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Building A Stylized Environment, Volume 1

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Martin Teichmann

4:24:44

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  • 01. Introduction.mp4
    01:18
  • 02. Preparing 3Ds Max And Tips.mp4
    08:07
  • 03. References.mp4
    12:25
  • 04. Blockmesh Part 1.mp4
    30:14
  • 05. Blockmesh Part 2.mp4
    30:48
  • 06. Blockmesh Part 3.mp4
    23:24
  • 07. Blockmesh Part 4.mp4
    25:21
  • 08. Modules.mp4
    16:17
  • 09. Small Arch Modeling Part 1.mp4
    13:59
  • 10. Small Arch Modeling Part 2.mp4
    09:13
  • 11. Small Arch Lowpoly Modeling Part 1.mp4
    13:29
  • 12. Small Arch Lowpoly Modeling Part 2.mp4
    23:30
  • 13. Small Arch Texturing in Substance.mp4
    22:48
  • 14. Stone Texturing in Substance.mp4
    19:17
  • 15. Modules Finished.mp4
    13:38
  • 16. Conclusion.mp4
    00:56
  • MTE01 ProjectFiles.zip
  • Description


    In this series, Martin Teichmann, Environment Modeler at Naughty Dog, takes you through his complete production workflow to build a stylized game ready environment; a process that requires not only technical and artistic knowledge, but also insight into the mechanics of game play in order to deliver the best experience for the player. In this first volume of a three part series, Martin guides you through his ideation process, reference gathering and the initial stages of development for a large environment. He creates a meaningful block mesh in 3dsMax which can then be turned into modules to split the environment creation process into small tasks. Using the example of an arch module, Martin demonstrates the asset’s creation through low-poly modeling and texturing in 3dsMax, hi-poly sculpting in ZBrush and texture generation in Substance Designer. Basic software knowledge is required as the workshop primarily focuses on workflow and the development of a unique art style. At the end, students will have a thorough understanding of the layout and early production process for game environments, and be ready for volume two where Martin moves on to the terrain, rocks and foliage.

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    Focused display
    Martin Teichmann
    Martin Teichmann
    Instructor's Courses

    Environment Artist at Naughty Dog

    Martin Teichmann is an environment artist working in the games industry. In 2007, Martin started his career at Deck13 in Frankfurt Germany. After a short freelance period he then joined the team at Crytek as an artist on Crysis 2 and Crysis 3. In 2013 Martin moved to Rocksteady London where he worked on Batman Arkham Knight as an Environment and Lighting Artist, then in 2015 he made the move to Los Angeles to work at Naughty Dog. He has contributed to Uncharted 4, Uncharted Lost Legacy and is currently working on The Last of Us Part 2.

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 16
    • duration 4:24:44
    • Release Date 2024/05/09