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Blender & Unreal Engine for Architecture Visualisation

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Thomas McDonald

5:04:08

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  • 1 - Assets.zip
  • 1 - Introduction.mp4
    01:33
  • 2 - Where to Get the Shortcut Key Guide.mp4
    01:24
  • 3 - Getting the Free Software for the Course.mp4
    01:00
  • 4 - Setting Up the Interface.mp4
    03:49
  • 5 - Navigation in Blender.mp4
    04:12
  • 6 - Introduction to the 3D View Part 1.mp4
    03:20
  • 7 - Introduction to the 3D View Part 2.mp4
    05:35
  • 8 - Introduction to the 3D View Part 3.mp4
    05:43
  • 9 - Introduction to the Tool Shelf Part 1.mp4
    04:49
  • 10 - Introduction to the Tool Shelf Part 2.mp4
    05:42
  • 11 - Introduction to the Tool Shelf Part 3.mp4
    06:56
  • 12 - Introduction to Collections.mp4
    06:42
  • 13 - Introduction to the 3D Cursor.mp4
    05:15
  • 14 - Introduction to Snapping.mp4
    06:37
  • 15 - Face Orientation & the Direction of Normals.mp4
    04:37
  • 16 - Setting Up the Unit Scale in Blender and aligning them to Unreal Engine.mp4
    02:39
  • 17 - Forming the Layout of the Walls and adding and displaying Dimensions.mp4
    04:15
  • 18 - 3D Modelling the walls and non uniform scale issues.mp4
    04:20
  • 19 - 3D Modelling the Floor of the Building.mp4
    04:13
  • 20 - 3D Modelling the Roof of the Building Part 1.mp4
    04:50
  • 21 - Rotating the roof and walls of the Building and subtracting them from one anothe.mp4
    04:31
  • 22 - Adding a Door and Window to the Front of the House.mp4
    03:47
  • 23 - 3D Modelling the Back Door part 1.mp4
    05:26
  • 24 - 3D Modelling the Back Door part 2.mp4
    05:15
  • 25 - 3D Modelling the Back Door part 3.mp4
    04:14
  • 26 - Finishing the Modelling of the Internal Structure.mp4
    05:51
  • 27 - 3D Modelling the External Environment Part 1.mp4
    06:42
  • 28 - 3D Modelling the External Environment Part 2.mp4
    06:56
  • 29 - 3D Modelling the External Environment Part 3.mp4
    05:29
  • 30 - 3D Modelling the External Environment Part 4.mp4
    04:55
  • 31 - UV Mapping the Model Applying Modifies Part 1.mp4
    04:58
  • 32 - UV Mapping the Model Smart UV Project Part 2.mp4
    04:51
  • 33 - UV Mapping the Model Test Material Part 3.mp4
    04:56
  • 34 - UV Mapping the Model Manually Packing UVs Part 4.mp4
    04:15
  • 35 - UV Mapping the Model Cleaning after the Boolean Modifier Part 5.mp4
    06:08
  • 36 - UV Mapping the Model Symmetrize Part 6.mp4
    05:59
  • 37 - UV Mapping the Model Transfer UV Maps Part 7.mp4
    03:14
  • 38 - UV Mapping the Model Project from View Method Part 8.mp4
    04:13
  • 39 - UV Mapping the Model Part 9.mp4
    04:45
  • 40 - UV Mapping the Model Part 10.mp4
    04:15
  • 41 - UV Mapping the Model Part 11.mp4
    05:04
  • 42 - UV Mapping the Model Part 12.mp4
    04:42
  • 43 - UV Mapping the Model Average Island Scale Part 13.mp4
    02:55
  • 44 - Adding Material Slots to the Model.mp4
    07:11
  • 45 - Exporting the Model as an FBX File.mp4
    04:55
  • 45 - House.zip
  • 46 - Importing the Model into Unreal Engine.mp4
    05:00
  • 47 - Environment Sculpting using the Sculpt Brush Part 1.mp4
    05:15
  • 48 - Environment Sculpting using the Flatten Brush Part 2.mp4
    04:55
  • 49 - Creating Environment Material Megascans Library in Quixel Bridge Part 01.mp4
    05:25
  • 50 - Creating Environment Material Layer Blend Node Part 02.mp4
    06:08
  • 51 - Creating Environment Material Part 03.mp4
    04:46
  • 52 - Creating Environment Material Texture painting in Unreal Engine Part 04.mp4
    03:33
  • 53 - Correcting Material Slot and Names in Blender.mp4
    06:30
  • 54 - Adding Materials from Megascans Library in Quixel Bridge to the Model Part 1.mp4
    06:06
  • 55 - Adding Materials from Megascans Library in Quixel Bridge to the Model Part 2.mp4
    03:26
  • 56 - Importing and Adding External Assets to the Scene.mp4
    05:43
  • 57 - Importing and painting Foliage Assets onto the Terrain.mp4
    05:35
  • 58 - Setting up to Create a Cinematic in Sequencer Part 1.mp4
    05:17
  • 59 - Adding key Frames and working inside Sequencer Part 2.mp4
    05:38
  • 60 - Manipulating the Camera and fine tuning the Shots inside Sequencer Part 3.mp4
    05:29
  • 61 - Lighting baking Options in Unreal Engine.mp4
    06:01
  • 62 - Rendering the Cinematic and Editing in Shotcut.mp4
    06:23
  • 63 - Bonus Lecture.html
  • Description


