Cinematic Lighting In Unreal Engine 5
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Ted Mebratu
2:12:26
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01. GPU Lightmass Introduction.mp4
04:25
02. Night - Establishing a First Lighting Pass.mp4
07:02
03. Night - Refining the Lighting.mp4
24:59
04. Night - Final Polish.mp4
11:14
05. Day - Establishing the First Pass.mp4
04:34
06. Day - Refining the Lighting.mp4
28:19
07. Lumen - Setting Up a Cinematic Sequence.mp4
17:34
08. Lumen - Establishing a First Pass.mp4
12:40
09. Lumen - Refining & Polishing.mp4
21:39
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Ted Mebratu
Instructor's CoursesLighting Artist at Naughty Dog
Ted Mebratu is a self-taught artist from Ethiopia currently working at Naughty Dog in Santa Monica, California, as an Environment Lighting Artist. During his time at Naughty Dog, he has contributed to the development of The Last of Us Part I remake. Before Naughty Dog, Ted worked at Ready At Dawn as a Lighting Artist on titles including Lone Echo II and Echo VR.

Gnomon Workshop
View courses Gnomon WorkshopThe Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
- language english
- Training sessions 9
- duration 2:12:26
- Release Date 2023/05/29