 009 09. Adding in the if statement and a local variable.mp4
    02:16
  • 010 10. Implementing a better for loop.mp4
    02:13
  • 011 11. Testing the app.mp4
    04:09
  • 012 12. Course conclusion.mp4
    01:12
  • 001 01. How to double your money.mp4
    06:38
  • 002 02. Setting up the main file.mp4
    06:53
  • 003 03. Setting up the seekBar and the private voids.mp4
    04:58
  • 004 04. Setting up the Print variables and the calculate methods.mp4
    04:42
  • 005 05. Changing the values of the percent.mp4
    03:09
  • 006 06. Setting up the seekbar.mp4
    03:09
  • 007 07. Adding in the years to double math.mp4
    03:09
  • 008 08. Formatting the numbers.mp4
    02:06
  • 009 09. Testing the app and setting up the reset button.mp4
    03:23
  • 010 10. Resetting the variables.mp4
    02:01
  • 011 11. Optimizing the workflow.mp4
    02:11
  • 012 12. Course conclusion.mp4
    01:04
  • 013 Bonus Lecture Please leave us a rating!.html
  • Description


    Learn to code & build beginner Android apps! And make a Legend of Zenda game in Unity®. Make unique game art in Blender

    What You'll Learn?


    • Build a 3D "Legend of Zenda" game in Unity Technologies from scratch.
    • Navigate the Unity® and Blender interfaces
    • Build 3D models for the game in Blender.
    • Integrate the art from Blender into Unity®.
    • Build video game levels and scenes.
    • Code in Java and C#.
    • Build Android apps.

    Who is this for?


  • Anyone who wants to learn Unity® or Blender.
  • Anyone who wants to learn game development.
  • The Unity portion assumes you know a little about Unity® and Blender
  • Complete beginners who want to learn to code for Android app development
  • What You Need to Know?


  • To follow along with the Unity® part, you will need the following programs: Blender (for 3D modeling and texturing), Photoshop or a free program like Gimp (for 2D art and some texturing), and Unity® (for game set-up and coding).
  • The C# coding section might be overwhelming for someone who has never coded before. Some coding experience is recommended.
  • Some Blender experience for model creation. If you're a beginner, download the models and import into Unity.
  • Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course.
  • This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.
  • For the Android part, please have a working computer onto which you can install Android Studio 2.2.
  • Java coding skills are helpful but not required.
  • Eclipse.
  • More details


    Description

    "Incredibly essential for a beginner such as myself. I have attempted to figure out Unity on my own and was completely lost even with the system's free tutorials. This is giving me exactly what I need to know in a step-by-step explanation"

    "It's really good so far, they are not making me paste lots of code like other tutorials which means I can learn." - Eivis T.

    "Very detailed explanation." - Gonzalo C.

    -------------------------------------------------------------------------------------------------------------------------------

    This beginner's course has 2 parts! In Part 1, you build a 3D Legend of Zenda game in Unity® and Blender. In Part 2, you learn Android app development by making apps from scratch.

    This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.

    First you design the game "The Legend of Zenda" and its functionality in Unity®. You learn how to code in C# and build video game levels. 

    Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.

    Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses:

    • Unreal Engine 4 & Android Development: Make 6 Games, 12 Apps 

    • The ultimate Android course for complete beginners

    • Universal App Development: Code and Make Apps in C# and Java

    • Complete Unity and Android Development: Build Games and Apps 

    • Create 19 Low Poly Models & Your First 3D RPG In Unity® C# 

    • Complete Unity and Android Development: Build Games and Apps 

    • C# Masterclass: Make RPG & Mobile Games in Unity & Blender 

    • Build "The Legend Of Zenda" Game in Unity and Blender 

    • Make a 3D Unity Action Game & Low Poly Buildings in Blender

    • Professional Game Development: 3D Modeling and Unity C#

    • 28 Low Poly Models and a Unity® Game - Complete 3D Developer 

    Why Unity®?

    Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.

    Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity®. 

    Why Blender?

    Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. 

    Have you ever wanted to learn how to make Android apps? Chances are you have tried but haven't got anywhere. Sometimes the tutorials are either too basic or too complex. What you need is a pre-planned curriculum that shows you how to build apps.

    Look no further because this course is the Number 1 course that will show you how to build apps for Android. Reach a ton of people with your amazing idea today.

    Enroll today!

    Who this course is for:

    • Anyone who wants to learn Unity® or Blender.
    • Anyone who wants to learn game development.
    • The Unity portion assumes you know a little about Unity® and Blender
    • Complete beginners who want to learn to code for Android app development

    User Reviews
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    John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.
    Mammoth Interactive
    Mammoth Interactive
    Instructor's Courses
    Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvard’s edX, Business Insider and more.Over 11 years, Mammoth Interactive has built a global student community with 1.1 million courses sold. Mammoth Interactive has released over 250 courses and 2,500 hours of video content.Founder and CEO John Bura has been programming since 1997 and teaching since 2002. John has created top-selling applications for iOS, Xbox and more. John also runs SaaS company Devonian Apps, building efficiency-minded software for technology workers like you."I absolutely love this course. This is such a comprehensive course that was well worth the money I spent and a lot more. Will definitely be looking at more Mammoth Interactive courses when I finish this." – Student Matt W."Very good at explaining the basics then building to more complex features." – Student Kevin L.Try a course today.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 395
    • duration 40:16:23
    • English subtitles has
    • Release Date 2024/04/15