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Complete Guide to Maya 2024

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Nexttut Education Pvt.Ltd.

17:00:32

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  • 01 - Introduction.mp4
    01:43
  • 02- Chapter 1 - Welcome To Maya.mp4
    07:37
  • 03- Chapter 1 - Interface.mp4
    15:51
  • 04 - Chapter 1 - Primitives.mp4
    06:00
  • 05- Chapter 1 - Components.mp4
    16:58
  • 06 - Chapter 1 - Image Planes.mp4
    15:17
  • 07 - Chapter 1 - Production Pipeline.mp4
    05:37
  • 08 - Chapter 1 - Lights and Render.mp4
    09:44
  • 09 - Chapter 2 - Poly Modelling Basics.mp4
    15:57
  • 10 - Chapter 2 - Mirror and Components.mp4
    20:57
  • 11 - Chapter 2 - Complexity out of Simplicity.mp4
    12:53
  • 12 - Chapter 2 - Curve Modelling.mp4
    11:50
  • 13 - Chapter 2 - Curves and Polys.mp4
    09:40
  • 14 - Chapter 2 - Topology.mp4
    19:35
  • 15 - Chapter 2 - Booleans.mp4
    17:36
  • 16 - Chapter 2 - Duplicate Special.mp4
    09:26
  • 17 - Chapter 2 - King Modelling.mp4
    25:46
  • 18 - Chapter 2 - Environment basics.mp4
    11:01
  • 19 - Chapter 2 - Door Modelling.mp4
    15:46
  • 20 - Chapter 2 - Door Mechanism.mp4
    16:27
  • 21 - Chapter 2 - Door Frame.mp4
    21:41
  • 22 - Chapter 3 - Character Overview.mp4
    06:49
  • 23 - Chapter 3 - Torso Modelling.mp4
    11:24
  • 24 - Chapter 3 - Sweep Mesh and Mouth.mp4
    12:32
  • 25- Chapter 3 - Leg Modelling.mp4
    18:33
  • 26 - Chapter 3 - Hand Modelling.mp4
    22:57
  • 27 - Chapter 3 - Monster Rendering.mp4
    07:48
  • 28 - Chapter 4 - Texturing Overview.mp4
    13:04
  • 29 - Chapter 4 - Uv Mapping Technique.mp4
    20:52
  • 30 - Chapter 4 - Hammer Uvs.mp4
    14:20
  • 31 - Chapter 4 - Monster Uvs.mp4
    07:21
  • 32 - Chapter 4 - Door UDIM Uvs.mp4
    17:35
  • 33 - Chapter 4 - Understanding Shaders.mp4
    14:19
  • 34 - Chapter 4 - Substance Painter.mp4
    15:00
  • 35 - Chapter 4 - Substance Generators.mp4
    14:08
  • 36 - Chapter 4 - Texture Connections.mp4
    09:39
  • 37 - Chapter 4 - Hammer Textures.mp4
    07:13
  • 38 - Chapter 4 - Completing Hammer.mp4
    19:31
  • 39 - Chapter 4 - Monster Textures.mp4
    14:29
  • 40 - Chapter 4 - Monster Materials.mp4
    10:17
  • 41 - Chapter 4 - Udim Texturing.mp4
    16:35
  • 42 - Chapter 5 - Groups and Transforms.mp4
    13:40
  • 43 - Chapter 5 - Joints.mp4
    17:06
  • 44 - Chapter 5 - Contraints and Controllers.mp4
    20:56
  • 45 - Chapter 5 - Skin Clusters.mp4
    14:21
  • 46 - Chapter 5 - IK Handle.mp4
    04:34
  • 47- Chapter 6 - Principles of Animation.mp4
    16:20
  • 48 - Chapter 6 - Squash and Stretch.mp4
    10:27
  • 49 - Chapter 6 - Playblast.mp4
    06:54
  • 50 - Chapter 6 - Using Rigs.mp4
    07:35
  • 51 - Chapter 6 - Key Poses.mp4
    10:50
  • 52 - Chapter 6 - Timing.mp4
    17:49
  • 53 - Chapter 6 - Infinite Animations.mp4
    10:09
  • 54 - Chapter 6 - Character Rig.mp4
    05:47
  • 55 - Chapter 6 - Character Animation Key Poses.mp4
    15:12
  • 56 - Chapter 6 - Character Animation Timing.mp4
    13:43
  • 57 - Chapter 6 - Render Sequence.mp4
    10:11
  • 58 - Chapter 7 - Dynamics Systems.mp4
    04:54
  • 59 - Chapter 7 - MASH.mp4
    11:25
  • 60 - Chapter 7 - MASH Animation.mp4
    15:10
  • 61 - Chapter 7 - MASH Secondary System.mp4
    12:47
  • 62 - Chapter 7 - MASH Color.mp4
    11:28
  • 63 - Chapter 7 - MASH Dynamics.mp4
    14:24
  • 64 - Chapter 7 - Bifrost.mp4
    17:23
  • 65 - Chapter 7 -Bifrost Fire.mp4
    08:39
