Complete Game Development Series 02 - Unity Infinite Runner
Jingtian Li
15:57:24
Description
Start Your Game Dev Jurney with Unity and C#
What You'll Learn?
- The Fundamentals of the Unity Game Engine
- Make a Complete Infinite Runner Game
- Using C# to Implement Game Mechanics
- Package Games With Unity
- Save and Load Game Data with JSON
- Create UI and Audio in Unity
Who is this for?
More details
DescriptionWelcome to the second installment of the Complete Game Development Series â Project Infinite Runner! In this course, we'll learn the basics of Unity, the most widely used game engine, and develop a complete infinite-runner game.
We'll start by covering the fundamentals of the Unity editor, including basic object manipulation, game objects, and their components, the game loop, and asset importing. Then, as we build the game, we'll cover more concepts such as the new input system, physics, animation controllers, prefabs, shader graphs, audio, and more.
Completeness is essential to this tutorial. We won't skip any steps in the process, and we won't use any third-party code or plug-ins. We'll implement everything from scratch, including the player controller, world generation, shader graph, player profile, leaderboard system. We'll strive for clean and extensible code throughout.
In addition to Unity, we'll also briefly cover some very simple modeling with Blender to show other aspects of the game development process.
By the end of the tutorial, you'll have a solid understanding of Unity and game development, along with a very complete infinite runner project. You'll be equipped to jump into more advanced projects and move along with the series. Get ready for a complete, informative, and continuous game development experience!
Who this course is for:
- Beginners who want to jump to into Unity Game Development
- Beginners of Unity who what to follow a more complete project
- Any people that are passionate to Start Making Games!
- Unreal Engine developers who what to try Unity
Welcome to the second installment of the Complete Game Development Series â Project Infinite Runner! In this course, we'll learn the basics of Unity, the most widely used game engine, and develop a complete infinite-runner game.
We'll start by covering the fundamentals of the Unity editor, including basic object manipulation, game objects, and their components, the game loop, and asset importing. Then, as we build the game, we'll cover more concepts such as the new input system, physics, animation controllers, prefabs, shader graphs, audio, and more.
Completeness is essential to this tutorial. We won't skip any steps in the process, and we won't use any third-party code or plug-ins. We'll implement everything from scratch, including the player controller, world generation, shader graph, player profile, leaderboard system. We'll strive for clean and extensible code throughout.
In addition to Unity, we'll also briefly cover some very simple modeling with Blender to show other aspects of the game development process.
By the end of the tutorial, you'll have a solid understanding of Unity and game development, along with a very complete infinite runner project. You'll be equipped to jump into more advanced projects and move along with the series. Get ready for a complete, informative, and continuous game development experience!
Who this course is for:
- Beginners who want to jump to into Unity Game Development
- Beginners of Unity who what to follow a more complete project
- Any people that are passionate to Start Making Games!
- Unreal Engine developers who what to try Unity
User Reviews
Rating
Jingtian Li
Instructor's Courses
Udemy
View courses Udemy- language english
- Training sessions 72
- duration 15:57:24
- Release Date 2023/04/26