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Blender & Substance: Modeling and texturing videogame props

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Jose Moreno

14:29:13

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  • 1 - Instructor presentation Jose Moreno.mp4
    01:34
  • 2 - How models for videogames are made.mp4
    05:41
  • 3 - What is Blender.mp4
    02:29
  • 4 - Facebook group.html
  • 4 - facebook group.zip
  • 5 - 1-Mug.zip
  • 5 - 2-Horn.zip
  • 5 - 3-Axe.zip
  • 5 - 4-Shield.zip
  • 5 - Alphas.zip
  • 5 - Concepts.zip
  • 5 - Downloadable Resources.mp4
    00:08
  • 5 - Helmet.zip
  • 6 - The PBR Workflow and the texture maps.mp4
    06:25
  • 7 - Blender Instalation.mp4
    01:27
  • 8 - Blender fundamentals Interface and Workspaces.mp4
    06:46
  • 9 - Blender fundamentals Navigation in the 3D view.mp4
    06:32
  • 10 - Blender fundamentals Overlays and viewport shading.mp4
    09:43
  • 11 - Blender fundamentals Selection visibility and collections.mp4
    05:39
  • 12 - Blender fundamentals Object creation and elimination.mp4
    04:35
  • 13 - Blender fundamentals Basic transformation.mp4
    05:18
  • 14 - Blender fundamentals The edit mode.mp4
    05:08
  • 15 - Blender fundamentals Tools in edit mode.mp4
    11:06
  • 16 - Blender fundamentals Aditional tools in edit mode.mp4
    08:13
  • 17 - Blender fundamentals The modifiers.mp4
    05:57
  • 18 - Blender fundamentals The sculpt mode.mp4
    07:19
  • 19 - Blender fundamentals Customizing the interfase.mp4
    03:31
  • 20 - Addons of the course and my interfase.mp4
    05:22
  • 20 - textools.zip
  • 20 - textools addon page.zip
  • 21 - Substance Painter fundamentals 1 Workflow navigation and bakes.mp4
    06:53
  • 22 - Substance Painter fundamentals 2 Layers materials and masks.mp4
    04:25
  • 23 - Beer mug Modeling the base.mp4
    10:35
  • 24 - Beer mug Adjusting the shape and polishing the surface.mp4
    10:54
  • 25 - Beer mug Closing the base and modeling the handle.mp4
    06:58
  • 26 - Beer mug Setting the Low poly and UV unwrapping.mp4
    08:54
  • 27 - Beer mug Adjusting the UVs.mp4
    07:11
  • 28 - Beer mug Exporting the meshes.mp4
    06:46
  • 29 - Beer mug Baking in Substance Painter.mp4
    04:41
  • 30 - Beer mug Creating the base of the wood material.mp4
    09:34
  • 31 - Beer mug Adding the edge wear of the wood.mp4
    10:27
  • 32 - Beer mug Creating the metal material.mp4
    08:40
  • 33 - Beer mug Dirt and final details.mp4
    06:55
  • 34 - Beer mug Setting the final maps and exporting.mp4
    04:23
  • 35 - War horn Modeling the base.mp4
    10:38
  • 36 - War horn Polishing the surface and modeling the rings.mp4
    07:47
  • 37 - War horn Defining the Low poly.mp4
    08:35
  • 38 - War horn UV unwrapping.mp4
    10:53
  • 39 - War horn Adjusting the UVs and exporting.mp4
    03:59
  • 40 - War horn Bakes and engravings in Substance Painter.mp4
    10:43
  • 41 - War horn Creating smart materials.mp4
    02:30
  • 42 - War horn Creating the metal material.mp4
    07:41
  • 43 - War horn Creating the horn material.mp4
    09:24
  • 44 - War horn Polishing the metal and handmade details.mp4
    09:49
  • 45 - War horn Final details and export.mp4
    02:47
  • 46 - Combat axe Modeling the handle.mp4
    10:03
  • 47 - Combat axe Modeling the blade shape.mp4
    08:21
  • 48 - Combat axe Adding volume to the blade.mp4
    11:59
  • 49 - Combat axe Modeling the leather grid.mp4
    10:52
  • 50 - Combat axe Modeling the leather strip.mp4
    10:48
  • 51 - Combat axe FInishing the leather strip.mp4
    10:34
  • 52 - Combat axe Sculpting the blade details part 1.mp4
    09:08
  • 53 - Combat axe Sculpting the blade details part 2.mp4
    08:03
  • 54 - Combat axe Sculpting details on the handle.mp4
    10:47
  • 55 - Combat axe Cleaning the low poly model.mp4
    11:16
  • 56 - Combat axe UV unwrap.mp4
    08:11
  • 57 - Combat axe Adjusting the UVs.mp4
    08:09
  • 58 - Combat axe Final details and export.mp4
    08:10
  • 59 - Combat axe Bakes and blade engravings.mp4
    09:31
  • 60 - Combat axe Creating the metal material.mp4
    08:26
  • 61 - Combat axe Creating the wood material.mp4
    08:21
  • 62 - Combat axe Leather material and final details.mp4
    08:51
  • 63 - Viking shield Modeling the metallic structure.mp4
    08:41
  • 64 - Viking shield Finishing the metallic parts.mp4
    08:13
  • 65 - Viking shield Modeling the handle and polishing the surface.mp4
    07:13
  • 66 - Viking shield Modeling the rivets.mp4
    10:11
  • 67 - Viking shield Preparing the model for sculpting.mp4
    08:39
  • 68 - Viking shield Sculpting the wear of the surface.mp4
    08:37
  • 69 - Viking shield Sculpting the wear on the edges.mp4
    09:00
  • 70 - Viking shield Sculpting the veins of the wood.mp4
    09:55
  • 71 - Viking shield Sculpting the final details.mp4
    08:22
  • 72 - Viking shield Optimizing the high poly and creating an ID map.mp4
    12:13
  • 73 - Viking shield Cleaning the low poly.mp4
    13:52
  • 74 - Viking shield UV unwrap.mp4
    11:04
  • 75 - Viking shield Adjusting the UVs.mp4
    08:40
  • 76 - Viking shield Exporting and Bakes.mp4
    12:19
  • 77 - Viking shield Creating the metal material.mp4
    09:03
  • 78 - Viking shield Creating the wood material.mp4
    08:02
  • 79 - Viking shield Adding the paint.mp4
    12:37
  • 80 - Viking shield Final details and export.mp4
    08:22
  • 81 - Viking helmet Modeling the base.mp4
    09:53
  • 82 - Viking helmet Finishing the base.mp4
    08:43
  • 83 - Viking helmet Modeling the visor.mp4
    10:29
  • 84 - Viking helmet Finishing the visor.mp4
    08:47
  • 85 - Viking helmet Extra adjustments in the high poly.mp4
    11:37
  • 86 - Viking helmet Adding sculpted details.mp4
    13:27
  • 87 - Viking helmet Creating the chain mail shape with cloth simulation.mp4
    10:47
  • 88 - Viking helmet Modeling the rings of the chain mail.mp4
    08:38
  • 89 - Viking helmet Preparing the high poly to export.mp4
    09:34
  • 90 - Viking helmet Optimizing the low poly model.mp4
    12:37
  • 91 - Viking helmet UV unwrap.mp4
    08:54
  • 92 - Viking helmet Organizing the UVs.mp4
    05:10
  • 93 - Viking helmet Making the bakes of the ring chain mail.mp4
    08:13
  • 94 - Viking helmet Exporting and baking the high poly.mp4
    07:57
  • 95 - Viking helmet Adding height details and merging everything.mp4
    13:34
  • 96 - Viking helmet Adding the metallic materials.mp4
    07:43
  • 97 - Viking helmet Finishing the metallic materials.mp4
    11:21
  • 98 - Viking helmet Creating the leather material.mp4
    10:00
  • 99 - Viking helmet Final touches.mp4
    05:19
  • 100 - Importing our models in Unreal Engine spanish in translation process.mp4
    09:05
  • 101 - Rendering in Cycles Lighting and materials.mp4
    13:28
  • 102 - Finishing the render with composite.mp4
    06:06
  • 103 - Rendering with Marmoset.mp4
    12:43
  • 104 - Publishing our model in Sketchfab.mp4
    09:36
  • 105 - Importing the assets into Unity.mp4
    04:04
  • Description


