Character Rigging In Maya For Game Production
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Taylor Whitsett
4:54:14
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01. Introduction to Character Rigging in Maya for Game Production.mp4
04:49
02. Setting up the Character Rigging Pipeline in Maya.mp4
05:55
03. Prepping the Character Geometry for Rigging in Maya.mp4
07:52
04. Building the Skeleton in Maya Part 1.mp4
48:06
05. Building the Skeleton in Maya Part 2.mp4
37:54
06. Creating ForwardInverse Kinematic Arms in Maya.mp4
35:55
07. Building the Spine in Maya Part 1.mp4
14:49
08. Building the Spine in Maya Part 2.mp4
21:56
09. Adding Deformation Helper Joints in Maya.mp4
32:10
10. Building Automated Control Systems in Maya Part 1.mp4
29:04
11. Building Automated Control Systems in Maya Part 2.mp4
42:41
12. Final Character Rig Cleanup in Maya.mp4
13:03
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Taylor Whitsett
Instructor's CoursesTechnical Animator at Respawn Entertainment

Gnomon Workshop
View courses Gnomon WorkshopThe Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
- language english
- Training sessions 12
- duration 4:54:14
- Release Date 2023/06/17