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Cinematic Lighting In Unreal Engine 5

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Ted Mebratu

2:12:26

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  • 01. GPU Lightmass Introduction.mp4
    04:25
  • 02. Night - Establishing a First Lighting Pass.mp4
    07:02
  • 03. Night - Refining the Lighting.mp4
    24:59
  • 04. Night - Final Polish.mp4
    11:14
  • 05. Day - Establishing the First Pass.mp4
    04:34
  • 06. Day - Refining the Lighting.mp4
    28:19
  • 07. Lumen - Setting Up a Cinematic Sequence.mp4
    17:34
  • 08. Lumen - Establishing a First Pass.mp4
    12:40
  • 09. Lumen - Refining & Polishing.mp4
    21:39
  • 10. Final Renders.zip
  • More details


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    Lighting Artist at Naughty Dog

    Ted Mebratu is a self-taught artist from Ethiopia currently working at Naughty Dog in Santa Monica, California, as an Environment Lighting Artist. During his time at Naughty Dog, he has contributed to the development of The Last of Us Part I remake. Before Naughty Dog, Ted worked at Ready At Dawn as a Lighting Artist on titles including Lone Echo II and Echo VR.

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 9
    • duration 2:12:26
    • Release Date 2023/05/29