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Character Rigging In Maya For Game Production

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Taylor Whitsett

4:54:14

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  • 01. Introduction to Character Rigging in Maya for Game Production.mp4
    04:49
  • 02. Setting up the Character Rigging Pipeline in Maya.mp4
    05:55
  • 03. Prepping the Character Geometry for Rigging in Maya.mp4
    07:52
  • 04. Building the Skeleton in Maya Part 1.mp4
    48:06
  • 05. Building the Skeleton in Maya Part 2.mp4
    37:54
  • 06. Creating ForwardInverse Kinematic Arms in Maya.mp4
    35:55
  • 07. Building the Spine in Maya Part 1.mp4
    14:49
  • 08. Building the Spine in Maya Part 2.mp4
    21:56
  • 09. Adding Deformation Helper Joints in Maya.mp4
    32:10
  • 10. Building Automated Control Systems in Maya Part 1.mp4
    29:04
  • 11. Building Automated Control Systems in Maya Part 2.mp4
    42:41
  • 12. Final Character Rig Cleanup in Maya.mp4
    13:03
  • More details


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    Taylor Whitsett
    Taylor Whitsett
    Instructor's Courses

    Technical Animator at Respawn Entertainment

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 12
    • duration 4:54:14
    • Release Date 2023/06/17