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Character Asset Creation for Cinematics, Vol. 1 ZBrush, Maya & Marvelous Designer Techniques

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8:06:51

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  • 00 - Preview.mp4
    01:39
  • 01 - Understanding The Brief.mp4
    08:21
  • 02 - Reference Gathering.mp4
    05:35
  • 03 - Zbrush Setup.mp4
    08:56
  • 04 - Base Meshes.mp4
    07:29
  • 05 - Starting The Blockout.mp4
    23:01
  • 06 - Advancing The Blockout.mp4
    07:14
  • 07 - Starting The Head Sculpt.mp4
    04:54
  • 08 - Refining The Head Sculpt.mp4
    02:27
  • 09 - Proportion & Silhouette.mp4
    19:23
  • 10 - Reprojecting The Head.mp4
    11:59
  • 11 - Preparing The Asset For Marvelous Designer.mp4
    05:29
  • 12 - Clothing In Marvelous Designer - Part 1.mp4
    32:40
  • 13 - Clothing In Marvelous Designer - Part 2.mp4
    43:00
  • 14 - Clothing In Marvelous Designer - Part 3.mp4
    32:34
  • 15 - Reviewing The Clothing.mp4
    12:45
  • 16 - Retopologizing The Clothing - Part 1.mp4
    28:18
  • 17 - Retopologizing The Clothing - Part 2.mp4
    14:24
  • 18 - Retopologizing The Clothing - Part 3.mp4
    23:50
  • 19 - Modeling The Boots & Leather Parts.mp4
    28:50
  • 20 - Modeling The Armor.mp4
    42:49
  • 21 - Modeling The Intricate Parts.mp4
    15:33
  • 22 - Detailing In Zbrush - Part 1.mp4
    45:59
  • 23 - Detailing In Zbrush - Part 2.mp4
    24:13
  • 24 - Finalizing The Head.mp4
    22:48
  • 25 - Final Review.mp4
    12:41
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    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 26
    • duration 8:06:51
    • Release Date 2025/03/08