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Blender to Unreal Engine 3D Plants and Vegetation

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3D Tudor

15:34:58

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  • 1. Introduction.mp4
    04:35
  • 2.1 DOWNLOAD PACK.html
  • 2. Lesson 1 - Blender Setup [+ Download Pack].mp4
    06:48
  • 3. Lesson 2 - Blender Basics.mp4
    10:42
  • 4. Lesson 3 - HDRI Lighting.mp4
    07:08
  • 1. Lesson 4 - Setting up Vegetation Form in 2D.mp4
    11:13
  • 2. Lesson 5 - Creating 3D Thickness for Plants.mp4
    12:35
  • 1. Lesson 6 - Setting up UV for our First 3D Vegetation.mp4
    12:47
  • 2. Lesson 7 - Texture Painting 3D Foliage.mp4
    14:21
  • 3. Lesson 8 - Painting 3D Stylized Texture on 3D Asset Edge.mp4
    14:31
  • 4. Lesson 9 - Creating Roughness Texture for PBR Material.mp4
    11:41
  • 1. Lesson 10 - Creating Shrub 3D Vegetation Clusters.mp4
    12:12
  • 1. Lesson 11 - Creating 3D Grass Stem from Cube.mp4
    11:00
  • 2. Lesson 12 - Creating 3D Grass Variation.mp4
    12:20
  • 1. Lesson 13- Painting 3D Grass.mp4
    33:20
  • 2. Lesson 14 - Adding Grass Texture Detail.mp4
    11:45
  • 1. Lesson 15 - Turning Digital Grass into Organic Shapes.mp4
    09:58
  • 2. Lesson 16 - Modifying Vegetation Clusters.mp4
    10:15
  • 3. Lesson 17 - Applying Adjusting Colour Textures.mp4
    11:04
  • 1. Lesson 18 - Creating Mesh for 3D Wild Grass.mp4
    13:12
  • 2. Lesson 19 - Using Bezier Curve for Plant Stem.mp4
    10:15
  • 3. Lesson 20 - Texturing and Setting up Wild Grass Mesh.mp4
    10:55
  • 4. Lesson 21 - Creating Wild Grass 3D Cluster.mp4
    11:46
  • 5. Lesson 22 - 3D wild Grass Forming Organic Silhouette.mp4
    10:11
  • 1. Lesson 23 - Adding Texture Detail to our 3D Wild Grass.mp4
    11:34
  • 2. Lesson 24 - Using Colour Overlay to Adjust Texture Tint.mp4
    08:35
  • 1. Lesson 25 - Starting the Modeling Process for 3D Stylized Flowers.mp4
    10:49
  • 2. Lesson 26 - Modeling a Flower Petal.mp4
    12:33
  • 3. Lesson 27 - UV Unwrapping Flowers.mp4
    12:58
  • 4. Lesson 28 - Adding Textured Depth to our Flowers.mp4
    10:00
  • 5. Lesson 29 - Painting in Detail to our Flower Petals.mp4
    10:13
  • 1. Lesson 30 - Using Particles to Populate 3D Flowers with Petals.mp4
    10:32
  • 2. Lesson 31 - Setting up Weight Painting for 3D Particle Flower Petals.mp4
    10:15
  • 1. Lesson 32 - Fixing Foliage Mesh for Blender Texturing.mp4
    10:59
  • 2. Lesson 33 - Creating Roughness PBR Value for our 3D flower.mp4
    12:40
  • 1. Lesson 34 - Using Modifiers to 3D Model a Flower.mp4
    13:59
  • 2. Lesson 35 - Overlaying Colour Texture to get Greater Flower Petal Depth.mp4
    12:54
  • 3. Lesson 36 - Giving Additional Detail to 3D Foliage Flowers.mp4
    11:24
  • 4. Lesson 37 - Finishing Touches For our 3D Purple Flower.mp4
    10:42
  • 1. Lesson 38 - Reusing Mesh for White Flower Foliage.mp4
    10:39
  • 2. Lesson 39 - Lowering Texture Resolution for Optimised 3D Foliage.mp4