  • 66 - Chapter 7 - Bifrost Cloth.mp4
    23:02
  • 67 - Chapter 8 - Xgen Basics.mp4
    19:09
  • 68 - Chapter 8 - Xgen Clumps.mp4
    09:01
  • 69 - Chapter 8 - Xgen Curves.mp4
    10:49
  • 70 - Chapter 8 - Interactive Xgen.mp4
    15:45
  • 71 - Chapter 9 - Arnold Lights.mp4
    18:31
  • 72 - Chapter 9 - Mesh Light.mp4
    04:31
  • 73 - Chapter 9 - Shaders and Substance.mp4
    17:10
  • 74 - Chapter 9 - Glass.mp4
    07:43
  • 75 - Chapter 9 - Arnold Cameras.mp4
    11:17
  • 76 - Chapter 9 - Environment Fog.mp4
    11:52
  • 77 - Chapter 9 - Displacement Maps.mp4
    17:11
  • 78 - Chapter 9 - Conclusion.mp4
    00:59
    • Maya2024 CompleteGuide ProjecFiles
    • untitled.zip
    • workspace.zip
      • assets
      • uvchckermaterial.zip
        • Props
        • barrel.zip
        • barrel texutre.zip
        • claw.zip
        • fantasydoor.zip
        • hammer.zip
        • hammer texutre.zip
        • monster.zip
        • monster texture.zip
        scenes
      • axe.zip
      • ballanimation.zip
      • barrel render.zip
      • bifrostcloth.zip
      • carfinish.zip
      • carstart.zip
      • chessset.zip
      • chess render.zip
      • chess render finish.zip
      • chess render finishglass.zip
      • dice.zip
      • fanrtasydoor.zip
      • fanrtasydoorrender.zip
      • fanrtasydoorrenderdisplacement.zip
      • fanrtasydoorrig.zip
      • hammer.zip
      • hammer render.zip
      • helmetfinish.zip
      • helmetfinish helmethaircollection.zip
      • helmetstart.zip
      • jd floursack.zip
      • jump finish.zip
      • jump start.zip
      • mashdynamicsfinish.zip
      • mashdynamicsstart.zip
      • mashscene.zip
      • monster.zip
      • monsterarms.zip
      • monsterarmsrig.zip
      • monsterrender.zip
      • monsterrenderfurfinish.zip
      • monsterrenderfurstart.zip
      • monsterrenderrig.zip
      • monster render.zip
      • robotanim finsih.zip
      • robotanim start.zip
      • robotarmstart.zip
      • robotarmstartrig.zip
      • robot rig.zip
      • solarsystem.zip
      • solarsystemrif.zip
      • texturessetup.zip
      • thumbnailrender.zip
      • torchscene.zip
        sourceimages
      • brown photostudio 01 4k.zip
      • clubclassicboxwood acaciachesspieces1.zip
      • customuvchecker byvalle 2k.zip
      • descarga.zip
      • fantasydoorconcept.zip
      • hammerconceptart.zip
      • iris.zip
      • monster.zip
      • monster front.zip
      • monster side.zip
      • oak-whiskey-barrel.zip
      • pine attic 4k.zip
      • wood diffuse.zip
        • Barrel
        • barrel m uvchecker basecolor.zip
        • barrel m uvchecker metalness.zip
        • barrel m uvchecker normal.zip
        • barrel m uvchecker roughness.zip
          Claw
        • claw lambert2 basecolor.zip
        • claw lambert2 metalness.zip
        • claw lambert2 normal.zip
        • claw lambert2 roughness.zip
          Displacement
        • monastery stone floor arm 4k.zip
        • monastery stone floor diff 4k.zip
        • monastery stone floor disp 4k.zip
        • monastery stone floor nor gl 4k.zip
        • rustic stone wall arm 4k.zip
        • rustic stone wall diff 4k.zip
        • rustic stone wall disp 4k.zip
        • rustic stone wall nor gl 4k.zip
          FantasyDoor
        • fantasydoor m fantadsydoor basecolor.1001.zip
        • fantasydoor m fantadsydoor basecolor.1002.zip
        • fantasydoor m fantadsydoor basecolor.1003.zip
        • fantasydoor m fantadsydoor basecolor.1004.zip
        • fantasydoor m fantadsydoor metalness.1001.zip
