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Blender Strategies for Modeling and Texturing

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Darrin Lile

3:03:10

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  • 01 - Course Promo Video.mp4
    00:58
  • 02 - Introduction.mp4
    01:46
  • 03 - The Bevel and Spin Tools.mp4
    10:08
  • 04 - Blocking in the Basic Shapes.mp4
    11:03
  • 05 - Pivot Points and the 3D Cursor.mp4
    10:27
  • 06 - The Boolean Modifier.mp4
    08:48
  • 07 - The Subdivision Surface Modifier.mp4
    05:29
  • 08 - Normals and the Array Modifier.mp4
    09:17
  • 09 - Blenders Modifier Stack.mp4
    03:41
  • 10 - Adding External Details.mp4
    13:19
  • 11 - Adding Internal Details.mp4
    12:29
  • 12 - Geometry Issues.mp4
    07:38
  • 13 - Fixing Geometry Issues.mp4
    08:54
  • 14 - Finishing the Modeling.mp4
    09:11
  • 15 - Adding Materials.mp4
    09:02
  • 16 - More Materials and UV Mapping.mp4
    08:04
  • 17 - Adding Image Textures.mp4
    06:51
  • 18 - Using a Displacement Map.mp4
    09:06
  • 19 - Finishing the Texturing.mp4
    05:47
  • 20 - Setting Scale and Using an HDRI.mp4
    09:20
  • 21 - Adjusting the Lighting.mp4
    09:26
  • 22 - Adding Grunge and Rendering.mp4
    08:47
  • 23 - Adjusting Depth of Field.mp4
    03:14
  • kiara interior 4k.zip
  • 24 - Conclusion.mp4
    00:25
  • Description


    Are you just beginning in Blender and having trouble putting all the pieces together to create a finished scene? Would you like to learn how to create a realistic render from start to finish? How to approach a complex project? And also learn some strategies and tips along the way?

    This course will take you through the entire process of creating a scene in Blender, from the first polygon to the final render. And as we go I'll explain my thought processes and workflows so you can adopt and adapt these techniques to your own projects. You will have access to all of the Project Files for the course, including the Blender Scene files, the reference images, and the textures; allowing you to examine the Blender files each step of the way and follow along at your own pace.

    For our project we will create a Dualit toaster; using reference images, Blender’s modeling tools, and its modifiers stack. We will be talking about Pivot Points and Normals, and fixing geometry issues. We’ll use Blender’s Shader Editor to create materials and textures. You will learn about Displacement Maps and Grunge maps. And in the end we will set-up an HDR image for lighting and reflections, adjust our Depth of Field, and render a final image.

    So join me, as we explore Blender Strategies for Modeling and Texturing.

    What You'll Learn?


      • Animation
      • 3D Rendering
      • 3D Computer Graphics
      • Modeling
      • Creative
      • Blender 3d
      • Tutorial Blender 3D

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    Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.
    Skillshare is an online learning community based in the United States for people who want to learn from educational videos. The courses, which are not accredited, are only available through paid subscription.
    • language english
    • Training sessions 24
    • duration 3:03:10
    • Release Date 2024/04/29