Character Development Master Class 2D & 3D Tools For Professional Pipelines
Focused View
25:34:08
2 View
01 Introduction.mp4
26:55
02 Tone Painting Part 1.mp4
20:30
03 Tone Painting Part 2.mp4
19:39
04 Tone Painting Part 3.mp4
19:58
05 Tone Painting Part 4.mp4
26:05
06 3 - Q&A.mp4
33:16
07 Bonus Tool Presets.mp4
03:56
08 Bonus Basic Terms.mp4
14:38
09 Bonus Blocking Value Part1.mp4
28:30
10 Bonus Blocking Value Part 2.mp4
27:31
01 Head Proportions-1.mp4
14:20
02 Body Proportions-2.mp4
10:08
03 Zbrush Block Out-3.mp4
21:30
04 Refineing The Block Out-4.mp4
17:15
05 Tools And Features - Zbrush-5.mp4
12:17
06 Tools And Features - Photoshop-6.mp4
11:58
07 Introduction-7.mp4
10:13
08 Simplified Construction-8.mp4
14:01
09 Q&a-9.mp4
19:41
01 Intro.mp4
10:11
02 Drawing The Face.mp4
15:59
03 Refining Body Blockout.mp4
17:23
04 Sculpting The Eyes And Mouth.mp4
20:24
05 Sculpting The Nose And Adjusting The Face.mp4
26:50
06 Shape Archetypes And Tone Painting.mp4
21:00
07 Painting Expressions.mp4
04:59
08 Q&a Part 1.mp4
22:33
09 Q&a Part 2.mp4
19:37
01 Introduction.mp4
25:58
02 Projecting.mp4
14:40
03 Finger Block Out Zspheres.mp4
18:38
04 Palm And Thumb Block Out.mp4
21:59
05 Polypainting.mp4
12:24
06 Retopo In Maya.mp4
15:43
07 Q&a.mp4
15:10
01 Armorclothing Layout And Design.mp4
20:53
02 Adding Shading And Detail To Your Amorclothing.mp4
23:02
03 Building Armor And Clothing In Zbrush.mp4
33:45
04 Adding Color And Texture To Armorclothing In Zbrush.mp4
17:07
05 Rigging With Zspheres.mp4
17:44
06 Q&a.mp4
16:04
01 Plotting Out The Retopology For The Face.mp4
20:10
02 Re-topologizing The Face.mp4
17:25
03 Making Multiple Facial Expressions.mp4
30:33
04 Creating The Mouth Bag.mp4
22:46
05 Creating Teeth And Q&a.mp4
27:45
01 Class Overview.mp4
07:44
02 Examining Our Materials.mp4
07:33
03 Utilizing Polygroups And Subtools For Polypainting.mp4
16:07
04 Using Alphas And Layers To Texture.mp4
19:18
05 Retopoing Techniques In Zbrush And Topogun.mp4
18:26
06 Working With Uvs In Roadkill And Maya.mp4
11:36
07 Distributing Your Uvs Correctly.mp4
15:58
08 Proper Uv Layout.mp4
13:59
09 Examining Character Movment.mp4
09:17
10 Q & A.mp4
21:28
01 Class Overview.mp4
06:07
02 Placing Your Separate Assets On Layers In Maya.mp4
05:54
03 Polygrouping And Seperating Geo In Zbrush.mp4
07:34
04 Posing Review.mp4
06:03
05 Planning Out Your Pose.mp4
03:22
06 Posing The Upper Torso.mp4
06:59
07 Posing The Arms.mp4
04:55
08 Posing The Legs.mp4
03:52
09 Refining The Pose.mp4
06:46
10 Creating A Z-sphere Rig.mp4
06:38
11 Weighting With Your Z-sphere Rig.mp4
07:16
12 Completing Your Zsphere Rig.mp4
03:40
13 Posing With Your Zsphere Rig.mp4
05:00
14 Utilizing Wrap Deformers In Maya.mp4
06:59
15 Using Cluster Deformers To Create A Rig In Maya.mp4
07:10
16 Binding Skin And The Differences Between Ik And Fk.mp4
07:13
17 Setting Up The Ik Rig.mp4
04:50
18 Mel Commands For Hotkeys.mp4
07:03
19 Making Hotkeys In Maya Part 1.mp4
06:50
20 Making Hotkeys In Maya Part 2.mp4
06:14
21 Whats Next.mp4
06:41
22 Q&a Part 1.mp4
05:56
23 Q&a Part 2.mp4
05:53
01 Introduction.mp4
08:27
02 Organizing Your Character For A Professional Pipeline.mp4
11:27
03 Modeling Your Character For Production.mp4
09:42
04 Creating A Turn-table.mp4
06:41
05 Setting Up The Lighting For Your Turn-table.mp4
05:25
06 Adjusting The Lighting For Your Turn-table.mp4
07:11
07 Creating A Mood With Your Lighting.mp4
07:15
08 Animating Your Turn-table.mp4
06:49
09 Creating The Sword Effect.mp4
11:30
10 Animating The Sword Effect.mp4
12:10
11 Creating A Mat-cap.mp4
08:04
12 Using Render Filters In Zbrush.mp4
09:07
13 Creating A Turn-table In Zbrush.mp4
05:23
14 Q&a.mp4
04:22
01 Introduction.mp4
07:05
02 Uving Part 1.mp4
12:54
03 Uving Part 2.mp4
13:36
04 Principles Of Baking.mp4
16:26
05 Projecting.mp4
19:38
06 Baking Maps.mp4
13:58
07 Decimation Master.mp4
09:05
08 Baking With Topogun.mp4
18:38
09 Q&a.mp4
03:55
01 Adjusting Materials On Our Zremeshed Model.mp4
06:12
02 Poly-painting The Centaur.mp4
05:57
03 Examining The Pec Area.mp4
07:00
04 Applying The Chest Skin Texture In Spotlight.mp4
06:52
05 Creating Maps In Zbrush And Implementing Them In Marmoset.mp4
06:55
06 Applying Our Maps In Marmoset.mp4
06:36
07 Controlling Normal Maps.mp4
06:12
08 A Closer Look At Crashing Normals.mp4
06:52
09 Testing Materials In Marmoset.mp4
06:19
10 Adjusting Materials In Marmoset.mp4
06:27
11 Adjusting Materials In Photoshop.mp4
07:47
12 Reworking The Human Torso On The Centaur.mp4
05:57
13 Sculpting In The Human Torso On The Centaur.mp4
07:00
14 Lighting Discussion.mp4
08:46
15 Retopoing In Zbrush.mp4
05:21
16 Adjusting Materials In Keyshot.mp4
05:20
17 Creating A 360 Slideshow In Keyshot.mp4
05:58
18 Q&a.mp4
07:39
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Uartsy
View courses UartsySimplier Is Better! We've simplified and we've moved! Login to access your content. Want new and up to date training on art, sculpting, launching your own ...
- language english
- Training sessions 121
- duration 25:34:08
- Release Date 2024/02/15