    12:38
  • 3. Lesson 40 - Texturing Pattern Based on Blender Perspective.mp4
    11:40
  • 4. Lesson 41 - Setting up White Flower Petals.mp4
    10:57
  • 1. Lesson 42 - Using Sculpt Tool to Relax our Vertices.mp4
    13:07
  • 2. Lesson 43 - Setting up 3D White Flower Variations.mp4
    09:18
  • 1. Lesson 44 - Setting up Mesh for Water 3D Foliage.mp4
    14:01
  • 2. Lesson 45 - Making Long Foliage with Customised UV Unwrap.mp4
    10:21
  • 1. Lesson 46 - Texturing Reed.mp4
    13:51
  • 2. Lesson 47 - Setting up Bump Values for 3D Detail.mp4
    12:29
  • 1. Lesson 48 - Setting up Reed Grass 3D Variations.mp4
    10:51
  • 2. Lesson 49 - Setting up Reed Foliage for Water Planes.mp4
    11:01
  • 1. Lesson 50 - Sculpting out Lilypad Shape.mp4
    09:19
  • 2. Lesson 51 - Drawing Custom Plant Stems.mp4
    11:02
  • 3. Lesson 52 - Texture Painting Water Lily Pads.mp4
    08:41
  • 4. Lesson 53 - Setting up Lilly Pad Foliage Clusters.mp4
    11:46
  • 1. Lesson 54 - Creating Smaller Water Plants.mp4
    10:47
  • 2. Lesson 55 - Texturing Underwater Vegetation.mp4
    12:00
  • 3. Lesson 56 - Creating 3D Formed Underwater Vegetation Clusters.mp4
    10:51
  • 1. Lesson 57 - Creating Lily Flower 3D Model.mp4
    12:28
  • 2. Lesson 58 - Painting Water Lilies with Colour Overlay Functionality.mp4
    12:19
  • 3. Lesson 59 - Creating Water Lily Clusters.mp4
    08:21
  • 1. Lesson 60 - Organising Project.mp4
    11:11
  • 1. Lesson 61 - Setting up Grass Foliage Particles.mp4
    10:03
  • 2. Lesson 62 - 3D Foliage Particle Setup.mp4
    10:34
  • 3. Lesson 63 - Setting up Terrain Scene with Grass Particles.mp4
    08:17
  • 4. Lesson 64 - Adding Flower Field for Terrain.mp4
    11:55
  • 5. Lesson 65 - Planting 3D Water Foliage.mp4
    09:46
  • 1. Lesson 66 - Animating our 3D Foliage.mp4
    08:21
  • 2. Lesson 67 Blender Rendering.mp4
    04:21
  • 1. Lesson 68 - Adjusting Textures and Exporting UE5 Assets.mp4
    13:48
  • 1. Section 26 Unreal Engine 5 Basics.mp4
    13:19
  • 2. Lesson 70 - Viewport and New Map.mp4
    10:59
  • 3. Lesson 71 - Importing Assets Creating Materials.mp4
    11:35
  • 1. Lesson 72 - Setting up Water Material.mp4
    09:18
  • 2. Lesson 73 - Setting up UE5 Material Instance Controls.mp4
    14:19
  • 3. Lesson 74 - Reassigning UE5 Materials.mp4
    11:22
  • 4. Lesson 75 - Converting Bump map to Normal Texture in UE5.mp4
    08:31
  • 1. Lesson 76 - Vertex Painting Wind Motion for UE5 Foliage.mp4
    12:44
  • 1. Lesson 77 - Setting up Foliage Mode in UE5.mp4
    09:33
  • 2. Lesson 78 - UE5 Painting in Terrain Grass.mp4
    10:30
  • 3. Lesson 79 - Setting up Flower Composition.mp4
    10:34
  • 4. Lesson 80 - Setting up Water Foliage.mp4
    08:41
  • 5. Lesson 81 - Creating Depth in our Swamp.mp4
    10:50
  • 1. Lesson 82 Render Unreal Engine 5 Video.mp4
    11:19
  • Description


    Complete Guide To Learning How To Create Foliage & Plants in Blender and Then Export to Unreal Engine 5

    What You'll Learn?


