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Blender Strategies for Modeling and Texturing

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Darrin Lile

3:02:12

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  • 1 - Course Introduction.mp4
    01:46
  • 2 - Project-Files-Blender-Strategies.pdf
  • 2 - The Bevel and Spin Tools.mp4
    10:08
  • 3 - Blocking in the Basic Shapes.mp4
    11:03
  • 4 - Pivot Points and the 3D Cursor.mp4
    10:27
  • 5 - The Boolean Modifier.mp4
    08:48
  • 6 - The Subdivision Surface Modifier.mp4
    05:29
  • 7 - Normals and the Array Modifier.mp4
    09:17
  • 8 - Blenders Modifier Stack.mp4
    03:41
  • 9 - Adding External Details.mp4
    13:19
  • 10 - Adding Internal Details.mp4
    12:29
  • 11 - Geometry Issues.mp4
    07:38
  • 12 - Fixing Geometry Issues.mp4
    08:54
  • 13 - Finishing the Modeling.mp4
    09:11
  • 14 - Adding Materials.mp4
    09:02
  • 15 - More Materials and UV Mapping.mp4
    08:04
  • 16 - Adding Image Textures.mp4
    06:51
  • 17 - Using a Displacement Map.mp4
    09:06
  • 18 - Finishing the Texturing.mp4
    05:47
  • 19 - Setting Scale and Using an HDRI.mp4
    09:20
  • 20 - Adjusting the Lighting.mp4
    09:26
  • 21 - Adding Grunge and Rendering.mp4
    08:47
  • 22 - Adjusting Depth of Field.mp4
    03:14
  • 23 - Conclusion.mp4
    00:25
  • Description


    Learn strategies for modeling and texturing in Blender version 3.

    What You'll Learn?


    • 3D Modeling in Blender
    • UV Mapping in Blender
    • Materials and Textures
    • Lighting and Rendering in Blender

    Who is this for?


  • Beginning Blender users interested in learning more about modeling and texturing.
  • More details


    Description

    Are you just beginning in Blender and having trouble putting all the pieces together to create a finished scene? Would you like to learn how to create a realistic render from start to finish? How to approach a complex project? And also learn some strategies and tips along the way?

    This course will take you through the entire process of creating a scene in Blender, from the first polygon to the final render. And as we go I'll explain my thought processes and workflows so you can adopt and adapt these techniques to your own projects. You will have access to all of the Project Files for the course, including the Blender Scene files, the reference images, and the textures; allowing you to examine the Blender files each step of the way and follow along at your own pace.

    For our project we will create a Dualit toaster; using reference images, Blender’s modeling tools, and its modifiers stack. We will be talking about Pivot Points and Normals, and fixing geometry issues. We’ll use Blender’s Shader Editor to create materials and textures. You will learn about Displacement Maps and Grunge maps. And in the end we will set-up an HDR image for lighting and reflections, adjust our Depth of Field, and render a final image.

    So join me, as we explore Blender Strategies for Modeling and Texturing.

    Who this course is for:

    • Beginning Blender users interested in learning more about modeling and texturing.

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    Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 23
    • duration 3:02:12
    • Release Date 2023/03/06