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Building a Pop-up Style Broadcast Opener in CINEMA 4D and After Effects

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Justin Marshall

10:15:31

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  • 1. Introduction and Project Overview.mp4
    02:23
  • 1. Creating the Film Reel.mp4
    07:34
  • 2. Attaching the Film Reel.mp4
    07:54
  • 3. Finishing the Film Reel.mp4
    10:10
  • 4. Creating the Lighting Environment.mp4
    08:46
  • 5. Creating the Street with Booleans.mp4
    10:08
  • 6. Building the Ghost.mp4
    08:41
  • 7. Finishing the Ghost.mp4
    06:04
  • 8. Adding Materials to the Ghost.mp4
    05:51
  • 01. Modeling the Beach.mp4
    08:30
  • 02. Modeling a Buoy.mp4
    09:39
  • 03. Building a Shark Fin.mp4
    11:08
  • 04. Modeling the Billboard.mp4
    06:50
  • 05. Finishing the Billboard.mp4
    03:22
  • 06. Modeling the Mountain.mp4
    12:02
  • 07. Adding Materials to the Mountain.mp4
    04:36
  • 08. Adding Trees with Cloners.mp4
    08:33
  • 09. Randomizing Tree Colors.mp4
    04:39
  • 10. Building the Spaceship.mp4
    07:56
  • 11. Finishing the Spaceship.mp4
    11:47
  • 12. Adding a Crowd of People.mp4
    07:40
  • 01. Creating the Gate.mp4
    09:38
  • 02. Building the Sign with Splines.mp4
    07:50
  • 03. Modeling the Doors.mp4
    06:52
  • 04. Adding Materials to the Gate.mp4
    05:59
  • 05. Adding Ferns with Cloners.mp4
    08:05
  • 06. Adding Palm Trees.mp4
    07:23
  • 07. Modeling the Large Cliff.mp4
    10:35
  • 08. Adding Materials to the Cliff.mp4
    06:01
  • 09. Modeling the Mine Track.mp4
    09:14
  • 10. Finishing the Mine Track.mp4
    07:07
  • 11. Modeling the Scaffolding.mp4
    08:55
  • 12. Building the Mine Cart.mp4
    09:26
  • 13. Modeling Cart Occupants.mp4
    06:28
  • 14. Finishing the Occupants.mp4
    06:47
  • 15. Attaching the Mine Cart to a Path.mp4
    07:41
  • 16. Creating Arrows.mp4
    10:16
  • 17. Setting up for Transition Foliage.mp4
    05:07
  • 18. Creating Transition Grass.mp4
    06:58
  • 19. Creating Transition Trees.mp4
    04:33
  • 20. Creating Transition Ferns.mp4
    04:17
  • 1. Setting up the Cameras, Targets, and Tags.mp4
    10:19
  • 2. Animating the Main Shot Camera and Target.mp4
    12:39
  • 3. Animating Camera Two for the Wide Shot.mp4
    05:10
  • 4. Creating a Morph Camera and Animating the Blend.mp4
    02:50
  • 5. Baking the Morph Camera.mp4
    03:30
  • 1. Animating Devils Tower.mp4
    07:44
  • 2. Animating the Spaceship.mp4
    07:03
  • 3. Animating the Crowd.mp4
    08:56
  • 4. Animating the Beach Appearing.mp4
    04:01
  • 5. Animating the Buoy and Water.mp4
    07:06
  • 6. Animating the Billboard Transition.mp4
    05:07
  • 7. Animating the Transition Grass.mp4
    05:25
  • 01. Animating the Road.mp4
    03:34
  • 02. Animating the Ghost Appearing.mp4
    06:23
  • 03. Animating the Ghost Walk Cycle.mp4
    05:53
  • 04. Animating the Gate.mp4
    07:09
  • 05. Adding the Torches.mp4
    09:59
  • 06. Animating the Sconces.mp4
    06:06
  • 07. Animating the Foliage.mp4
    06:49
  • 08. Animating the Cliff.mp4
    07:12
  • 09. Animating the Mine Carts.mp4
    03:58
  • 10. Animating the Arrows.mp4
    08:26
  • 1. Adding the Lighting and Sky to the Shot.mp4
    11:32
  • 2. Setting up for Depth of Field.mp4
    14:33
  • 3. Fixing the Target Path to Get a Better Focus Object.mp4
    09:19
  • 4. Setting up the Render Settings and Testing.mp4
    12:39
  • 01. Importing the Rendered Passes to After Effects.mp4
    04:44
  • 02. Using RSMB Pro (Reel Smart Motion Blur) with the Motion Vector Pass.mp4
    09:42
  • 03. Using the Frischluft Lenscare Plugin for Realistic Depth of Field.mp4
    06:00
  • 04. Adding Glow Using the Object Buffers.mp4
    13:46
  • 05. Adding Placeholder Lights to the CINEMA 4D File.mp4
    04:27
  • 06. Using Knoll Light Factory to Add Flares to Our Extracted Lights.mp4
    10:03
  • 07. Assigning the Proper Hierarchy to the Light in CINEMA 4D.mp4
    09:49
  • 08. Animating the Hand-drawn Logo.mp4
    13:12
  • 09. Revealing the Letters with a Mask.mp4
    10:04
  • 10. Adding a Gradient Fill to the Shape Layer for the Film Strips.mp4
    10:38
  • 11. Adding Realistic Lens Effects to the Composition.mp4
    10:51
  • 12. Cleaning up Issues.mp4
    05:28
  • Description


    In this course, you'll animate a broadcast opener from scratch, building skills in motion graphics, rendering, and compositing. Software required: CINEMA 4D R17, After Effects CC 2015, Frischluft Lenscare, Reel Smart Motion Blur, Knoll Light Factory.

    What You'll Learn?


      Usually, a variety of skillsets and software are needed to bring an animator’s 3D motion-graphics project from start to finish. In this course, Building a Pop-Up Style Broadcast Opener in CINEMA 4D and After Effects, you will develop many important animation skills using multiple kinds of software, all while working on a single project: a movie-themed motion graphics opener in a pop-up style. You’ll work with CINEMA 4D’s great modeling tools and learn how to set up different kinds of cameras. Next, you'll add animation to your vignettes by creating pop-up effects to keep them alive and moving, afterwards moving onto lighting, rendering, and compositing your project. Finally, you’ll import your composite to After Effects, where you’ll add finishing touches and create a logo for the closing shot. By the end of this course, you'll have created a high-quality motion-graphics opener from scratch and developed the many skills you need to succeed at every stage of your future animation projects. Software required: CINEMA 4D R17, After Effects CC 2015, Frischluft Lenscare, Reel Smart Motion Blur, Knoll Light Factory.

    More details


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    Focused display
    Justin Marshall
    Justin Marshall
    Instructor's Courses
    Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on projects like the Unity Mobile Game Development Series. Justin has helped shape the careers of many digital artists and has even earned the title of "Master Justin" by those he has helped. Welcome to his dojo.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 79
    • duration 10:15:31
    • level average
    • English subtitles has
    • Release Date 2023/12/14

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