    • • Enjoying the foliage modelling to game environment transition from Blender to Unreal Engine 5 - the only one out there like it
    • • Creating 12 different foliage types with over 30 variations, including plants, grass, water lilies, and reeds to create environments unique to every student
    • • Using Blender 3 and understanding its new interface and shortcuts
    • • Maximising the potential of your references to develop strong game asset concepts using Pureref
    • • Importing and setting up custom alpha brushes for texture painting
    • • Creating vegetation from a simple plane and turning it into 3D foliage (i.e., modeling from a 3D plane)
    • • Making use of Blender’s particle system to model foliage including flowers
    • • Using weight painting techniques to get better control over foliage position
    • • Learning how to create clusters of foliage to get the best results in an environment
    • • Learning how to use HDRIs as 3D model backgrounds for your portfolio
    • • Utilising rendering to improve the quality of presentation for your 3D environment by rendering out in Blender’s rendering engine Cycles
    • • Choosing to continue your 3D modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5
    • • Optimising 3D foliage ready to export them into Unreal Engine 5
    • • Preparing foliage asset collections for UE5 integration and setting up material instances for them
    • • Exploring different transparency materials that will help you set up cut-out decals, partially transparent decals with PBR values and two side-faced textures
    • • Creating materials for the foliage using UE5 texture customisation and the wind system
    • • Learning how to paint water foliage into a scene and how to get more depth out of its volume, painting plants on top of the water, inside the water, and under
    • • Setting up a foliage asset pack that can be easily imported onto any Unreal Engine 5 project
    • • Presenting your foliage pack in an Unreal Engine 5 prepared environment (provided in the course resources)
    • • Complete the course which is going to be the first stepping stone to creating different 3D worlds

    Who is this for?


  • • Beginner 3D modellers eager to learn how to build 3D foliage such as plants, lily pads, underwater plants, reeds, shrubs, grass, and much more
  • • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
  • • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
  • • Fantasy and open-world game environment fans who want to walk through and experience a realistic environment
  • • Game designers who would like to design a set of over 12 different types of foliage and 30 variations for a myriad of game environments for games in Unreal Engine 5
  • More details


    Description

    Have you ever wanted to breathe life into your game world through foliage like plants, grass, water lilies and reeds?


    • 'Blender to Unreal Engine 3D Plants and Vegetation' is very different to any other 3D modeling course out there! Our focus is to create an entire foliage pack completely made in Blender - one of the top open-source and free 3D modeling software out there.


    • We will not be using any other software to create all that you see in the thumbnail, except Blender. You will also learn about plant and grass animation, and as an added plus, you will learn about how to integrate foliage into a game engine - Unreal Engine 5.


    • This is great because it means you will get to see how we make foliage from scratch and import it into video games. I am sure 'Blender to Unreal Engine 3D Plants and Vegetation' will be the one course that you will want to keep handy anytime you need to create variations of foliage.



    • Our 'Blender to Unreal Engine 3D Plants and Vegetation' top 6:

    1.   Creating vegetation from a simple plane and turning it into a 3D foliage (i.e., modeling from 3D plane)

    2.   Making use of Blender’s particle system to model foliage including flowers

    3.   Learning about optimisation and the importance of low poly modeling to get a best performace out of a dense foliage setup within any scene at the same time as maintaining the stylized visuals of custom painted foliage

    4.   Using weight painting techniques to get better control over foliage position

    5.   Creating materials for the foliage using UE5 texture customisation and the wind system

    6.   Learning how to paint water foliage into a scene and how to get more depth out of its volume, painting plants on top of water, inside the water, and underwater



    Now, there are courses out there that can show you how to create grass that reacts to wind, but there is nothing that covers the entire process from flowers and plants to grass, and even water lilies and reeds. 'Blender to Unreal Engine 3D Plants and Vegetation' is intended to be the complete guide to creating foliage in Blender.



