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Character Rigging Crash Course In Maya For Intermediate User

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Shubham Bhardwaj,Scorpion Studio

5:02:38

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  • 001 Introduction.mp4
    01:42
  • 002 Creating Proxy Mesh.mp4
    14:53
  • 001 creating joints for the torso.mp4
    04:11
  • 001 proxy-mesh-geo.zip
  • 002 changing joint orientation of the joints.mp4
    08:59
  • 003 binding joints with the mesh.mp4
    02:06
  • 004 creating ikspline handle and drive joints.mp4
    05:23
  • 005 5a.advance-twist-control.zip
  • 005 activating advanced twist control.mp4
    04:21
  • 005 rig-start-advanced-twist-control-activated.zip
  • 006 creating controllers for the rig.mp4
    08:37
  • 007 creating fk rig of the torso.mp4
    08:09
  • 008 creating body and global controller.mp4
    06:08
  • 008 rig-start-body-and-global-ctrl.zip
  • 009 9a.squash-and-stretch.zip
  • 009 adding squash and stretch abillity.mp4
    13:18
  • 009 rig-start-squash-and-stretch.zip
  • 001 creating joints for the arm.mp4
    08:08
  • 002 creating controllers for the arm.mp4
    11:36
  • 003 binding joints with geometry.mp4
    01:33
  • 004 creating finger joints.mp4
    07:43
  • 005 creating finger controllers.mp4
    07:39
  • 006 creating arm ik fk switch controller.mp4
    03:02
  • 007 mirroring arm rig setup.mp4
    06:38
  • 008 creating fk arm rig.mp4
    01:38
  • 009 creating ik arm rig.mp4
    03:42
  • 010 10a.ik-fk-switch.zip
  • 010 ik fk switch of the arm rig.mp4
    12:28
  • 010 rig-start-arm-rig-01.zip
  • 011 rigging fingers.mp4
    07:16
  • 012 rig-start-arm-rig-completed.zip
  • 012 wrapping up the arm rig.mp4
    08:01
  • 001 creating leg joints.mp4
    02:56
  • 002 changing orientations and creating ik fk joints.mp4
    03:50
  • 003 binding joints with geometry.mp4
    01:22
  • 004 creating ik fk leg rig controllers.mp4
    10:44
  • 005 creating ik fk switch controller.mp4
    02:08
  • 005 rig-start-leg-rig-ik-fk-switch.zip
  • 006 creating foot roll joints.mp4
    06:54
  • 007 mirroring rig from left to right.mp4
    05:07
  • 008 creating fk leg rig.mp4
    03:23
  • 009 creating ik leg rig.mp4
    04:29
  • 010 creating roll attributes.mp4
    02:15
  • 011 11a.creating-leg-ik-fk-switch.zip
  • 011 creating leg ik fk switch.mp4
    10:18
  • 012 creating foot roll rig.mp4
    15:05
  • 013 finishing up the leg rig.mp4
    01:29
  • 013 rig-start-leg-rig-completed.zip
  • 001 creating and changing orientation of the joints.mp4
    06:06
  • 002 creating controllers for head and neck.mp4
    10:34
  • 003 connecting controllers with joints.mp4
    02:06
  • 004 binding joints with mesh.mp4
    02:05
  • 005 creating space switching for the controllers.mp4
    09:58
  • 006 paint skin weight head.mp4
    22:12
  • 006 rig-start-head-rig-skinning.zip
  • 007 connecting with global controller.mp4
    01:04
  • 008 creating blendshapes for the facial expressions.mp4
    07:16
  • 009 connecting blendshapes with controllers.mp4
    04:28
  • 001 cleaning up the controller.mp4
    04:00
  • 002 final words and wrapping up the rig.mp4
    05:38
  • 002 rig-start-head-rig-global-ctrl-and-clean-controllers.zip
  • Description


    Learn Maya Character Rigging Step-by-Step from Scratch

    What You'll Learn?


    • Character rigging in maya
    • learn how to creating proxy geometry
    • learn how to create ik fk switch for arms and legs
    • learn how to change the joints orientations
    • learn how to create foot rolls
    • learn how to creates attributes on the controllers
    • learn how to create controllers for the rig

    Who is this for?


  • want to learn how to rig character in maya
  • want to learn rigging with step by step process
  • want to get started with rigging fast
  • More details


    Description

    Step-by-Step Easy To Follow

    Artists, those who are looking to improve your 3D character rigging skills . This course takes you through a step-by-step process of rigging a  3D human character from scratch using Autodesk Maya powerful features. Whether you're starting from scratch with the provided 3D character, or your own character model, you'll learn how to place the required bones and develop an functional rigging system for animation and video games.
    Throughout the course, you'll gain the understanding of Autodesk Maya bones and rigging systems and learn how to apply them to any 3D character. By the end of the course, you'll have become intimately familiar with Autodesk Maya rigging system and have the confidence to develop your own rigging systems from scratch. Don't miss out on this opportunity to take your character rigging skills to the next level
    we will create the bones (joints) and name them appropriately to duplicate them to the other side , we will create the Torso rig with squash and stretch ability  , we will create the IK handles to give movement in hands and feet, we will create the controls for each part of the body, we will configure the switch from IK to FK for the arms and the legs , in this way our character will be able to emulate any movement of the hand and the legs , we will be creating the foot roll for  our foot rig , later we will create the head and neck rig and we will configure the eyes, the overall control and the mouth of the character.

    In summary, with this course you will learn:


    • Use Autodesk Maya for Rigging

    • Create complete and functional rigs for animation

    • Create custom controls

    • Add both IK and FK modes

    • Tips for locating bones and controls

    • Configure the jaw and mouth in general

    • Space switching of controllers

    • Test and optimize a rig

    • Foot rolls

    • how to use node editor

    • paint skin weight tool

    Who this course is for:

    • want to learn how to rig character in maya
    • want to learn rigging with step by step process
    • want to get started with rigging fast

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    Shubham Bhardwaj
    Shubham Bhardwaj
    Instructor's Courses
    Greetings fellow Artists, i am shubham bhardwaj , 3d character /  asset modeling and rigging artist, having over 7 years of experience in industry,  currently working as a lecturer ( lovely Professional University India).And  I see myself as a piece of art. It lets me be the person I want to be, a person who's not embarrassed to have fun.
    Scorpion Studio
    Scorpion Studio
    Instructor's Courses
    I am Teacher of Game level design. I have completed M Tech in CSE from VIT university Vellore(INDIA).  I Have Worked on Various Game Project as a Freelancer in the Industry,  then i worked as a Assistant professor in GDUT China and I was teaching Game Level Design. Now I am working in Lovely University and teaching Game Design and Development. Here we are working as a team and teach you Game Production
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 47
    • duration 5:02:38
    • Release Date 2023/05/12