        • fantasydoor m fantadsydoor metalness.1002.zip
        • fantasydoor m fantadsydoor metalness.1003.zip
        • fantasydoor m fantadsydoor metalness.1004.zip
        • fantasydoor m fantadsydoor normal.1001.zip
        • fantasydoor m fantadsydoor normal.1002.zip
        • fantasydoor m fantadsydoor normal.1003.zip
        • fantasydoor m fantadsydoor normal.1004.zip
        • fantasydoor m fantadsydoor roughness.1001.zip
        • fantasydoor m fantadsydoor roughness.1002.zip
        • fantasydoor m fantadsydoor roughness.1003.zip
        • fantasydoor m fantadsydoor roughness.1004.zip
          Hammer
        • hammer uvchckermaterial m uvchecker basecolor.zip
        • hammer uvchckermaterial m uvchecker metalness.zip
        • hammer uvchckermaterial m uvchecker normal.zip
        • hammer uvchckermaterial m uvchecker roughness.zip
          Helmet
        • casco initialshadinggroup basecolor.zip
        • casco initialshadinggroup metalness.zip
        • casco initialshadinggroup normal.zip
        • casco initialshadinggroup roughness.zip
          Monster
        • monster uvchckermaterial m uvchecker basecolor.zip
        • monster uvchckermaterial m uvchecker normal.zip
        • monster uvchckermaterial m uvchecker roughness.zip
          RobotTextures
        • normal eyes.zip
        • robot udims lambert1 basecolor.1001.zip
        • robot udims lambert1 basecolor.1002.zip
        • robot udims lambert1 basecolor.1003.zip
        • robot udims lambert1 emissive.1001.zip
        • robot udims lambert1 emissive.1002.zip
        • robot udims lambert1 emissive.1003.zip
        • robot udims lambert1 metalness.1001.zip
        • robot udims lambert1 metalness.1002.zip
        • robot udims lambert1 metalness.1003.zip
        • robot udims lambert1 normal.1001.zip
        • robot udims lambert1 normal.1002.zip
        • robot udims lambert1 normal.1003.zip
        • robot udims lambert1 roughness.1001.zip
        • robot udims lambert1 roughness.1002.zip
        • robot udims lambert1 roughness.1003.zip
          SolarSystem
        • jupiter.zip
        • marte.zip
        • mercurio.zip
        • moon.zip
        • neptuno.zip
        • r.zip
        • saturno.zip
        • saturno2.zip
        • sol.zip
        • venus.zip
          SubstaneMaterials
        • antique-wood.zip
        • varnished-parquet-wood-tiles..zip
          TexturesBasic
        • wood planks dirt arm 4k.zip
        • wood planks dirt diff 4k.zip
        • wood planks dirt nor gl 4k.zip
          floursack textures
        • floursack color 2k.zip
        • floursack nrm 2k.zip
        • floursack uvs.zip
          torch
        • antorcha initialshadinggroup basecolor.zip
        • antorcha initialshadinggroup basecolor srgb acescg.png.zip
        • antorcha initialshadinggroup metalness.zip
        • antorcha initialshadinggroup metalness raw acescg.png.zip
        • antorcha initialshadinggroup normal.zip
        • antorcha initialshadinggroup normal raw acescg.png.zip
        • antorcha initialshadinggroup roughness.zip
        • antorcha initialshadinggroup roughness raw acescg.png.zip
        xgen
          collections
            HelmetHairCollection
              HairBDescription
            • connectivity.zip
              • Clumping1
                  Maps
                • hairb.zip
                  Points
                • hairb.zip
              HairCDesc
            • connectivity.zip
              HairStyleA
            • connectivity.zip