    • Blender: 3D Modeling

    'Blender to Unreal Engine 3D Plants and Vegetation’ will see you creating 12 different types of foliage with over 30 variations. We start our journey from a simple cube and we through all the techniques you will need to create flowers and stems. This will include low poly modelling techniques as well as more advanced Blender functions using the Bezier curve functions.


    As we progress through 'Blender to Unreal Engine 3D Plants and Vegetation', we will be increasing the difficulty of the foliage we are creating. You will also be learning about the most fundamental 3D modelling skills, including how to properly UV plants ready for adding materials to them.


    You will be learning about Blender's powerful texture painting workflow. I will be supplying some of my very own custom alpha brushes which you can use in your 3D models and scenes. The texture painting part of 'Blender to Unreal Engine 3D Plants and Vegetation' is huge and has a lot of depth to cover, showing you everything available in Blender. This includes custom brushes, cavity masking, and different map types.


    'Blender to Unreal Engine 3D Plants and Vegetation’ will introduce you to particle system setups. This will show you how to populate an area with plants and grass in a natural way, with complete control over placement and smaller variations.



    • Blender: Animation

    Finally, creating your foliage pack which will include grass, flowers and stems, reeds, and water plants, you will be animating all parts using Blender.


    We will be going through the entire process of bringing the foliage to life by creating realistic movement. This will consist of adding wind and turbulence to our blender scene.


    This will add a massive amount of realism to any Blender renders you might create using the foliage you created in 'Blender to Unreal Engine 3D Plants and Vegetation'.


    Best of all, we will also be covering how to light your scene using real-world lighting techniques. To finish off the Blender section, I will be showing you the correct way of exporting foliage to game engines like Unreal Engine 5.



    • Unreal Engine 5: Game Engine Integration

    This section of 'Blender to Unreal Engine 3D Plants and Vegetation' has as much depth as the Blender part. We will cover everything from importing foliage to setting up vertex painting and creating materials. Finally, we will be looking into the foliage tools available in Unreal Engine 5 (UE5), including setting up realistic wind animations.

    You will become a master of using the foliage tool in Unreal Engine 5 (UE5). With it, you will be able to set up foliage with all of its settings. You will find out how to change and randomise scale, how to change allignment, and how to make adjust foliage density to achieve nice variation over an entire foliage painting process.

    Finally, the Unreal Engine 5 (UE5) part includes a full environment scene composition guide for to enhance your environment without cluttering up the terrain.

    Since 'Blender to Unreal Engine 3D Plants and Vegetation' has two parts based on Blender and Unreal Engine 5 (UE5) respectively, your UE5 milestone project will be to present your foliage set in Unreal Engine 5 using a prepared environment included in the course resources and render out a scene.



    'Blender to Unreal Engine 3D Plants and Vegetation' is unique because all the foliage is made entirely in Blender. That means it can all be created entirely for free once you realize the true power of this amazing software.


    So, come join me on this amazing course and you will never be stuck again when it comes to bringing your scene to life!


    Your project will be to model, texture, animate, and optimise 12 different types of foliage with over 30 variations. Of course, you could set yourself a challenge and diversify aspects or details of foliage like plants, grass, water lilies and reeds. You could change the textures, and add different variations or more types of plants, such as different wall-climbing plants, bushes, and shrubbery, to make your environments more alive.

    I imagine you using flowers, plants, water lilies and reeds in the fields surrounding the farm in 3D Tudor’s ‘Blender 3 The Ultimate Medieval Scene Course’!


    To get you pumped, imagine how well this 3D foliage set fits in with your other 3D Tudor projects.

