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C# Scripting in Unity: Beyond the Basics

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Marc Gilbert

2:33:23

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  • 01 - Course Overview.mp4
    01:09
  • 02 - Module Introduction.mp4
    02:44
  • 03 - Formatting Your Code Files.mp4
    06:57
  • 04 - Whats in a Name.mp4
    03:17
  • 05 - C# Naming Conventions in Unity.mp4
    05:48
  • 06 - Namespaces and Regions.mp4
    06:41
  • 07 - What Is a Type.mp4
    03:56
  • 08 - The var Keyword and Anonymous Types.mp4
    05:43
  • 09 - Enumerations.mp4
    05:40
  • 10 - Generic Types.mp4
    04:06
  • 11 - Module Introduction and Setup.mp4
    02:14
  • 12 - Arrays.mp4
    04:10
  • 13 - Generic Lists.mp4
    05:51
  • 14 - Dictionaries.mp4
    04:52
  • 15 - Queues and Stacks.mp4
    06:03
  • 16 - Introducing Coroutines.mp4
    04:01
  • 17 - Delaying Execution.mp4
    04:31
  • 18 - Running in Parallel.mp4
    04:18
  • 19 - Module Summary.mp4
    04:47
  • 20 - Object Oriented Programming in C#.mp4
    03:07
  • 21 - The Anatomy of a class.mp4
    03:48
  • 22 - Using Classes in Unity.mp4
    06:24
  • 23 - Instantiating Game Objects.mp4
    08:26
  • 24 - A Closer Look at Inheritance.mp4
    04:37
  • 25 - Polymorphism.mp4
    05:28
  • 26 - Module Summary.mp4
    04:33
  • 27 - Module Introduction and Setup.mp4
    02:39
  • 28 - Delegation and the Delegate Type.mp4
    03:59
  • 29 - Introducing Events.mp4
    02:41
  • 30 - Working with Events.mp4
    03:38
  • 31 - Actions.mp4
    04:10
  • 32 - Unitys Order of Events.mp4
    06:14
  • 33 - Using Attributes.mp4
    06:51
  • Description


    In this course, you'll take your C# scripting to the next level by learning solid scripting techniques, tips, and considerations.

    What You'll Learn?


      Do you love Unity and want to take your scripting skills to the next level? In this course, C# Scripting in Unity: Beyond the Basics, you’ll learn not only how to write cleaner, more efficient code, but you’ll also gain the knowledge and tools you need to add that next great feature to your game.

      First, you’ll learn to organize your code, making it cleaner and easier to work with. Next, you’ll explore the types available to you, the flexibility of generics, and powerful features like dictionaries, lists, queues, and coroutines. Finally, you'll gain a deeper understanding of how it all works with an exploration of classes and structs and how these objects communicate with each other using delegates and events.

      When you’ve finished this course, you’ll have the skills and understanding of C# in Unity to tackle your game development projects with confidence. Software required: Unity.

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    Marc Gilbert
    Marc Gilbert
    Instructor's Courses
    Marc's passion for programming began in the mid 80's on an Apple IIe. He's been able to parlay that passion into a fruitful career; having served in leadership roles both in-house and as a consultant to Fortune 100 firms. Marc began working with Unity in 2011, releasing RavenToll in 2012 under Frivoloustwist. He's continued working with the engine ever since. Marc left Corporate America in 2016 to focus solely on game development. His firm, Frivoloustwist is currently engaged in helping to bring one of the best-known IPs in coin-op gaming to the mobile platform.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 33
    • duration 2:33:23
    • level average
    • Release Date 2023/10/10

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