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Complete Game Development Series 02 - Unity Infinite Runner

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Jingtian Li

15:57:24

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  • 1 - Introduction.mp4
    05:19
  • 2 - 01InstallUnity.mp4
    07:13
  • 3 - 02IntroductiontotheEditor.mp4
    10:51
  • 4 - 03BasicObjectManipulations.mp4
    07:21
  • 5 - 04GameObjectandComponents.mp4
    08:16
  • 6 - 05CreateandAttachaScript.mp4
    11:30
  • 7 - 06DeltaTimeandExposeVariablestoTheEditor.mp4
    11:48
  • 7 - 07-importing-out-side-assets.zip
  • 8 - 07ImportingAssetsandtheAssetStore.mp4
    13:53
  • 9 - 08InstalltheNewInputSystem.mp4
    10:33
  • 10 - 09AddtheMoveAction.mp4
    11:39
  • 11 - 10MovethePlayerWithPreDefinedTransforms.mp4
    12:15
  • 12 - 11PhysicsConstrainsandCollisionComponents.mp4
    16:31
  • 13 - 12CaculateJumpingSpeed.mp4
    10:17
  • 14 - 13GroundCheck.mp4
    13:06
  • 15 - 14BasicsofAnimator.mp4
    16:05
  • 16 - 15TriggeringAnimationintheCode.mp4
    09:13
  • 17 - 16PrefabsandtheWorldGenerator.mp4
    11:20
  • 18 - 17Generatetheroads.mp4
    18:36
  • 19 - 18UsePrefabtoSetuptheCollision.mp4
    07:11
  • 20 - 19AddMovementUsingaComponent.mp4
    11:10
  • 21 - 20DestoryObjectattheEndPoint.mp4
    10:39
  • 22 - 21SpawnnewBlockswithTrigger.mp4
    15:58
  • 23 - 22SpawnBuildings.mp4
    14:48
  • 24 - 23SpawnStreetLight.mp4
    18:06
  • 25 - 24CreateourFirstShader.mp4
    09:58
  • 26 - 25Manipulatethepositionofthepoints.mp4
    10:51
  • 27 - 26UsetheCircleEquationtoarctheEnvironment.mp4
    15:03
  • 28 - 27CreatetheThreatandComposetheCarClass.mp4
    09:44
  • 29 - 28SpawntheCarusingCoroutine.mp4
    12:25
  • 30 - 29SpawntheCarOnRandomLanes.mp4
    14:22
  • 31 - 30SpawntheRoadBlock.mp4
    20:23
  • 32 - 31RefactortheThreats.mp4
    07:54
  • 33 - 32RefactortheSpeedControl.mp4
    15:18
  • 34 - 33ImplmentthePickupClass.mp4
    15:05
  • 35 - 34ImplementthescorekeeperandtheUI.mp4
    17:55
  • 36 - 35SpawnanArrayofCoins.mp4
    17:17
  • 37 - 36RefactortheSpawning.mp4
    12:55
  • 38 - 37AdjustthePositionofPickups.mp4
    11:46
  • 39 - 38CreatetheTrainSegmentClass.mp4
    12:41
  • 40 - 39SpawnandMovetheTrainSegment.mp4
    17:24
  • 41 - 40AddressingOverlappingandPlacementIssues.mp4
    09:17
  • 42 - 41MaketheCameraFollowthePlayer.mp4
    06:47
  • 43 - 42BlockPlayerFromgoingToanOccupiedLane.mp4
    16:41
  • 44 - 43FixRoadCollisionIssueandTriggerSpawningBug.mp4
    15:48
  • 45 - 44ChangetheSpawnRatio.mp4
    09:19
  • 46 - 45CreattheFailZone.mp4
    18:28
  • 47 - 46ImplementtheTrashCan.mp4
    19:27
  • 48 - 47AddNoSpawnZoneandBlancetheGame.mp4
    15:29
  • 49 - 48CreatetheSpeedBoostModel.mp4
    20:42
  • 49 - 48-Make-the-Speed-Booster.zip
  • 50 - 49CreatetheSpeedBoostPickup.mp4
    07:40
  • 51 - 50ExpandtheIngameUI.mp4
    27:21
  • 52 - 51AddButtonstothePauseMenu.mp4
    14:20
  • 53 - 52ImplementtheGameoverMenu.mp4
    16:01
  • 54 - 53ImplementtheMainMenu.mp4
    27:19
  • 55 - 54BaiscSavingMechanicandJSON.mp4
    14:47
  • 56 - 55CreatethePlayerProflieUI.mp4
    13:02
  • 57 - 56SaveNewPlayer.mp4
    15:44
  • 58 - 57DeleteExistingPlayer.mp4
    08:03
  • 59 - 58ImplementLeaderBoardSavingFacilities.mp4
    17:47
  • 60 - 59SetandGetthePlayerNameandSortLeaderBoard.mp4
    18:56
  • 61 - 60LayouttheStructureoftheLeaderBoard.mp4
    13:10
  • 62 - 61ReadEntriestotheLeaderBoard.mp4
    14:11
  • 63 - 62AddBackgroundandMovementAudio.mp4
    11:34
  • 63 - 62-Add-Audio.zip
  • 64 - 63ImplementAudioTriggering.mp4
    13:23
  • 65 - 64FinishallAudio.mp4
    07:29
  • 66 - 65UpdateButtonVisuals.mp4
    13:03
  • 67 - 66CreateTextinBlender.mp4
    16:34
  • 68 - 67AddourCharactertotheTitle.mp4
    09:47
  • 69 - 68RendertheTitleandImporttoUnity.mp4
    21:01
  • 70 - 69ChangetheSkyboxandFixInputBug.mp4
    07:34
  • 71 - 70BuildtheGameandWrapUp.mp4
    10:14
  • 72 - 71CongratsandFinalRemarks.mp4
    01:47
  • Description


