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Complete C# Unity Game Developer 2D

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GameDev.tv Team,Rick Davidson,Gary Pettie

18:15:05

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  • 001 Welcome To The Course.mp4
    00:53
  • 002 For Users of Older Unity Versions.html
  • 003 Install Unity & VS Code.mp4
    05:31
  • 004 IntelliSense Issues.html
  • 005 Introducing Unity.mp4
    11:57
  • 006 Set Up Visual Studio Code.mp4
    09:09
  • 007 Community & Support.mp4
    01:40
  • 008 Accessing Our Projects.mp4
    04:38
  • external-links.zip
  • 001 Section Intro - Delivery Driver.mp4
    00:54
  • 002 Game Design - Delivery Driver.mp4
    03:54
  • 003 Introducing Methods.mp4
    11:59
  • 004 Transform.Translate().mp4
    03:49
  • 005 Introducing Variables.mp4
    06:22
  • 006 How To Use SerializeField.mp4
    04:03
  • 007 Using Input.GetAxis().mp4
    10:26
  • 008 Using Time.deltaTime().mp4
    05:09
  • 009 Colliders & Rigidbodies.mp4
    08:28
  • 010 Using OnCollisionEnter2D().mp4
    06:30
  • 011 Using OnTriggerEnter2D().mp4
    05:18
  • 012 Add Assets To Project.mp4
    09:31
  • 013 Basic Level Layout.mp4
    07:32
  • 014 Simple Follow Camera.mp4
    12:11
  • 015 If Statements & Tags.mp4
    10:11
  • 016 How To Use Bools.mp4
    04:59
  • 017 How To Destroy Objects.mp4
    07:02
  • 018 How To Use GetComponent.mp4
    10:30
  • 019 Boosts & Bumps.mp4
    09:33
  • 020 Wrap Up - Delivery Driver.mp4
    00:44
  • external-links.zip
  • 001 Section Intro - Snow Boarder.mp4
    00:38
  • 002 Game Design - Snow Boarder.mp4
    02:14
  • 003 How To Use Sprite Shapes.mp4
    09:53
  • 004 Using Edge Colliders.mp4
    07:08
  • 005 Cinemachine Follow Camera.mp4
    07:08
  • 006 Set Up Our Character.mp4
    07:07
  • 007 Using Surface Effector 2D.mp4
    06:19
  • 008 AddTorque To Rotate.mp4
    12:15
  • 009 Triggers To Restart Level.mp4
    10:02
  • 010 NameSpaces & SceneManagement.mp4
    10:28
  • 011 Using Invoke() For Delays.mp4
    05:36
  • 012 Introducing Particle Effects.mp4
    13:39
  • 013 Triggering Particle Effects.mp4
    07:27
  • 014 Take A Moment To Tune.mp4
    06:56
  • 015 Using FindObjectOfType.mp4
    10:19
  • 016 Using OnCollisionExit2D.mp4
    09:28
  • 017 How To Trigger Sound Effects.mp4
    07:47
  • 017 crash-sfx.ogg.zip
  • 017 crash-sfx.zip
  • 017 finish-sfx.ogg.zip
  • 017 finish-sfx.zip
  • 018 Public Access Modifier.mp4
    09:03
  • 019 Prevent Double Play.mp4
    03:21
  • 020 Wrap Up - Snow Boarder.mp4
    00:39
  • external-links.zip
  • 001 Section Intro - Quiz Master.mp4
    01:15
  • 002 Game Design - Quiz Master.mp4
    05:04
  • 003 UI Canvas.mp4
    12:34
  • 004 TextMeshPro.mp4
    11:27
  • 005 Button Layout.mp4
    10:18
  • 006 Scriptable Objects.mp4
    10:38
  • 007 Getter Methods.mp4
    05:21
  • 008 Arrays.mp4
    09:53
  • 009 TextMeshProUGUI.mp4
    05:35
  • 010 For Loops.mp4
    09:32
  • 011 Swapping Sprites.mp4
    11:20
  • 012 Button States.mp4
    10:32
  • 013 Simple Timer.mp4
    11:46
  • 014 Timer Fill Fraction.mp4
    07:56
  • 015 Connecting the Timer.mp4
    11:05
  • 016 Lists.mp4
    10:46
  • 017 Keeping Score.mp4
    10:12
  • 018 Sliders.mp4
