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Character Animation Fundamentals For Games

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4:40:49

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  • 00 - Preview.mp4
    01:34
  • 01 - Rig & Scene Setup.mp4
    04:59
  • 02 - Walk Cycle - Planning.mp4
    11:57
  • 02 - walk cycle - planning.zip
  • 03 - Walk Cycle - Blocking.mp4
    34:00
  • 04 - Walk Cycle - Polish.mp4
    34:01
  • 05 - Run Cycle - Planning.mp4
    10:51
  • 06 - Run Cycle - Blocking.mp4
    36:19
  • 07 - Run Cycle - Polish.mp4
    34:51
  • 08 - Attack - Planning.mp4
    13:52
  • 09 - Attack - Blocking.mp4
    32:37
  • 10 - Attack - Polish.mp4
    33:58
  • 11 - Secondary Motion Workflow.mp4
    19:39
  • 12 - Final Presentation.mp4
    12:11
  • Description


    Learn the most important character animations for professional-looking gameplay: walk cycles, run cycles, and attacks. In this 4.5-hour workshop by Senior Gameplay Animator, Juan Cervilla, you’ll discover his professional Maya workflow plus expert tips and techniques for animating believable game characters.


    Juan details the complete Maya animation workflow, from the initial planning stages, including studying references and breaking down the mechanics of each motion or action, to the final polished animation. You’ll discover how to approach secondary motions to add extra flair to your animations, and by the end of the workshop, you will have developed a strong understanding of the fundamentals and mechanics behind the motions and how to approach them.


    Additionally, Juan demonstrates how to create a high-quality render to present your animation work in a professional environment or to present in your portfolio.


    This workshop utilizes Kiel Figgins rigs, which are well known and used by many industry professionals.

    Kiel Figgins

    More details


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    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 13
    • duration 4:40:49
    • Release Date 2024/12/03

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