    Start Your Game Dev Jurney with Unity and C#

    What You'll Learn?


    • The Fundamentals of the Unity Game Engine
    • Make a Complete Infinite Runner Game
    • Using C# to Implement Game Mechanics
    • Package Games With Unity
    • Save and Load Game Data with JSON
    • Create UI and Audio in Unity

    Who is this for?


  • Beginners who want to jump to into Unity Game Development
  • Beginners of Unity who what to follow a more complete project
  • Any people that are passionate to Start Making Games!
  • Unreal Engine developers who what to try Unity
  • More details


    Description

    Welcome to the second installment of the Complete Game Development Series – Project Infinite Runner! In this course, we'll learn the basics of Unity, the most widely used game engine, and develop a complete infinite-runner game.

    We'll start by covering the fundamentals of the Unity editor, including basic object manipulation, game objects, and their components, the game loop, and asset importing. Then, as we build the game, we'll cover more concepts such as the new input system, physics, animation controllers, prefabs, shader graphs, audio, and more.

    Completeness is essential to this tutorial. We won't skip any steps in the process, and we won't use any third-party code or plug-ins. We'll implement everything from scratch, including the player controller, world generation, shader graph, player profile, leaderboard system. We'll strive for clean and extensible code throughout.

    In addition to Unity, we'll also briefly cover some very simple modeling with Blender to show other aspects of the game development process.

    By the end of the tutorial, you'll have a solid understanding of Unity and game development, along with a very complete infinite runner project. You'll be equipped to jump into more advanced projects and move along with the series. Get ready for a complete, informative, and continuous game development experience!

    Who this course is for:

    • Beginners who want to jump to into Unity Game Development
    • Beginners of Unity who what to follow a more complete project
    • Any people that are passionate to Start Making Games!
    • Unreal Engine developers who what to try Unity

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    Jingtian Li is an Associate Professor of game development. He is specialized in 3D content creation (modeling, texturing, rigging) and programming(C/C++, C#, Python). He has a Master degree of computer graphics, and has published many books and articles about game development, as a well rounded generalist, Jingtian can take on many jobs, and is fluent with Unreal Engine, Unity, Maya, Blender, Substance P/D, Houdini, he is dedicated in teaching students and professionals with new techniques and tools to create engaging games and animation.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 72
    • duration 15:57:24
    • Release Date 2023/04/26