    08:50
  • 019 End Screen.mp4
    07:50
  • 020 Game Manager.mp4
    11:19
  • 021 Section Wrap-Up.mp4
    01:12
  • external-links.zip
  • 001 Section Intro - TileVania.mp4
    00:38
  • 002 Game Design - TileVania.mp4
    05:10
  • 003 Slicing Sprite Sheets.mp4
    10:42
  • 004 Introduction To Unity Tilemap.mp4
    11:08
  • 005 Unity Tilemap With Layers.mp4
    07:47
  • 006 How To Use Unity Rule Tiles.mp4
    15:11
  • 007 Create Player Idle Animation.mp4
    10:15
  • 008 Animation States & Transitions.mp4
    08:10
  • 009 Using Prefabs In Unity.mp4
    10:13
  • 010 Composite Collider For Tilemap.mp4
    05:27
  • 011 Set Up Input System.mp4
    08:55
  • 012 Horizontal Player Movement.mp4
    06:21
  • 013 Flip Player Sprite.mp4
    06:39
  • 014 Animation State In Code.mp4
    03:59
  • 015 Jumpy Jump.mp4
    07:22
  • 016 Jump If IsTouchingLayers.mp4
    06:58
  • 017 Climb That Ladder.mp4
    09:50
  • 018 Stop Sliding On Ladder.mp4
    03:51
  • 019 Ladder Climb Animation.mp4
    05:17
  • 020 Cinemachine Follow Camera.mp4
    03:41
  • 021 Cinemachine Confiner.mp4
    06:37
  • 022 State-Driven Cameras.mp4
    09:24
  • 023 Using Physics Material 2D.mp4
    09:13
  • 024 Prevent Wall Jump.mp4
    05:27
  • 025 Set Up Our Enemy.mp4
    06:03
  • 026 Move & Flip Enemy.mp4
    10:13
  • 027 Player Mortality.mp4
    05:07
  • 028 Player Death State.mp4
    07:00
  • 029 How To Create Hazards.mp4
    08:53
  • 030 Instantiate Bullet From Gun.mp4
    07:41
  • 031 Implement Bullet Behaviour.mp4
    12:01
  • 032 Create Some Levels.mp4
    07:26
  • 033 Level Exit Portal.mp4
    14:50
  • 034 Game Session Controller.mp4
    12:24
  • 035 Make A Coin Pickup.mp4
    06:32
  • 036 Coin Sound Effect.mp4
    05:30
  • 037 Persistent Score & Lives.mp4
    13:15
  • 038 Scene Persist.mp4
    10:12
  • 039 Prefab Variants.mp4
    06:34
  • 040 TileVania Wrap Up.mp4
    01:00
  • external-links.zip
  • 001 Section Intro - Laser Defender.mp4
    01:22
  • 002 Game Design - Laser Defender.mp4
    07:28
  • 003 Project Setup.mp4
    13:24
  • 003 starfield-background-sprite.zip
  • 004 Unity Input System.mp4
    12:24
  • 005 Boundaries.mp4
    11:14
  • 006 Enemies.mp4
    10:51
  • 007 Pathfinding.mp4
    07:04
  • 008 Instantiating Enemies.mp4
    11:39
  • 009 Coroutines.mp4
    11:18
  • 010 While Loops.mp4
    05:21
  • 011 Taking Damage.mp4
    10:47
  • 012 Projectile Setup.mp4
    11:07
  • 013 Player Shooting.mp4
    14:23
  • 014 Enemy Shooting.mp4
    10:19
  • 015 Particle Effects.mp4
    12:38
  • 015 explosion-spritesheet.zip
  • 016 Screen Shake.mp4
    09:53
  • 017 Scrolling Background.mp4
    09:12
  • 017 starfield-layered-background.zip
  • 018 Sound Effects.mp4
    11:15
  • 019 Music.mp4
    07:45
  • 020 Keeping Score.mp4
    06:59
  • 021 Game UI - Part 1.mp4
    10:18
  • 022 Game UI - Part 2.mp4
    05:40
  • 023 Adding Scenes.mp4
    10:59
  • 024 Level Manager.mp4
    12:07
  • 025 Singleton Pattern.mp4
    10:45
  • 026 Singleton Scorekeeper.mp4
    09:17
  • 027 Balance and Build.mp4
    15:08
  • 028 Section Wrap-Up.mp4
    00:49
  • 029 Congratulations.mp4
    01:10
  • external-links.zip
  • 001 BONUS LECTURE.html
  • 002 Credits.mp4
    04:48
  • Description


