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Blender : Ultimate Game Art Creation Guide

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Victor Deno

7:23:27

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  • 1.1 Project Files _ First Aid.zip
  • 1. Adding References and Modeling.mp4
    08:03
  • 2. Completing the Model.mp4
    01:41
  • 3. Model Cleanup.mp4
    08:47
  • 4. UV Mapping and Baking Bevels.mp4
    10:03
  • 5. Painting your Color Mask.mp4
    08:20
  • 6. Painting Alphas and Panel Lines.mp4
    13:03
  • 7. Creating Emission and Baking Normals.mp4
    06:58
  • 8. Creating Roughness.mp4
    05:42
  • 9. Creating Edgewear.mp4
    03:47
  • 10. Organizing your Scene.mp4
    04:28
  • 11. Floor and Scene Setup.mp4
    05:26
  • 12. Lighting and Rendering.mp4
    05:59
  • 13. Baking Texture Maps.mp4
    05:42
  • 14. Exporting to Unreal Engine.mp4
    05:08
  • 15. Exporting to Godot.mp4
    04:05
  • 16. Exporting to Unity.mp4
    03:07
  • 17. Sketchfab Scene Setup.mp4
    07:40
  • 18. Presenting in Sketchfab.mp4
    06:54
  • 1.1 Project Files _ Grenade.zip
  • 1. Adding References and Modeling Bottom.mp4
    06:34
  • 2. Modeling the Body.mp4
    05:45
  • 3. Modeling the Armour.mp4
    05:56
  • 4. Modeling the Head A.mp4
    08:14
  • 5. Modeling the Head B.mp4
    07:18
  • 6. Modeling the Latch.mp4
    07:52
  • 7. Modeling the Pin.mp4
    04:54
  • 8. Cleanup Part 1.mp4
    08:58
  • 9. Cleanup Part 2.mp4
    17:46
  • 10. UV Mapping the Grenade.mp4
    12:48
  • 11. Bevel Baking and Optimizing UVs.mp4
    06:33
  • 12. Painting your alpha Maps.mp4
    19:09
  • 13. Painting the Color Masks.mp4
    15:17
  • 14. Creating the Base Color and Metal.mp4
    08:44
  • 15. Creating the Emission.mp4
    08:52
  • 16. Creating the Roughness Map.mp4
    04:55
  • 17. Creating the Edgewear Map.mp4
    03:51
  • 18. Scene Setup and Lighting.mp4
    10:34
  • 19. Baking all maps for Game engines.mp4
    15:23
  • 20. Exporting to Unreal.mp4
    06:43
  • 21. Exporting to Godot.mp4
    04:05
  • 22. Exporting to Unity.mp4
    04:40
  • 23. Preparing for Sketchfab.mp4
    09:17
  • 24. Presenting in Sketchfab.mp4
    08:40
  • 1.1 modelingnotes1.zip
  • 1.2 modelingnotes2.zip
  • 1. Modeling Bootcamp 1 - Navigation and Workspaces.mp4
    06:45
  • 2. Modeling Bootcamp 2 - Transforms and Selects.mp4
    08:05
  • 3. Modeling Bootcamp 3 - Edit Mode Basics.mp4
    06:43
  • 4. Modeling Bootcamp 4 - Edit Mode Tools.mp4
    09:40
  • 5. Modeling Bootcamp 5 - Modifiers & Others.mp4
    07:27
  • 6. Game Mesh Cleanup Demo.mp4
    05:19
  • 7. UV Mapping Demo.mp4
    06:21
  • 8. PBR Texturing Basics.mp4
    06:26
  • 9. Common Shader Nodes.mp4
    11:14
  • 10. Creating Color Masks.mp4
    05:43
  • 11. Creating and Baking Normal Maps.mp4
    11:23
  • 12. Creating and Baking Metal Maps.mp4
    03:22
  • 13. Creating and Baking Edgewear.mp4
    05:33
  • 14. Creating and Baking Ambient Occlusion Map.mp4
    03:47
  • 15. Creating and Baking Base Color Map.mp4
    07:04
  • 16. Creating and Baking Roughness Maps.mp4
    03:50
  • 17. Creating Emission and Opacity Maps.mp4
    03:16
  • 18. Basic Lighting.mp4
    03:48
  • Description


    Create PBR Game Ready Assets for your portfolio and game engines with only Blender

    What You'll Learn?


    • Modeling Game Ready Meshes for Game Art
    • UV Mapping and Baking Texture Maps for Game Engines ( Unity, Unreal Godot )
    • Game Ready PBR Texturing in Blender
    • Lighting and Presentation in Blender for your portfolio
    • Presenting your work in Sketchfab

    Who is this for?


  • For Aspiring 3D artists and Game Developers
  • More details


    Description

    Introduction

    Want to create game ready art for your portfolio and game engine with only blender? This course goes over the process of creating PBR game ready assets to showcase in blender or to export to your favorite game engine of choice such as Unreal, Unity, Godot & Sketchfab. I made this course as an answer for aspiring creators to start strong in their creative careers without having to pay for huge software subscription and just focusing on using the free and open source 3D software Blender!

    Sections


    1. Beginners - Create our Game Ready First Aid Kit

    2. Advanced - Creating our game ready Sci-fi Grenade

    3. An Overview of important tools and workflows in making these Assets


    Project Files of Section 1 & 2 included in the first video of each section


    What you will learn :

    •     Modeling tools and techniques for game models

    •     Game asset optimizations and UV Unwrapping

    •     PBR Materials and Texturing

    •     Baking Important PBR Maps for Game Engines

    •     Lighting and Presentation in Blender

    •     Exporting your assets to Unity, Unreal and Godot

    •     Presenting models in Sketchfab

    •     Finishing 2 projects from scratch!

    Who is Course for?


    1. Beginner users who want to create unique game props from scratch!

    2. More intermediate users who are struggling with the game art workflow in Blender

    Who this course is for:

    • For Aspiring 3D artists and Game Developers

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    My name is Victor and I am 23 years old, Currently I am an independent game creator as I was 3 years ago when I first laid hands on blender and fell in love with it. Over the years I have made my living and developed my skills taking on freelance projects ranging from product designs to game assets as well as a few experiences with emerging game companies. My hobbies are playing games ( or as I would like to call it, professional research ), reading manga or comics as well as listening to music. I
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 60
    • duration 7:23:27
    • Release Date 2022/12/06