    Be creative! Feature your foliage set around a medieval castle keep with ‘Creating a Modular Kitbash in Blender’. Also, think about using them in other medieval environments such as:


    - Around a gipsy carriage in ‘Substance Painter to Unreal Engine 5 Masterclass’;

    - All around the ‘Unreal Engine 5 Beginners Guide to Building an Environment Course’ course scene to transform its landscape;

    - Next to a river running by a medieval wind and water mill hybrid with ‘Blender to Unreal Engine 5 Ultimate Course’, or;

    - To populate and make ‘Blender 3D Modelling & Animating A Stylized Oriental Scene’ even more beautiful.


    This course will give you access to just over 15 hours of 3D art in around 82 comprehensive lessons.



    Course Resources & Freebies



    The 'Blender to Unreal Engine 3D Plants and Vegetation’ resource pack includes 6 custom brushes (alpha textures and other Blender preset formats), 9 image references and a Pureref reference file, and an environment example (.blend file and .fbx file inclusive of 15 textures).


    Join this course and come be part of a game design journey of over 15 hours of learning that will see you creating all the foliage you might want in just 82 lessons.


    I am excited for you to share your renders and turntables of how you used your foliage in different environments for your portfolios with me. Go beyond the taught material and make new foliage types to represent the flora of different continents.



    Check out the free introduction and I am sure you won’t be able to put this course down!



    Until next time, happy modelling everyone!


    Neil – 3D Tudor

    Who this course is for:

    • • Beginner 3D modellers eager to learn how to build 3D foliage such as plants, lily pads, underwater plants, reeds, shrubs, grass, and much more
    • • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
    • • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
    • • Fantasy and open-world game environment fans who want to walk through and experience a realistic environment
    • • Game designers who would like to design a set of over 12 different types of foliage and 30 variations for a myriad of game environments for games in Unreal Engine 5

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    About meIn 2019, Neil Bettison founded 3D Tudor out of his passion for 3D modelling, which he wanted to share with others. He is a professional prop and environment artist. Neil is a successful instructor with over 200,000 students cross-platform. His courses are among the highest-rated for 3D modelling on Udemy, with reviewer ratings at 4.7 or above. This includes a Udemy bestseller course.Neil's courses are aimed at 3D modellers of all levels, with a great number of new tips and tricks for each learner. Each course is different, with most common themes including medieval England Tudor game assets and buildings, or sci-fi scenes and weapons. Neil's instructor style makes him stand out because of his to-the-point instructions and clear guidance. He is the only instructor on Udemy who uses live on-screen tooltips throughout his lessons, helping learners to follow along, without the need to go back and revisit previous shortcuts. This enables absolute beginners and mid-range learners to learn alongside one another, with nothing holding them back, and at different paces, chosen by each student.Professional BackgroundNeil Bettison is a professional 3D artist with 9 years of modelling experience, including assets, characters, and environments. Neil initially got started with 3D modelling because of his passion for gaming. Some of his first models included creating assets for City Skylines workshop. After attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree, Neil began freelancing. As a freelancer, Neil expanded his portfolio through work on historical assets and environment, working to sell these models alongside custom work requests. He is successful on social media and he quickly became a success on YouTube since launching his 3D Tudor channel in 2019. Neil's YouTube channel has become a go-to for all Blender students and hobbyists alike. Following his success on YouTube, Neil went on to create Blender courses on Udemy, aiming to synchronise them with his free YouTube content so that students can get the most out of learning. Neil's 3D models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 4 (UE4) and Unity, with many years of experience in using both. He is proficient in Photoshop and uses this tool for his textures and the original concept art he produces as part of his 3D model research workflow. Neil uses Substance Painter but also makes his own materials and textures using Substance Designer. Neil prefers using Topogun for retopology, specialising in optimising retopology for AAA assets. Neil strives to continuously expand his library of courses over time, aiming to introduce learners to more software and tips and tricks over time. Together, the journey is just beginning!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 83
    • duration 15:34:58
    • Release Date 2022/12/13