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Classic Game Programming on the NES, Video Edition

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  • Chapter 1. 6502 Assembler.mp4
    01:06
  • Chapter 1. Calling all retro developers.mp4
    01:36
  • Chapter 1. Let s program games!.mp4
    05:21
  • Chapter 1. NES architecture.mp4
    02:14
  • Chapter 1. Summary.mp4
    00:42
  • Chapter 1. The structure of a game.mp4
    10:44
  • Chapter 2. Assembler.mp4
    01:01
  • Chapter 2. Editor.mp4
    03:17
  • Chapter 2. Getting set up.mp4
    06:09
  • Chapter 2. Graphics creation.mp4
    03:38
  • Chapter 2. Sound effects and music creation.mp4
    02:52
  • Chapter 2. Summary.mp4
    00:32
  • Chapter 3. Memory and registers.mp4
    10:36
  • Chapter 3. Moving things around.mp4
    24:27
  • Chapter 3. Starting 6502 Assembler.mp4
    03:36
  • Chapter 3. Summary.mp4
    00:39
  • Chapter 4. Bytes, bits, and nibbles.mp4
    07:37
  • Chapter 4. Conditions.mp4
    01:57
  • Chapter 4. Increasing and decreasing.mp4
    04:54
  • Chapter 4. Jumps, branches, and calls.mp4
    11:22
  • Chapter 4. Math, loops, conditions, and bits.mp4
    17:43
  • Chapter 4. Summary.mp4
    00:50
  • Chapter 4. Using the stack.mp4
    02:18
  • Chapter 5. Chars.mp4
    01:14
  • Chapter 5. Code.mp4
    01:12
  • Chapter 5. Compile script.mp4
    01:51
  • Chapter 5. Defined values.mp4
    01:14
  • Chapter 5. IRQ interrupt.mp4
    00:19
  • Chapter 5. Initializing the NES hardware.mp4
    06:49
  • Chapter 5. Main application logic.mp4
    05:46
  • Chapter 5. NES header.mp4
    01:55
  • Chapter 5. NES memory configuration.mp4
    03:04
  • Chapter 5. NMI routine.mp4
    07:12
  • Chapter 5. RAM.mp4
    00:53
  • Chapter 5. Some useful functions.mp4
    03:54
  • Chapter 5. Sprite data.mp4
    00:49
  • Chapter 5. Starting somewhere.mp4
    03:20
  • Chapter 5. Summary.mp4
    00:42
  • Chapter 5. Vectors.mp4
    01:25
  • Chapter 5. Zero page.mp4
    01:24
  • Chapter 6. Adding some macros.mp4
    03:29
  • Chapter 6. Creating a code library.mp4
    03:31
  • Chapter 6. Defining the tile set.mp4
    01:10
  • Chapter 6. Displaying the game screen.mp4
    01:34
  • Chapter 6. Displaying the title screen.mp4
    06:03
  • Chapter 6. Initializing the console.mp4
    03:28
  • Chapter 6. NES background graphics.mp4
    04:31
  • Chapter 6. Starting a game.mp4
    03:14
  • Chapter 6. Summary.mp4
    01:20
  • Chapter 7. Controlling timing.mp4
    02:28
  • Chapter 7. Defining patterns for our player and bullet.mp4
    00:51
  • Chapter 7. Firing a player bullet.mp4
    00:49
  • Chapter 7. Move and shoot.mp4
    04:35
  • Chapter 7. Moving the player s bullet.mp4
    01:49
  • Chapter 7. Moving the player s ship.mp4
    02:44
  • Chapter 7. Summary.mp4
    00:42
  • Chapter 8. Enemy movement.mp4
    04:38
  • Chapter 8. Step 1 Enemy generation.mp4
    04:08
  • Chapter 8. Step 2 Enemy movement.mp4
    02:21
  • Chapter 8. Summary.mp4
    00:47
  • Chapter 9. Collision detection.mp4
    04:05
  • Chapter 9. Enemy collisions.mp4
    02:52
  • Chapter 9. Summary.mp4
    00:28
  • Chapter 10. Adding to the player s score.mp4
    03:03
  • Chapter 10. Beating the high score.mp4
    03:01
  • Chapter 10. Displaying the score on screen.mp4
    03:02
  • Chapter 10. Keeping score.mp4
    03:22
  • Chapter 10. Subtracting from the player s score.mp4
    03:30
  • Chapter 10. Summary.mp4
    00:49
  • Chapter 11. Animating the player s death sequence.mp4
    03:58
  • Chapter 11. Displaying the player s lives.mp4
    02:48
  • Chapter 11. Handling game over.mp4
    01:31
  • Chapter 11. Player collisions and lives.mp4
    03:05
  • Chapter 11. Summary.mp4
    00:48
  • Chapter 12. Changing our enemy movement code.mp4
    04:03
  • Chapter 12. Changing our enemy spawn code.mp4
    04:46
  • Chapter 12. Keeping track of enemies.mp4
    02:11
  • Chapter 12. Making our smart bomb smarter.mp4
    02:05
  • Chapter 12. More enemies.mp4
    03:24
  • Chapter 12. Summary.mp4
    00:46
  • Chapter 13. Animations and more.mp4
    03:14
  • Chapter 13. Background animations.mp4
    08:25
  • Chapter 13. Level progression.mp4
    03:26
  • Chapter 13. Shaking things up.mp4
    05:21
  • Chapter 13. Summary.mp4
    00:33
  • Chapter 14. Adding sound effects to our game.mp4
    02:37
  • Chapter 14. Adding the sound engine.mp4
    05:01
  • Chapter 14. Creating some sound effects.mp4
    06:36
  • Chapter 14. Sound effects.mp4
    05:31
  • Chapter 14. Summary.mp4
    00:33
  • Chapter 15. Arpeggios.mp4
    00:35
  • Chapter 15. Generating music data.mp4
    02:12
  • Chapter 15. Instruments.mp4
    01:41
  • Chapter 15. Music.mp4
    04:46
  • Chapter 15. Summary.mp4
    00:37
  • Chapter 15. Using music in our game.mp4
    03:45
  • Chapter 16. Extending the NES.mp4
    09:03
  • Chapter 16. Other types of games.mp4
    04:29
  • Chapter 16. Publishing your finished game.mp4
    04:06
  • Chapter 16. Summary.mp4
    01:39
  • Chapter 16. Where to from here.mp4
    05:42
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    O'Reilly Media is an American learning company established by Tim O'Reilly that publishes books, produces tech conferences, and provides an online learning platform. Its distinctive brand features a woodcut of an animal on many of its book covers.
    • language english
    • Training sessions 101
    • duration 5:55:55
    • Release Date 2024/11/03

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