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Build a 2d multiplayer game with PyGame

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Guido Giuntoli

3:32:08

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  • 1.1 Repository link.html
  • 1. Introduction.mp4
    02:02
  • 2.1 Repository link.html
  • 2. Environment setup.mp4
    09:34
  • 3. Set Git Repository.mp4
    09:43
  • 4. Game Rules.mp4
    13:19
  • 5. Moving a Particle.mp4
    13:26
  • 6. Controlling the Movement.mp4
    09:54
  • 7. Collision Check.mp4
    11:03
  • 1.1 Repository link.html
  • 1. Select Number of Players.mp4
    07:47
  • 2. Select Players Name.mp4
    16:35
  • 3. Multiplayer (part a).mp4
    18:28
  • 4. Multiplayer (part b).mp4
    10:46
  • 5. Setting the Collision Distance.mp4
    09:44
  • 1.1 Repository link.html
  • 1. Introduction to Quad-Trees.mp4
    10:47
  • 2. Create a Quad-Tree.mp4
    10:19
  • 3. Insert Points in a Quad-Tree.mp4
    28:56
  • 4. Check Collisions in a Quad-Tree.mp4
    16:28
  • 5. Measure Performance.mp4
    13:17
  • Description


    Embrace high-performance employing quad-trees collision checking algorithms

    What You'll Learn?


    • Learn how to develop a 2D multiplayer game using PyGame
    • Learn about solving equation of motions using software
    • Learn the basics about game design
    • Improve the performance of collision algorithms using quad-trees

    Who is this for?


  • Python beginners and those who want to learn about high efficient collision check algorithms
  • What You Need to Know?


  • No programming experience is needed.
  • More details


    Description

    Learn the fundamentals to build a 2d multiplayer game with PyGame and increase the performance employing a quad-tree collision checking algorithm.

    - We will learn how to solve the equation of motions, physics and geometry problems in Python

    - We will setup a Python environment on your machine to work with PyGame (virtual environment or using local libraries)

    - We will code the game from scratch using Python 3

    - We will work during the whole game development using version control with Git and the full code version will be uploaded to GitHub, you will have also the possibility to push your code version to GitHub and propose improvements.

    - To amplify the game performance we are going to explain how the quad-trees data structure works and we are going to implement a collision check algorithm

    - We will measure the performance of a naive collision checking algorithm and we will compare it with the quad-tree version


    Enjoy the course and ask any question you have. I will do my best to answer and come back to you in less than 24 h. Also publish your code on GitHub since it will serve you to show to future employers that you know the basics about game designing and how to potentiate the usage of quad-tree algorithms.

    Who this course is for:

    • Python beginners and those who want to learn about high efficient collision check algorithms

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    Guido Giuntoli
    Guido Giuntoli
    Instructor's Courses
    I'm Guido, a software engineer passionate about new technologies and solving real-world problems. My main interests lie in cryptography, blockchain technology, entrepreneurship, and startups. I enjoy studying these subjects and engaging in discussions with others to explore different problems and potential solutions. With a focus on continuous learning and collaboration, I strive to broaden my knowledge and contribute to innovative advancements in the tech industry. Let's connect and embark on a journey of discovery together!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 17
    • duration 3:32:08
    • Release Date 2024/01/03