    Create photo real architectural animation inside Unreal Engine

    What You'll Learn?


    • 3D Model creation in Blender for use in Unreal engine
    • Environment Sculpting in Unreal Engine
    • Using the Mega Scans Library in Unreal Engine
    • Setup and Animate a Cinematic in Unreal

    Who is this for?


  • Beginner Blender & Unreal Engine User Interested in Architectural Visualization
  • Students in Architectural Visualization
  • What You Need to Know?


  • Computer capable of running Blender and Unreal Engine
  • More details


    Description

    Welcome to blender & unreal engine for architecture visualisation – the complete architectural visualisation design course, the only course you’ll need to create stunning visuals in the very powerful unreal engine.

    This course has had great success teaching students arch viz on Udemy!

    Packed with almost 6 hours of video training, this comprehensive course introduces beginners to the arch viz workflow between blender and unreal engine. Even with no 3d experience, this course will help you master architectural animation in unreal engine.

    Here’s how:

    • The course is taught by a top instructor with almost 100,000 students

    • The course teaches you the very latest tools and techniques

    • No previous 3d experience required, learn the very basic tools right through to the more advanced

    • Save yourself time by learning the shortcuts and smart workflows to accelerate your projects

    • Learn to design to real world scale and achieve accurate results

    • Learn how you can turn you design ideas into fully realised 3d environments

    This course takes you step – by – step through engaging video tutorials and teaches you how to create stunning visuals using the very powerful blender & unreal engine.

    This comprehensive course covers a great deal that include:

    • Detailed 3d modelling in blender

    • UV mapping the model

    • Complete asset workflow between blender & unreal engine

    • How to leverage the Megascans library for material creation & assets sourcing

    • Environment sculpting & Texturing in Unreal Engine

    • Using sequencer in Unreal Engine to create photo realistic animations

    Some of the technology & tools we cover include:

    • The free and open source software blender

    • Unreal Engine

    • The Megascans Library

    Some of the topics covered during the course include:

    • Blender to Unreal scene scale alignment

    • Import Assets to Unreal Engine

    • UE materials

    • Level Sequence

    • Lighting

    • Foliage

    • Landscape sculpting

    • Animation

    So what are you waiting for. Click the buy now button and get the skills to create stunning architectural visualisation in Unreal engine.

    Who this course is for:

    • Beginner Blender & Unreal Engine User Interested in Architectural Visualization
    • Students in Architectural Visualization

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    Thomas McDonald
    Thomas McDonald
    Instructor's Courses
    Thomas is a software developer & designer living in Ireland. He has a passion for technology and problem solving. 3D software is a major area of interest and he teaches many course on the topic empowering students bring their creative side to life like never before. Over the past 12 years he’s worked in the area of design & development and continues to discover new ways of creating.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 62
    • duration 5:04:08
    • English subtitles has
    • Release Date 2022/11/17