    Description


    Learn basic of the entire Maya pipeline. Each exercises in the course is easy to follow.

    What You'll Learn?


    • Basic of the entire Maya pipeline
    • From modelling to Lighting rendering
    • Basic of modelling props, characters and environment
    • learn how to properly texture, light, animate, rig and render all of this elements.

    Who is this for?


  • The course is aimed at beginner level students.
  • What You Need to Know?


  • The course is aimed at beginner level students so you don’t need any previous knowledge since we will be covering from zero.
  • More details


    Description

    Do you want to learn 3d art but don’t know where to start. If that is the case then I welcome you to Complete guide to Maya 2024.

    My name is Abraham, I have 12 years of experience in the industry and I am going to be your instructor throughout this course.

    We will be going over the full production pipeline so that you too can create amazing 3d content. This course is a perfect place for you to start your 3d career. we are going go over all the different parts of the production pipeline. We are going to be doing over 30 easy to follow exercises so that you can fully understand all the tools and workflows, we use in 3d industry.

    In this course we will be going over:

    Modelling

    UVs

    Texturing

    Rigging

    Animation

    FX

    Rendering

    • We will start by exploring the interface of Maya and understanding the basic principles of components, objects and basic modelling tools.

    • Then we will go deeper into modelling props, characters and environment.

    • Then We will learn how to properly texture, light, animate, rig and render all of this elements.

    • Each exercises in the course is easy to follow and we will show you all the necessary tools and steps to achieve a great result

    The course is aimed at beginner level students so you don’t need any previous knowledge since we will be covering from zero. All of the videos are real time and all the files are included. The only thing that you will need is access to Maya 2024 and Substance painter for some texturing.

    So what are you waiting for, join me and become a great 3d artist.


    Who this course is for:

    • The course is aimed at beginner level students.

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    Nexttut Education Pvt.Ltd.
    Nexttut Education Pvt.Ltd.
    Instructor's Courses
    Welcome to Nexttut Education, Myself Nalini Kanta Jena, I am the founder and director of Nexttut Education. I have been teaching and working in the game industry since 2008. I have been teaching here on Udemy since 2017 and have created few bestseller courses. student seems to love my work and I love them as well. Everything was fine but except one problem and that is student's growing demand to create various courses for them. I realize that I can never fulfill such massive number of request to create different courses so that is when Nexttut Education took it's shape.We only create courses with highly talented professionals who has at least 5+ years off experience working in the film and game industry.The single goal of Nexttut Education is to help students to become a production ready artist and get jobs wherever they want. We are committed to create high quality professional courses for 3d students. If you are a student learning from any local institution or a 3d artist who has just started working in the industry or an artist who has some years of experience, you have come to the right place. We love you and your feedback. Please give us feedback on how we can make better courses for you and how we can help you in any ways. thank you for reading :)Regards,DirectorNalini kanta jena
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 78
    • duration 17:00:32
    • Release Date 2024/01/13