Character Asset Creation for Cinematics, Vol. 1 ZBrush, Maya & Marvelous Designer Techniques
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8:06:51
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00 - Preview.mp4
01:39
01 - Understanding The Brief.mp4
08:21
02 - Reference Gathering.mp4
05:35
03 - Zbrush Setup.mp4
08:56
04 - Base Meshes.mp4
07:29
05 - Starting The Blockout.mp4
23:01
06 - Advancing The Blockout.mp4
07:14
07 - Starting The Head Sculpt.mp4
04:54
08 - Refining The Head Sculpt.mp4
02:27
09 - Proportion & Silhouette.mp4
19:23
10 - Reprojecting The Head.mp4
11:59
11 - Preparing The Asset For Marvelous Designer.mp4
05:29
12 - Clothing In Marvelous Designer - Part 1.mp4
32:40
13 - Clothing In Marvelous Designer - Part 2.mp4
43:00
14 - Clothing In Marvelous Designer - Part 3.mp4
32:34
15 - Reviewing The Clothing.mp4
12:45
16 - Retopologizing The Clothing - Part 1.mp4
28:18
17 - Retopologizing The Clothing - Part 2.mp4
14:24
18 - Retopologizing The Clothing - Part 3.mp4
23:50
19 - Modeling The Boots & Leather Parts.mp4
28:50
20 - Modeling The Armor.mp4
42:49
21 - Modeling The Intricate Parts.mp4
15:33
22 - Detailing In Zbrush - Part 1.mp4
45:59
23 - Detailing In Zbrush - Part 2.mp4
24:13
24 - Finalizing The Head.mp4
22:48
25 - Final Review.mp4
12:41
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Gnomon Workshop
View courses Gnomon WorkshopThe Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
- language english
- Training sessions 26
- duration 8:06:51
- Release Date 2025/03/08