    Learn the complete workflow of the models for videogames and create ¡five assets! using Blender and Substance Painter

    What You'll Learn?


    • Blender 2.8x fundamentals and principal modeling tools
    • All the modeling workflow for videogames
    • Optimization for videogames
    • UV unwrapping for videogames
    • Substance Painter fundamentals
    • PBR texture creation for videogames
    • 5 epic game-ready assets step by step
    • Rendering in real-time with Blender Eevee and Cycles
    • Rendering in real-time with Marmoset Toolbag
    • Set the models in Unreal Engine

    Who is this for?


  • 3D students of any level who want to achieve professional results in their models for videogames
  • More details


    Description

    Along this course you will learn the complete workflow to create assets from scratch using two of the most powerful programs for 3D creation.

    Include the following topics:

    • The fundamental theory of creating models for next-generation games

    • The fundamental theory of the PBR materials rendering method (currently the most used in the industry)

    • All the fundamental aspects of Blender to navigate fluidly in the interface

    • All the principal modeling tools

    • Several of the most important modifiers to create specific forms and surfaces

    • How to use the Sculpt mode and how to use it to add sculpted details to our models

    • How to create High poly models

    • How to create, clean  and optimize a Low poly model

    • How to UV unwrap a model to project textures in it

    • How to project all the details from a High poly model into a Low poly model (Baking) using "matching by names" in Substance Painter

    • How to create and detail different PBR materials in Substance Painter

    • How to export all the texture maps to use them in any rendering engine

    • How to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualization

    • How to import any asset in the game engine Unreal engine and how to configure the materials

    • How to set and render our models in Blender with the render engines Eevee and Cycles

    Who this course is for:

    • 3D students of any level who want to achieve professional results in their models for videogames

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    3D artist, gamer and dungeon master, with an endless curiosity about all the topics related.My main weapons are Blender, Zbrush and Substance Painter, currently I am working as 3D Arstist, focused mainly in stylized projects.I have more than 5 years of experience working both as freelancer and instructor, creating content mainly for videogames.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 104
    • duration 14:29:13
    • Release Date 2022/12/06