    Game development & design made fun. Learn C# using Unity 4.6 & Unity 5 to create 2D & 3D games for web & mobile in this online unity training course. Lifetime access and no subscription on Udemy.

    What You'll Learn?


    • Learn C#, a powerful modern language, from scratch. No prior programming experience is necessary.
    • Become excellent at using the Unity game engine.
    • Build a solid foundation for game design and game development that will help you build your own games.
    • Learn how object oriented programming works in practice.
    • Create playable game projects - good for your portfolio, or just for your own sense of achievement.
    • Transfer your knowledge from this course to .NET, other languages, and more.
    • Develop highly transferable coding problem solving skills.
    • Be part of an amazing and supportive community of people similar to you.

    Who is this for?


  • Competent and confident with using a computer.
  • Some programming experience helpful, but not required.
  • Artists who want to learn to bring their assets into games.
  • Complete beginners who are willing to work hard.
  • Developers who want to re-skill across to game development.
  • What You Need to Know?


  • Mac or PC capable of running Unity 2019 or later.
  • A passion and willingness to learn how to code.
  • More details


    Description

    The course has recently been remastered in Unity 2021.1.

    This course started as a runaway success on Kickstarter and has gone on to become the most popular and most watched Unity game development course on Udemy. The course has full English closed-captions throughout.

    Learn how to create video games using Unity, the world-leading free-to-use game development tool. We start super simple so you need no prior experience of Unity or coding! With our online tutorials, you'll be amazed what you can achieve right from the first moment you start the course. 

    Benefit from our world-class support from both other students, and the GameDevtv team who are regularly engaged in the forums and Q&A section. Go on to build several games including:

    • Snow Boarder: A simple Side-Scrolling jumping game using Unity's sprite shape tool

    • Laser Defender: A Top-Down Space Shooter with enemies to shoot and dodge;

    • TileVania: A fast-paced classic Side-Scrolling Platformer using Unity's Tilemap tool;

    • Quiz Master: A Quiz Game that focuses on learning how to set up user interface in Unity.

    Prefer to start with 3D games? Check-out our sister course, the Complete C# Unity Developer 3D. Already have some Unity knowledge, and want something more challenging? Check-out our epic RPG Core Combat Creator. More interested in creating 3D models from scratch? Start with our Complete Blender Creator course. Our green leaf logo is a symbol of passion and quality.

    You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). Check out our reviews to see how people love this feature. 

    The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more. 

    Oh, and it's just bigger and better than other Unity courses you will find online. See the course length and the reviews. 

    For each demo game you build you will follow this process... 

    • Be challenged to build the entire game yourself.

    • Be shown step-by step how to build it.

    • Be challenged to apply, and re-apply your knowledge regularly.

    You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way. 

    You will learn C#, and in turn build a solid foundation for Object Oriented Programming. By the end of the course you'll be very confident in the basics of coding and game development, and hungry to learn more. 

    What this course DOESN'T cover... 

    Whereas this course is already huge, we can't possibly cover everything in that time. Here are some things we will not be covering... 

    • Performance optimization.

    • Editor plugins or modifications.

    • Physics engine modification

    Anyone who wants to learn to create games: Unity is a fantastic platform which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS, Android and Web from a single source!

    If you're a complete beginner, we'll teach you all the coding and game design principles you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you game design principles. 

    Dive in and learn Unity now, you won't be disappointed!

    Who this course is for:

    • Competent and confident with using a computer.
    • Some programming experience helpful, but not required.
    • Artists who want to learn to bring their assets into games.
    • Complete beginners who are willing to work hard.
    • Developers who want to re-skill across to game development.

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    GameDev.tv Team
    GameDev.tv Team
    Instructor's Courses
    GameDev tv was created to help anyone learn how to develop, design and sell indie games.  We have some of the best-selling and highest rating game development courses on Udemy. We have more than a million students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them.GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more.  Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
    Rick Davidson
    Rick Davidson
    Instructor's Courses
    As an instructor, Rick has taught more than 1 million students, creating more than 20 of the most popular online courses here on Udemy. He is a founding partner of the GameDev-tv team whose mission is to helping aspiring game developers to create and grow.Rick has a long history of managing teams, growing businesses and teaching technology. For more than 10 years Rick worked within the video game industry as Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.Rick lives in Australia with his wife and 2 daughters. He likes to tell Dad jokes. You've been warned!
    Gary is a self-proclaimed nerd who absolutely loves video games, maths, science, and technology.He studied Computing & IT with the Open University and was first introduced to GameDev tv in 2017, when he enrolled on the “Complete Unity Developer” course. Gary wanted to get serious about making games and a few months later he was a Unity certified developer and now run his own indie game studio.In his younger years, Gary worked as a professional musician and private guitar tutor and particularly enjoyed passing on his knowledge to others. So, when the opportunity arose to become a GameDev tv instructor, he couldn’t pass up the chance to share his knowledge and passion with all of you!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 137
    • duration 18:15:05
    • Release Date 2022/11/26